Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
You should've seen Neo (not MvC2 Neo) play Juri during teams on the Revelations stream yesterday.I'm really liking Juri's improvements.
Jam plays a character that isn't stacked?I'm really liking Juri's improvements.
"OmegaXVIIcan i get some advice on my sim? http://www.youtube.com/watch?v=cK-UPs4oNCc&feature=channel_video_title
I played him back in April when he came down to Louisiana. Guy is freaking good, coming from a first hand experience.You should've seen Neo (not MvC2 Neo) play Juri during teams on the Revelations stream yesterday.
His Juri was pretty crazy, imo.
BP most of the time is just an indicator of how long they have been using a character rather then how good they are.I beat a Balrog with 14,000 BP with my scrub-*** Ryu. It was the greatest moment of my Street Fighter career.
Doesn't Darkstalkers use chains though? Like I said, I'm fine with links as a concept, but not where I need to get the timing down for several parts of an attack.Well, pretty much every Capcom fighter requires links except for Marvel. It's just something I've gotten used to.
Yeah, Darkstalkers uses chains, but some combos (and infinites) require links. Like SF, you can't special cancel out of a chain. But I agree with you though. SF4 requires extensive knowledge of links compared to past games which could get overwhelming. This was one of the reasons I'm not good at SF4. I didn't spend enough time to get them down.Doesn't Darkstalkers use chains though? Like I said, I'm fine with links as a concept, but not where I need to get the timing down for several parts of an attack.
Imagine trying to something simple like Makoto in BlazBlue's 5B>5CC>6B>5C where instead of chains, you had to link all five attacks (or four if 5CC is a target combo).
so your number 1 complaint is that you don't want to practice?And I thought I'd say this. You wanna know my number one complaint with this game is? Links. I'm fine with things like Sakura's LK Chunpukyaku > cr.HP, but I find it frustrating that I have to learn the timing for MP>MP>Chesto! for Makoto. The thing I love about BlazBlue and similar fighters is the revolver system. I have the fundamentals, but I hate having to spend extra time to get basic three hit combos when that shouldn't be necessary when all it does is give those whiners that think tech skill is that important where you have to INCREASE the barrier something to feel good about.
In a RL fight, Kuma, you might not have the luxury of "going from one to the next in a fluid movement." Especially if the person your attacking pulls a Dudley and CROSS COUNTAHS you.In a real life fight, what makes more sense to you: To do an attack and then reset your stance for the next once or immediately go from one to the next in a fluid movement?
IRL combo's arn't as viable because the majority of characters have hyper armor frames on most of there attacks. :VIn a real life fight, what makes more sense to you: To do an attack and then reset your stance for the next once or immediately go from one to the next in a fluid movement?
No, I don't hate practice. For the last time, I find the practice time required in SF4 to be more than it needs to be.so your number 1 complaint is that you don't want to practice?
This.Where the **** is ThreeX? That dudes Akuma was GDLK.
This mentality is what created MvC3. Lowering the difficulty of a game to make average players as good as top level players.No, I don't hate practice. For the last time, I find the practice time required in SF4 to be more than it needs to be.
Viper may require insane execution, but she's also insane from a strategy standpoint.This mentality is what created MvC3. Lowering the difficulty of a game to make average players as good as top level players.
Execution is a strong point of the game. It always has been. Making it easier to high damage/stun combos IMO defeats the purpose of having those specific combos.
Viper requires ******** execution, but once you have her down her damage output is ********.