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Well for one, this:EDIT: Changed my mind again.
@Twinkie
With a normal counter-pick, the psychological advantage is present but it is won on the neutral, which is much better than winning psychological advantage on a biased stage.
We shouldn't baby players so that they can handle the pressure better. Part of being a competitive player is to learn how to deal with pressure that it brings. It's a required skill.Red Ryu said:Or people could learn to handle pressure and not let it affect them.
I still think we should do double blind picks every game.Sounds fine to me. Unless someone has a better option?
That's true, most people would probably ignore it. Though the people who would ignore it probably wouldn't be bothered with character counter-picking anyway.I already mentioned the problem with that before. It turns into an advantage guessing game. May I suggest rock-paper-scissors-lizard-spock?
Really though, I think we are over-estimating how many players actually do a double blind pick.
Yes, because you can adapt and figure out patterns for your opponent on all the legal stages. Even though some of the stages may seem ridiculous, none of them are ridiculous enough to make adapting and pattern reading impossible, or even moderately difficult.@Twinkie, when we don't know our adversary's play stile we need the first game to adapt. Do you think its the same playing the "adaptation game" in an (dis)advantaged field as in a neutral one?
lol I know.Melee already is FD and BF as the only legal stages, there are just 5 Battlefields legal. Talk about those "good and interesting" Melee stages.