abcool
Smash Ace
How many people use running Bite?! I did it as a tech chase in 2.1 to beat spotdodges. It doesn't seem to be effective in 2.5 unless the opponent DI's it bite properly. Even then it's just a gimmick i guess.... but still a mixup.
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Anything with walls below the ledges like YS, Dracula's, or Wario Ware is incredible for Dair gimpsGood stages to use an stages that should be banned
It's pretty safe, but it loses pretty hardcore to get-up attack. Still a low-risk, high-reward option, and you can Forward-B squat cancel to maintain pressure if you see it coming.punishing people's getup with shoulderbash is amazing. I don't know why I wasn't doing it all this time.
He doesn't have any glaring weaknesses per se but I think you're playing up his strengths a little too far. For instance, in response to your 4th paragraph:I've not had much trouble against campy characters with Wario and I haven't had TOO much trouble against the top tiers. I never said he was OP, I said he was top tier. I still maintain that opinion as well. I think (as do other reputable players I play with) he is every bit as solid as Fox/Falco/Sheik and Puff. I really do.
If you'd like to put forth some of your opinions for why Wario falls behind these, I'd like to hear them. In my experience, his hardest matchup is actually Falco. Or at least, Wario has to work the hardest for the win on him. But even vs Fox, he does excellent in the neutral game.
I don't think his neutral game is quite as good as Fox/Falcos, mostly because he doesn't have lasers. It's also not quite on par with Puff's neutral game, but I think it's comparable. Wario is a wonky character both by nature and design, so he can be difficult to evaluate. Sheik seems to beat him and I think the Puff matchup is pretty even. Lucario is a character I just don't even think about, let alone try to fit into metagame analysis. I have so little experience against Lucario, that I just don't even feel comfortable putting forth any opinion on him. Anyways, I think he goes pretty even with Mario as well, maybe even has an advantage over him.
His grab range is the nuts and every single throw has a completely valid use. He can tech chase, kill, and combo off his throws, and he even has a command grab that is a 50/50 mixup on its own. His Dair > Uair is easier than Fox's Uthrow > Uair when it connects, he has OOS options, he can tech chase pretty damn well, he's not slow at all, he's hard to combo if you're SDI'ing everything (Hell, Bowser can't even follow up on Wario after Uthrow). Crouch cancelling doesn't completely screw him over now.
The guy's edge game is insane. Nair is incredible for gimps with the pseudo, SideB off stage can shut down many characters (Ike, Luigi, PK Kids, ROB, Marth, even Peach sometimes as well as the obvious Falcon/Ganon), Dair is incredible against Mario after he DownB's during recovery, and it's also ridiculously easy after Dtilting a spacie that missed his sweetspot at the edge. Spacing Bairs/Nairs from the ledge with keep DK and Bowser off the stage really easily).
Oh, how about a Rest with a 1:30 cooldown with no downside that can also be used as recovery? (It blows my mind that he has this. This is seriously such a powerful change, everyone is going to underestimate it now, but I really think this is going to be a big deal in the balance department, but theory does nothing here, we shall see how that turns out.)
Like... Idk, I can't find any glaring weaknesses with the guy. His recovery is pretty linear I guess? Big deal. He pretty much has the same options as spacies and we've seen how small of a hindrance their recoveries have been to their performances. But he doesn't get comboed hard, has great grab game, great neutral game, can combo the whole cast for the most part, can tech-chase, has defensive options, nair cuts through most projectiles, as does SideB now, not to mention he has 3 options after committing to SideB, one of which can squeeze him past projectile spamming with the exception of Falco lasers... dude this guy is SUCH a good character. I will agree that zoning characters probably give him the most trouble, but I think he easily secures a spot in the top 8, man. Again, I didn't say he was overpowered (The only concern I really have with the character regarding balance is that his Waft no longer puts him in special fall.), just really, really, really good.
EDIT: We should get a Wario matchup thread going. Regardless of "how early the metagame is". So what? We'll update it as the metagame develops. What we want is to encourage more to play the character, to develop his metagame more (as well as other chracters, of course). Should I start it some time? Reflex? Someone else?
That sounds straight up bunk, if your opponent has horrendous di then yeah sure take it, but you have much better ways of getting a fart.I'm pretty sure we all know the best follow up is standing bite-> fart
That's something I always forget about. I can definitely see it being a good idea in the right situation though. Like, if you're about to get gimped at a low %, and you use it to save yourself, that's just as much of a reward as gimping your opponent at a low% with it. If you're at 170% and waft is your only chance though, I'd just lose the stock in that situation, unless of course it was your last stock.I tend to try and use the waft too quickly and miss with it. Does anyone ever use if to recover if they had to, or just lose the stock?