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Oh yeah I guess that would be easier xDIsn't it easier to just put a dummy collision for reference
Set the collisions to the coordinates you need.
@GW =/
I must admit it would be an exellent moving stage. i'm trying to understand how moving stages do work, and I'll do it.Someone REALLY needs to look into this stage
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6080
Just open the model and look around, its a goldmine of potential for a Delfino Plaza type stage.
If anyone knows how to make moving platform stages. I think this deserves to get looked into.
this should explain it a little betterI can't tell if you're saying this is just a texture change, or if this version has the platform bring you to multiple parts of the stage
page 188*Congratulations for page 500 everyone. There is a lot of great work on this thread.
Duhhh.. Obviously.Mewtwo_2000 obviously comes from the future, which has uber-advanced model-thingimajigs.
That's why the stages made look so... accurate.
Sparkster - Level 5
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A stage based on level 5 of Sparkster. I made this so I could have an excuse to use the sweet music (hint hint.) And I made SSS icons too - see this topic.
Download
Hmm. that is not a bad idea, I might do some background/scenedata swapping for target tests sooner or later......Poo! I looked thought the pages no one has posted a custom stage texture hacks of the target test locations. Well hopefully someone sees my post in the requests thread.
I wish someone can help me make my own textures :DHmm. that is not a bad idea, I might do some background/scenedata swapping for target tests sooner or later......
Did you suggest that already? Is that being in work already?I don't know yet.
Maybe if we learn more about stage.rels.......
As of now, I'm waiting for the update to the module editor that ties offsets and locations to functions and parameters so I can do more with hitboxes.