Infinite901
Smash Ace
Probably because they don't really care about winning.In my experience, FLSS just means you see people gentleman to Smashville even more often.
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Probably because they don't really care about winning.In my experience, FLSS just means you see people gentleman to Smashville even more often.
That's a pretty good video of what I'm talking about. I don't see any anti-competitive aspects here. The stage hazards in Skyloft seem to be milder than Halberd even.Whoring myself out a bit here but since people are talking about Skyloft, I figured I'd link to this video again:
Once you play on Skyloft enough, it becomes second nature where the hazards will be. I'm actually somewhat surprised that Wuhu seems to get more attention for being legal than Skyloft.
That is a fault of the player base and not the format.In my experience, FLSS just means you see people gentleman to Smashville even more often.
It's beautiful, if only for one major flaw, that it doesn't have 4X+1 stages on starter list. If you maybe moved Wuhu and Kongo to starters it'd be great. It has every stage I love legal, except for some pipe dreams stages that keep me up at night. PS2 plz.After playing on Peach Castle 64 for a while now, I have another possible stage list - a 7-starter this time:
=Starter=
Battlefield
Final Destination
Smashville
Town & City
Skyloft
Lylat Cruise
Duck Hunt
=Counterpick/FLSS=
Kongo Jungle 64
Halberd
Castle Siege
Wuhu Island
Delfino Plaza
Peach's Castle 64
Dream Land 64
I put Peach's Castle as a counterpick because I thought the blast zones seemed a bit too big, given the stage's overall structure. EDIT: That, and the triangle walls on the sides can be teched on.
Thoughts?
While Lylat does have its own merit to exist, it's viewed worse than the other 5 by like everyone. It's a pretty decent stage, don't get me wrong, but there are a few things that just may worry competitive players. You can't depend on the stationarity of the main platform. The three platforms are all low, making them all spots the get punished by from the ground, and of course not being able to autocancel your aerials and stuff correctly, because of the uneven ground plus the stage angling itself.stuff
Can someone explain how people got this equation? I kind of understand the idea behind it, but I'm not sure.It's beautiful, if only for one major flaw, that it doesn't have 4X+1 stages on starter list. If you maybe moved Wuhu and Kongo to starters it'd be great. It has every stage I love legal, except for some pipe dreams stages that keep me up at night. PS2 plz.
But overall, fantastic
It gives the first striker the advantage when stage striking, provided stage striking is done in a 1-2-1 style fashion, i.e. Player one strikes 1 stage, player 2 strikes 2 stages, player 1 chooses from remaining two, repeat with added 2 stage strike turns if going up to say 9 or 13 stages, which is generally how stage striking is doneCan someone explain how people got this equation? I kind of understand the idea behind it, but I'm not sure.
This formula gives you a stagelist of 5, 9, 13 etc which is superior to 3, 7, 11 as it offers less of an advantage to striking first/second. The theory is the player with the strongest strike (the last one) should also have the weakest strike (the first one).Can someone explain how people got this equation? I kind of understand the idea behind it, but I'm not sure.
Okay, correcting the starter count and a few other adjustments, mostly in making it a bit more flexible:It's beautiful, if only for one major flaw, that it doesn't have 4X+1 stages on starter list. If you maybe moved Wuhu and Kongo to starters it'd be great. It has every stage I love legal, except for some pipe dreams stages that keep me up at night. PS2 plz.
But overall, fantastic
Counterpick-only stages are there because in game 1, neither player has a solid idea of how the other will perform, so a more neutral stage will allow them to focus on their opponent's play style. After game 1, when each player has a better idea of what to expect, the less neutral stages (low ceilings, walkoffs, etc) can be used to work to a player's strength or weakness. A large starter list with a few counterpicks can be the best of both the S/C and FLSS worlds, as it gives the diversity of a FLSS without keeping redundant bans in game 1.The starter/counter system is flawed and I would love to see it go away. If a stage is not fair enough to be a starter then why do we even have counter pick only stages? A full stage list striking system comprised of an odd number of stages would be better. First game of the match both players strike until there is one left to play and for all other subsequent ones the winner chooses a stage(s) to ban.
If I were to ever TO something I would use this minus Halberd and Peach's for a clean 13-stage FLSS.5-Starter
Battlefield
Final Destination
Smashville
Town & City
Lylat Cruise
9-Starter
Dream Land 64
Duck Hunt
Skyloft
Kongo Jungle 64
FLSS/Counterpick
Pokemon Stadium 2
Peach's Castle 64
Wuhu Island
Halberd
Castle Siege
Delfino Plaza
I can see that. I assume Halberd because of the ship's weapons in addition to the low ceiling, and Peach's because it's rather new and/or it has some potential problems.If I were to ever TO something I would use this minus Halberd and Peach's for a clean 13-stage FLSS.
