KishSquared
Smash Master
I notice that stale moves are completely eliminated in Almas' first codeset. Is that intentional?
Stale moves needs to be reduced for sure, but not outright struck from the game in my opinion. What does everyone think about it? How much should it weaken with each hit, and how low should it go?
At our Brawl+ tourney, we used a 3% linear reduction that brought a move down to 78% strength at its most stale. Honestly, it felt like it was too much still. Should it maybe be:
2% reduction the first 3 times it's in the queue
3% reduction after that?
Stale moves needs to be reduced for sure, but not outright struck from the game in my opinion. What does everyone think about it? How much should it weaken with each hit, and how low should it go?
At our Brawl+ tourney, we used a 3% linear reduction that brought a move down to 78% strength at its most stale. Honestly, it felt like it was too much still. Should it maybe be:
2% reduction the first 3 times it's in the queue
3% reduction after that?