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I saw Knuckles run in the air O_Ohttp://www.youtube.com/watch?v=cHZFLba4kSU
Polishing Katakiri's GHZ mod.
What is it what is it what is it what is it what is it what is it what is it what is it what is it what is it what is it what is it what is it what is it what is it?i m gonna make a new melee stage :0
Yeah... it looks really bad, you need to animate those rings (Just make a spin like my GHZ+ 2.0), and move the run animation for knux, tails and silver...I saw Knuckles run in the air O_O
is it gonna be the melee battlefieldi m gonna make a new melee stage :0
Depends on what your goal is. Collision modification is pretty simple stuff along with resizing models in BrawlBox. I only needed to know this much to make some imported stage models not incredibly huge (that were hexed to work in BrawlBox by somebody else, mind you). I don't know much more than that, but there are a couple other simple things before you get into the much more complex parts of stage design.you should make poke floats. also, ive been thinking about getting into stage creation. is it hard?
indeed,is it gonna be the melee battlefield
so those are just the parts or something?
oh. Ive been trying to get into stage creation myself but i just have absolutely no idea what im doing. Thats why I didnt really understand. I feel like im in way over my head. I just dont get what all the stuff means and how it will affect my stage. ugh
that part,
it wasn't easy at all to vertex (those are 9 models btw)
Oh, that's bad news indeed...bad news,
i just cancelled it :C
tiz too hard to work on,
put me one whole week to have that result...
Uh, I know this is not the "how to" thread, but can you link me to a tutorial for that? I'd really appreciate it :DDid you try changing Materials1 to 3? (I think that's what it's called.)
just the ripped model i used as base ?Oh, that's bad news indeed...
May you send me the original melee 3D dump you were using if any, just in case?
By the way, new courtyard pictures:
sure,Yeah, that one. Just in case ^^ xD
Can you confirm this Mewtwo?:happy: HYPE *:happy:
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Oh, and I found out some information about collision files:
The 'Unknown 2' checkbox seems to only be used by the homerun contest barrier collision
(the one that blocks the sandbag and homerun bat, but not the players).
'Unknown 2' makes collision that works only for items.
'Unknown 1' makes it so that characters actually can interfere with the collision (as well as other things)
So if you uncheck 'Unknown 1', the collision won't work for characters.
Awesome Part:
If you uncheck 'Unknown 1', but check 'Unknown 2', the collision will work with only items *:af2:
To sum it up:
Unknown 1 = Collision for characters and everything else
Unknown 2 = Collision only for items
Hope this may be useful
I did test it out EY, so it is true. Oh, and there is some collisions only for Pokemon Trainer.Can you confirm this Mewtwo?
it look okay except then it go back from right :/ otherwise, real good!On FD based stages, though, Pokemon Trainer's positions are defined in the StgPosition (there are 4 possible places he can be standing.)
@~TLK~: Try STGSTARFOX_GDIFF.pac (and st_starfox.rel). It doesn't work for all stages, though.
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Does this platform movement look okay to everybody? http://www.youtube.com/watch?v=J52u9EmF2jw