Alright, this might be a bit lousy, because it's rushed. I only have a little bit of time to do this.
I'm actually leaving my decision for the end because I can't decide yet.
Layout/Legality:
Pokemon Stadium 2 is another transition stage. Each transition is unique. This Pokemon Stadium stage has 5 "Types": Ground, Ice, Electric, Flying, and Normal. The first part of the stage, the "Normal-Type" stage, is the foundation of the stage. It is flat, and has two floating platforms, one on each side. The ledges are nearly shaped like rectangles, but the side of the ledge is tilted inward towards the bottom. The stage underneath is flat, and there is a pillar leading from the stage downward, so you cannot travel from one side to the other underneath. The Ground-Type version of this stage is quite different. It has two platforms "stacked" on the right side, one platform on the left side, and a small, sharp hill on the left side, almost in the center. The Electric-Type stage is also a bit different. It has two "stacked" platforms in the center, and two conveyor belts on each side, which lead outward, toward the ledges. There is a small part of the stage underneath the platforms where there are no conveyor belts. The Ice-Type stage is actually quite similar to the normal stage. The only differences are the icy floor, which lowers traction (duh), and the platforms, which are spread further apart and are tilted slightly clockwise...and are made of ice. The last part of this stage is the Flying-Type stage. It is no platforms, but generates an updraft that covers the whole floors of the stage. Characters will naturally jump and fly much higher, and fall a lot slower. Now that I covered that, time for Green Hill Zone. This stage is medium-small in size. The edges are flat, but in the center of the stage is a half-circle pit. The floor of the pit is destructible, and when destroyed, becomes a temporary abyss. In often intervals (gr?), a "check-point" from the Sonic games will appear. This checkpoint serves as a hazard for whoever doesn't activate it. It can be activated by simply hitting it. The edges are walk-offs.
Now, concerning Legality, Pokemon Stadium 2 has some tricky sections, but doesn't have anything that truly screams out "BAN!" The ledges are less of problem than PS1's ledges, although those with awkward recoveries may still have a problem with it. The Ground-Type stage will definitely favour those with a plethora of physical force, while those with projectiles are very disadvantaged, because of the hill. The Electric-Type stage with only benefit fast characters, because slow characters will be nearly useless here. Take Ganondorf for example, at running speed, he cannot move. When walking, he is pushed back. This stage also helps projectile freaks in the same manner. One could stand in the center and fire away at weary opponents trying to make their way over, but failing miserably. The Flying-Type stage is hell for light characters with bad d-airs. 0% ceiling kills are waaaay too easy to achieve on a light character, especially if their air speed is crap. This stage has its obvious problems, but again, nothing too majour to ever consider it banned. Green Hill Zone has definite problems and reasons for banning. First of all, the obvious reason, the walk-offs. This is normally fun for characters with good throws and follow-ups, but this stage has something special to it. The edges are the highest part of the stage, and are small spaces compared to the rest of the stage. because of those edges, most projectile users can also be given an advantage. If a character had all of those, a good b-throw, a good follow-up attack, and the projectiles for a lure, this is your stage.Well, there is such a character. King Dedede. Moving on, the other majour problem with this stage (because frankly, the checkpoint is only really going to affect people stupid enough to go near it) is the destructible land on the pit. When this unexpectedly happens to someone, any actions they'll be doing on the ground will be interrupted, and you'll start to fall to your death. Of course, it is possible to grab the newly created ledges, but if you happen to be in one of these holes when the land starts to re-appear, you'll receive upward knockback, which could leave you in a bad position. This stage could banned, or left as a counter-pick. It is left to the decision of your TO. I'd definitely have to say that PS2 is the better stage in terms of Layout and Legality.
Next is Artistic Value:
Pokemon Stadium is actually a pretty appealing stage to look at. While it isn't a masterpiece to gawk at, it certainly has its graphical merits. From a gameplay perspective, it looks very nice. The big screen in the background sometimes zooms in on certain players, which is pretty neat. There is also a nice array of buildings in the back. While the stage sometimes might feel like it lacks in colour, the Pokemon among the backgrounds are nice and refreshing to see. Just don't ever focus on anything in the background with an infinite camera. It's not pretty. Green Hill Zone is sometimes difficult to look at as artistic, but it truly is. It has a very abstract look to it. It really is a nice update from the Ninties. Look carefully, you can see Tales, Knuckles, and Silver running the loop in the background, and they don't look like moving blobs! :O Oh, and this is one of the few stages which the infinte camera was deeply meant for. If you scroll around more, you can see that the portion of the stage you're playing on is only a small part of it. Granted, most of what's outside the boundaries are plain, winding paths, but it's still a really pretty stage. This was probably the easiest part of the analysis to review, and it definitely goes to Green Hill Zone.
Now, Music!
Pokemon Stadium 2 has some wonderfully orchestrated music. Road to Viridian City and Pokemon Center are my favourites. They all truly sound amazing. If an actual Pokemon game (from the main series) was released on a console, this is how the music should sound. Exactly. Again, the only real problem is that the music is too predictable. All of the tracks are extremely familiar, because it doesn't have anything original. Most stages don't have any real original tracks, but a nice medley or remix would've spiced things up. Otherwise, very, very nice overall. Green Hill Zone has really good music, with quite a few tracks from the older games. The Green Hill Zone theme is easily recognized by players because of how great a track it is. The Emerald Hill Zone music is also a great track. Some of the Crush 40 music from the newer games is in the stage. These songs are pretty cool. The Crush 40 music, combined with the original music from the games is a really nice contrast to hear over the course of playing on the stage many, many times. Although, any song which has any of the women singing are just terrible, including Super Sonic Racing, and Sonic Boom. Of course, it also has that originality problem that it shares with PS2, but in this, most people just don't seem to care. Overall, when comparing stages music wise, it's a tough decision. Both stages have a really good selection. I think it's a tie.
Fun Factor!!!
Pokemon Stadium 2 plays out like a neutral stage, but with weird quirks. Projectile users will find some parts of this stage fun, while physical users will find some parts fun. It grants a little bit of fun for everyone, but honestly, it's a bit boring, simply because of the fact that it plays out like a neutral stage. The Ground-Type stage would probably be the most fun, considering thatthe platforms and hill give you more reasons to move around. The Flying-Type stage is just boring. Flying up, waiting forever to fall, unless you feel like going towards the edge and getting edgeguarded. A fun stage, but there are other that bring more interesting things to do. Green Hill Zone, now THAT stage is fun! Bouncing around holes, battling on the edges, desperately trying not to die, throwing people into checkpoints, and hitting them afterwards. There is quite a bit to do on this somewhat small stage. Even the hills on the sides offer some priority fun. This is going to be one of those stages where the better and more knowledgeable player will no doubt enjoy it more, but anyone can have fun at this stage. even Ganondorf users can get a good laugh from spiking someon into an abyss he created from his own dtilt. He stage always keeps you moving, and it always keeps your eyes open as to what you're going to do next. Yeah, the walk-offs are **** annoying, but I just try to avoid them if I can. A very fun stage, that is undoubtedly underrated.
After a lot of thought, I have decided that my choice is for Green Hill Zone, 55:45. PS2's gonna win anyway, huh roy?