I could really go either way myself; the triangle platforms and large blastlines are the only potential potential problems I can think of.Infinite, I thought that Peach's Castle was generally agreed to be counterpick, at least for a bit until we get a good read on any possible jank it has.
My version. I feel like we don't need it just to be 5 starter. DL doesn't really have much jank at all, with how mediocre Whispy is.6-Starter
Battlefield
Final Destination
Smashville
Town & City
Lylat Cruise
Dream Land 64
9-Starter
Duck Hunt
Skyloft
Kongo Jungle 64
13-Starter
Pokemon Stadium 2
Wuhu Island
Castle Siege
Delfino Plaza
Counterpick
Halberd
Peach's Castle 64
6-starter doesn't really work with stage striking; that's the reason I had it in the 9-starter category to begin with.My version. I feel like we don't need it just to be 5 starter. DL doesn't really have much jank at all, with how mediocre Whispy is.
Oh, sorry. I've been a bit of a tournament-starved with my area. My town's only had one tournament, and it was Omega stages only. (Both of them came out right after each version Sm4sh, and gentlemanning was allowed for the 3DS version.)6-starter doesn't really work with stage striking; that's the reason I had it in the 9-starter category to begin with.
Fair enough. I can definitely see your reasoning, though.Oh, sorry. I've been a bit of a tournament-starved with my area. My town's only had one tournament, and it was Omega stages only. (Both of them came out right after each version Sm4sh, and gentlemanning was allowed for the 3DS version.)
There absolutely has to be an odd number of starters, and preferably a number that satisfies the formula 4x + 1 so that the same player strikes first and last. (Striking first is a disadvantage, striking last is an advantage, so you want the same player to do both so it cancels out.)Oh, sorry. I've been a bit of a tournament-starved with my area. My town's only had one tournament, and it was Omega stages only. (Both of them came out right after each version Sm4sh, and gentlemanning was allowed for the 3DS version.)
FairyLip definitely got me thinking, though. I still think Dream Land 64 should be a 9-starter stage because of its similarity to BF (more so than any of the other 4 stages), but I can see reasoning for other stages, especially Lylat and T&C.There absolutely has to be an odd number of starters, and preferably a number that satisfies the formula 4x + 1 so that the same player strikes first and last. (Striking first is a disadvantage, striking last is an advantage, so you want the same player to do both so it cancels out.)
Yeah I agree, but theres not really anything to bring the list to 17 (wich even I think is pushing it) so it needs to get cut down to 13. Between Peach's and PS2 I felt PS2 was a bit more tame. (though maybe I'm a bit biased 'cause I really like PS2)Infinite, I thought that Peach's Castle was generally agreed to be counterpick, at least for a bit until we get a good read on any possible jank it has.
Well, Peach's is new (it was just released a few days ago IIRC), so people still have to get used to it with Smash 4's physics.Yeah I agree, but theres not really anything to bring the list to 17 (wich even I think is pushing it) so it needs to get cut down to 13. Between Peach's and PS2 I felt PS2 was a bit more tame. (though maybe I'm a bit biased 'cause I really like PS2)
T&C is traveling. It's not as much of a huge traveling stage as, say, Skyloft or Wuhu, but it's still a traveling stage. Also, I tend to be very iffy on Lylat, because starters are supposed to have minimal jank, besides DL.FairyLip definitely got me thinking, though. I still think Dream Land 64 should be a 9-starter stage because of its similarity to BF (more so than any of the other 4 stages), but I can see reasoning for other stages, especially Lylat and T&C.
That's what I'm saying too. Those are the most janky of the starters, but even so, these stages still manage to be pretty fair. I'd say if DL was to replace anything, it would be Lylat because the tilting has more of an effect than the occasional windbox on DL. Sorry if my wording wasn't exactly clear.T&C is traveling. It's not as much of a huge traveling stage as, say, Skyloft or Wuhu, but it's still a traveling stage. Also, I tend to be very iffy on Lylat, because starters are supposed to have minimal jank, besides DL.
Seems like we agree, then!That's what I'm saying too. Those are the most janky of the starters, but even so, these stages still manage to be pretty fair. I'd say if DL was to replace anything, it would be Lylat because the tilting has more of an effect than the occasional windbox on DL. Sorry if my wording wasn't exactly clear.
I'd leave that for the individual TOs to decide, though I would argue to just have the Wii U to be kept offline regardless, especially if it's being recorded/streamed live.Seems like we agree, then!
So, anyway, little subtopic: Should Miiverse be banned? While it's agreed that it's a Battlefield variation, it could be distracting and may have something inappropriate for younger players in the background.
