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1) Sheik - This is a hard match up, there's no way around it. The only solace you get is that 1) Sheik has no approach and 2) her needles go in straight lines. As with all the characters in this "tier", your mobility is your greatest strength, and if you don't flaunt that, you will not win. However, at higher levels, I do believe this is a 50/50: Your mobility and combo potential equals out her edgeguarding and the fact that when she hits you she kills you.
on the counterpicking sheik to fd discussion earlier
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sheiks will go for grabs/knockdowns vs you mostly and being in the air is generally a bad position for her
her mobility is poor compared to falcon, who flies across platforms with ease thanks to wavelanding and good overall stats
a strategy that's common sense is to platform camp to avoid getting grabbed. if you also combine this with smooth movement and good spacing sheik will have a very hard time getting in on you on stages like dreamland, battlefield and stadium, while you can make tricky approaches or baits.
you will also have slightly better chances of recovering thanks to platforms and quite frankly platforms tend to help break some sheik comboes while falcon doesn't suffer as badly
comparatively fd forces you to get down to the ground level eventually, which is where sheik wants you to be. she also has it easy out with needle camping and doing whatever combo she feels like. no platforms also mean that you cant use them for recovery, another thing that sheik doesn't benefit from as much as falcon does.
not too elaborate on the subject but i definitely do not think FD is a good choice to counterpick. s2j vs m2k demonstrated how i feel about it pretty well. what do you guys think?
i love how marth cant grab the ledge backwards (even though he does actually turn around animation-wise at the end of his Up-b) trollololCF's ball that he turns into will sometimes push you away from the wall xD
spacies cannot hold the ledge if they hold towards the ledge
[like if they hold right the entire time they are headed towards the ledge, as opposed to pressing right and letting go]
/rumor
CF can catch the ledge backwards and sometimes sweet spots it
move stick to neutral when getting to ledge, pressing forward usually causes you to pass through and dieI know this thread is kinda dead, but I was wondering if someone could explain how and why certain characters are gayed by battlefield.
I think it was mentioned that falco is. Is that because he can't up-b sweetspot or something?
Also are there things you can do to prevent falcon from being stupid and not grabbing the edge from your second jump?
Probably more questions in time
Is that the same with kongo jungle?move stick to neutral when getting to ledge, pressing forward usually causes you to pass through and die
I think the question you are trying to pose is that "Can Falcon's b-air be autocancelled with a shorthop (SH) fastfall (FF)?"Bloody hell. Can you still fastfall if you shorthop? If so, how soon after jumping do you have to bair, framewise? Do you get less landing lag than an normal l-cancelled bair?
If you l-cancel as well as do the auto-cancelled thang, do you get the same landing lag as if you l-cancelled? Hard o explain what I'm asking.
technically incorrectAlso, ALL of Falcons L-cancelled aerials have lag. Autocancelled aerials have ZERO lag.
Damm it Ryan, lol. Good catch.technically incorrect
you still have normal landing lag
related note: float cancelling is autocancelling except better.
If you try L-cancelling the auto-cancel airs, you might wind up shielding instead of simply autocancelling. If you don't let go of L (or R or Z) in time, you'll end shielding as soon as you land the autocancel, which could be bad if you're not trying to shield after the autocancel.I think what I was trying to ask was if I input the l-cancel when it is going to auto-cancel anyway, will I get the l-cancelled lag or the auto-cancelled lag?
You should had the landing lag of whatever the lastest aerial is before landing. In the case you mentioned, Falcon would have the up-air landing lag (7 frames if L-cancelled). And there's no need to be apologetic here. All questions regarding Falcon's movement from the game are welcomed here. And there's almost always someone willing to give you answers.Another weird question, but if you do a stomp from high up and then do an uair or whatever, will you have to landing lag of the stomp or uair?
Sorry