libertyernie
Smash Ace
I meant to say that I might use yours. Misread the question.Ours is better though.![]()
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I meant to say that I might use yours. Misread the question.Ours is better though.![]()
Some people don't like updating their gct.Wait, I thought everyone used invisible mode <_<
+ Unlimited Camera for a cool angle![]()
Get a USB gecko. :DSome people don't like updating their gct.
I'll test it for you. I'll try to do it some time tonight if I can.Just updated DL64 and Ganon's Tower
DL64 has a new non-flat background and the tree reacts to wind. Also, fixed a bug that made it to have wind only twice in a match. Video showing the changes, except for the background (green greens background used here)
http://www.youtube.com/watch?v=zrh-8UQO0Es
About Ganon's Tower, I've updated 4 of the 7 versions with some details. Ganon casts shadows and the filesizes are now smaller. The PAL version could be redundant if somebody confirms the standard one to be working now on PAL brawls.
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http://www.youtube.com/watch?v=lSNeL0QYfqoWhy is the blooper model from MKWii so huge?
Why does scaling the main bone not resize it in game even when key framed?
WHy does the Mdl0 resizer not work on it(It hangs)?
This issue has happened to me before, I found out that something was wrong in the .coll collision file, I didn't know what to do, so I replaced It and edited from scratch, then the freezing at the end of the match stopped. Wonder what the problem was...I'm using the 3D stage template to make a stage based off of the game Klonoa. So far I've had several issues but somehow gotten passed all of them except for this one; the game plays fine but whenever the match ends just on this stage, the game freezes. Anybody know how to fix this?
you just made my day, i hope you know that.
Because it's a piece of crap, and only works for certain models. :/Why does the Mdl0 resizer not work on it(It hangs)?
The pillar from Stage Builder Ruins, or the present-themed barrel are both good cylinders. I think you'll probably want the latter.Can anyone point me to a good mdl0 of a cylinder shape? Preferably one with the UVs setup for texturing the top and at least one side.
Thank you
Would you happen to know what it's called? I'm using the advanced search with no results.The maker released a version that uses a .rel file, try it out. It is in the vault.
Yes.Would you happen to know what it's called? I'm using the advanced search with no results.
EDIT: and i just searched the entire vault. It's not in there. Would porting the stage over something else fix the problem?
We should make a mdl0 collection with basic shapes and props in one place, i bet that would boost some stage developmentTommoPuppy
The pillar is not a perfect cylinder so it won't work but good suggestion. The present was the first thing I tried but the way they do the ribbon makes it near impossible to texture correctly. I was thinking about vertexing it but I wanted to try and avoid that if possible.
EDIT: Found one, the base of the Yoshi 64 stage hack.
freaking level freezer code. Well, I suppose I could try this out. It doesn't sound like it could be too hard.You need to use a level freezer code on castle siege for that. Or you could try porting just the first stage onto something like STGFINAL.pac and use a st_emblem.rel edit. The collisions you need to export for the first level of CS are in STGEMBLEM.pac and the first level is STGEMBLEM_00.pac or STGEMBLEM00.pac something like that. You can get all those files here: www.tinyurl.com/brawlfiles
Awesome!My next stage
*pic of peach's castle 64*