First of all, congrats on post 666 ITT. Second, my God I'm stupid. I didn't even think of that. Are there cached posts, though? That's the biggest thing, in that case.I'd leave that for the individual TOs to decide, though I would argue to just have the Wii U to be kept offline regardless, especially if it's being recorded/streamed live.
I'd say if you're going to use Miiverse, just have it be interchangeable with BF, seems a bit too similar to call it its own stage tbh.I'd leave that for the individual TOs to decide, though I would argue to just have the Wii U to be kept offline regardless, especially if it's being recorded/streamed live.
To me, yes, if only because of the messages. Some of those things can get pretty raunchy sometimes (not to mention that they are distracting).Seems like we agree, then!
So, anyway, little subtopic: Should Miiverse be banned? While it's agreed that it's a Battlefield variation, it could be distracting and may have something inappropriate for younger players in the background.
That's the idea.I'd say if you're going to use Miiverse, just have it be interchangeable with BF, seems a bit too similar to call it its own stage tbh.
Yeah, but, again, I was more concerned about younger turnout and parents getting bad impressions of the community.Most consoles at tournaments are offline.
Most consoles aren't even on stream so miiverse's questionable backgrounds don't matter.
There are also way less *****/hentai now than when the stage came out, the novelty goes away.
Eh, still not really worth the risk just to get another Battlefield.Most consoles at tournaments are offline.
Most consoles aren't even on stream so miiverse's questionable backgrounds don't matter.
There are also way less *****/hentai pics now than when the stage came out, the novelty goes away.
The few times I watched skyloft matches there was unfortunately a lot of waiting out certain transformations to the point it was really disrupting the flow of the match, So that's why Wuhu seems more for considerations as waiting out doesn't seem to happen nearly as often.I have a theory as to why Delfino's blastzones work as they do. Many people say that they simply shrink, but I think that's false. I'm pretty sure what's going on is when it moves to the landing spot, the blastzones center around the new landing. The thing is, people are still on the moving platform, so they are close to the ceiling because of it. When it starts to leave, the new floating platform drags the players up near the blastzone before it recenters. This creates the blastzone shrinking illusion.
Also, while I don't think Halberd and Delfino should be banned, I'd be more okay with it if we were swapping them with Wuhu and Skyloft. I feel those are better stages anyways and should be on most list. Most players I've seen have yet to ever play on Wuhu Island and say it should be banned based on false information. Skyloft a lot of people cite that one area you can fall through as a reason to ban it, but it's so easy to avoid that it's really not an issue. I mean we don't ban Battlefield because you can fall through the right side easily (although it would probably be more justifiable since you can swap it with miiverse). Also, I hear that people don't like how you can be saved by hitting the island, but I feel like that's not really an issue because it happens so infrequently and when it does it usually just result in the person that got saved getting hit again and killed. Plus, it's no where near as bad as Yoshi's Island (Brawl) randomly saving people since you can see it coming in the background, it does damage and keeps the saved person in hitstun, and it's not random, yet no one bats an eye at Yoshi's Island (Brawl) being legal in Brawl and Smash 3DS. I'm sure if it was in Wii U it'd be legal and people would still want Skyloft banned saving people.
That's natural for people who haven't had much experience on the stage as they don't really know how to approach in certain situations at first. There definitely are some scenarios where it might lead to a camp out in neither players advantage, but it doesn't happen super often. When it does happen, it only last a couple seconds, which isn't really any different than when people just stay on opposites sides of any other stage and don't approach.The few times I watched skyloft matches there was unfortunately a lot of waiting out certain transformations to the point it was really disrupting the flow of the match, So that's why Wuhu seems more for considerations as waiting out doesn't seem to happen nearly as often.
Wait, I thought the top blastzone on Dreamland is a bit lower than BF, and the platforms are higher. Doesn't that make early uAir deaths more likely?dropping some hot opinions:
1)not using dreamland as a main starter is a sin, it's like BF without the zero to death by uair characters and gimping is far more effective thanks to the pineapple structure you can't get easy diagonal sweetspots in here, easily one of the best competitive stages out there.
2)miiverse is better than BF and they have exactly the same properties except for some extra pixels in the top platform also it has better ledges, considering 95% of the tournaments are on offline consoles, messages are irrelevant.
I'd go as far as replacing BF for miiverse entirely.
Skyloft transformations last 10 seconds. It's easy to wait for unfavorable transformations to pass and then resume the fight in 10 seconds. Conversely, Delfino's transformations last around 18 seconds.That's natural for people who haven't had much experience on the stage as they don't really know how to approach in certain situations at first. There definitely are some scenarios where it might lead to a camp out in neither players advantage, but it doesn't happen super often. When it does happen, it only last a couple seconds, which isn't really any different than when people just stay on opposites sides of any other stage and don't approach.