Fortress | Sveet
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Looks like its eating a chicken to me
what ever happened to the round robin tourney thingy?
what ever happened to the round robin tourney thingy?
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an oddly polygonal chicken, but yea, I agree, it looks more like that than anything else I can think of.Looks like its eating a chicken to me
what ever happened to the round robin tourney thingy?
Yeah i agree. Too bad. I think the SWF Sc2 scene is like dead thoPeople didn't bother playing, afaik. I actually feel like the only way to get an online tournament to work is to make it all happen over the course of a day or a weekend, seeing as how leaving a one-week deadline to play a match doesn't work because people stop caring, and leaving any shorter of a deadline doesn't work because people complain about being too busy over the days to play. In my experience, anyway. If you want to try to run something then feel free.
I've been in boot camp and I've only been in contact with the outside world for about a month now. Lol of course not.mothership deserved a buff too. I am unsure whether warp prism needed a buff, but its pretty minuscule anyways. If you think blue flame didnt deserve a nerf, youre ********. Rax nerf was a minor one to give a few extra seconds to defend 11/11 builds and bunker rushes.
rhan do you keep up with the metagame? (serious question, not trolling)
well the reason i lost this game, was because i had no info and slow reaction to his helion/reaper push, but it shows my problem with starport productionGot any replays?
ty so muchHis Hellion/Reaper attack was actually so terrible that you probably wouldn't have lost if you hadn't gg'd. Your macro and army production were pretty much on par, and you were actually like 15 supply up on him before the reapers came in and took out dozen workers. Note here that you lost 13 workers to the reapers, and afterward you were only behind 3 SCVs...
Don't expect constant production on everything out of one base, especially since you were keeping up constant worker/supply construction and playing passively (thus not freeing up any supply to army losses). Vikings are mostly there to guard against drops and provide extra vision for your Siege Tanks, so you don't actually need a lot of them early on. Getting a Viking before Medivac is always a good idea, though, in case your opponent was opening Banshees. Especially since you didn't look like you intended to do any immediate drop harass.
Oh yeah, and Vikings are kind of not a great unit in TvZ unless you need to shut down Brood Lords. Mutalisks are much more effectively cut down by Marines and Thors.
Going Viking/Tank in TvP is such an odd decision that I don't have any real advice there besides letting you know right now that it's a difficult composition to be effective with in the matchup.