Wolfy76700
Smash Rookie
- Joined
- Aug 6, 2014
- Messages
- 13
Could we please have some user-friendly software which would allow us to change the music mapping?
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Try replacing the gameconfig.txt file with this one.Hey, I dont think this works with homebrew. I tried it and it just boots to the Wii homescreen. I think it may have to do with the RSBE01.gct file, because I forgot it at first and it worked fine. It started rebooting after I added the RSBE01.gct. I have Wii menu 4.3U and the latest Homebrew Channel. I used the letterbomb exploit.
You gotta make them 88x88 in order for them to workAyy it works. Thanks.
Edit: Uh oh. I changed to the 38 stage pack and everything worked fine. However, when I got to Stage 1A, it crashed when I go to the SSS. Prevbases are 128x128. Do I make them smaller again? If so, what size? Thanks.
Is that the absolute maximum they are allowed to be?You gotta make them 88x88 in order for them to work
All we really need is a codeset update, after that you would just import your 3.6b files into 3.6.3.6 full is out at the moment, so is an update to the stage template in the works?
Unless you want to use ASL, it's currently impossible. The 36 stage version is the highest number of stages you can add to the stage select screen without crashing the game.How would I add more stages than are in the preset packs? I.e. I want 50 stages instead of 38
I've read that Nebulon's Brawl4All pack has like 5 stage selection screens. Is that possible with PM?Unless you want to use ASL, it's currently impossible. The 36 stage version is the highest number of stages you can add to the stage select screen without crashing the game.
I have the 34 stage expansion codeset ported to 3.6 fully functional by using Brawlbox to put in the codes manually. I used the codeset.txt that was included in the 3.6 beta expansion pack for the proper codes.I've read that Nebulon's Brawl4All pack has like 5 stage selection screens. Is that possible with PM?
That + stage expansion + ASL would be mindblowing!
EDIT: By the way, has anyone had any luck adding the stage expansion to 3.6 full?
I replaced the 3.6 full stage codes with my 3.6 beta ones (the ones shown in Brawl SSS Editor), moved the stage files (PACs and RELs) and moved sc_selmap to the new build, but custom stages don't load.
I did this so that I can keep the stage order and even tried adding the random and song codes and still didn't work.
So does anyone have a working 3.6 full + 36 stages expansion codeset?
Or can someone explain how to update the codeset? I'd really appreciate that.
Hmm interesting, I am also having trouble with porting the stage expansion to 3.6 full. All that happens is that one extra training room gets added to the SSS and nothing else and I used the correct sc_selmap.pac too. Do you think you could perhaps upload your RSBE01.gct?I have the 34 stage expansion codeset ported to 3.6 fully functional by using Brawlbox to put in the codes manually. I used the codeset.txt that was included in the 3.6 beta expansion pack for the proper codes.
Sure thing, just give me a minute to rebuild it again since I edited the ASL code for my custom build.Hmm interesting, I am also having trouble with porting the stage expansion to 3.6 full. All that happens is that one extra training room gets added to the SSS and nothing else and I used the correct sc_selmap.pac too. Do you think you could perhaps upload your RSBE01.gct?
I actually just figured it out for the 36 Stage Expansion Pack, I forgot to remove the default SSS Code in Vanilla 3.6 Codeset which is why it wasn't working, but thanks anyways!Sure thing, just give me a minute to rebuild it again since I edited the ASL code for my custom build.
Edit: Here's the 34 Expansion Pack files. Lemme know how it works for ya.
I too am having this issue with the icon for 0C, although it shows up less as "black and white" and more as "all the colors are wrong and everything is a weird shade of yellow".I am actually having a problem with that specific icon as well. It shows up in black and white ingame for some reason. The format is CI8 but every other icon is CI8 as well so I didn't think that would be the problem. I'll try changing it later and see if that fixes it.
The stage playing the wrong music is because the PM dev team had swapped the music tracks for Pokemon Stadium 2 and Saffron City so that Stadium 2 could have its original music while being over Stadium 1's slot. I am not experiencing any issue with it loading a black stage though. That usually only happens when a stage is using the wrong .rel file so I would double check that.On your codeset, Stadium 2 is completely broken. It loads the Stadium songs and the stages are black except for platforms. Its not me, the rels and stages all work on the 3.6b codeset
Look up the newest version of the ASL Tool and use that to remove them.What codes in particular would I remove if I want to get rid of the hidden Z-button stages? I'm terrible with programming, haha.
I promise you that its the right .rel file. I only copy and pasted it from my 3.6b build.The stage playing the wrong music is because the PM dev team had swapped the music tracks for Pokemon Stadium 2 and Saffron City so that Stadium 2 could have its original music while being over Stadium 1's slot. I am not experiencing any issue with it loading a black stage though. That usually only happens when a stage is using the wrong .rel file so I would double check that.
I can confirm that this works, but I'm running into a problem that may be unrelated.Sure thing, just give me a minute to rebuild it again since I edited the ASL code for my custom build.
Edit: Here's the 34 Expansion Pack files. Lemme know how it works for ya.
Please, guys, if you're going to bring codes, make sure you have enough for the rest of the class!
If you're still pulling your hair out (like me the last few hours ), please stop.
Anyway, here's the codeset for 3.6 full stage expansion (+36 stages selected by default).
I tried my best to keep it clean and easy to read in case someone wants to modify it. If you get any problems with it, or make a better version, please let me know.
I asked for this on reddit, and they delivered. It doesn't revert it in My Music, but that doesn't matter much. Just remove the code listed below to revert the Pokemon Stadium 2 tracklist. Link to the original post here.If anyone would be so generous as to provide a codeset for 3.6 that reverts the Poke Stadium bull****, please let me know
I love u <3I should probably update the link on the main page for 3.6. I haven't tried Jon Nathan's codeset yet but it looks correct to me.
I did just update Brawl Stage Manager (http://www.lakora.us/brawl/stagemanager/) which should help people figure out if their sc_selmaps are too big, and resize previews (you can do all of them at once - it's in the Tools menu as Resize All Prevbases.) It can replace MenSelmapMarks as well as change which MenSelmapMark any given stage uses.
It also includes a change to BrawlLib that gets 3D models working in VirtualBox again. It hasn't made it into Brawlbox yet but it will next time BJ updates that. I'm not sure why they won't work on certain computers - must be something with 3D graphics hardware and OpenTK.
Glad I can help!I should probably update the link on the main page for 3.6. I haven't tried Jon Nathan's codeset yet but it looks correct to me.
I did just update Brawl Stage Manager (http://www.lakora.us/brawl/stagemanager/) which should help people figure out if their sc_selmaps are too big, and resize previews (you can do all of them at once - it's in the Tools menu as Resize All Prevbases.) It can replace MenSelmapMarks as well as change which MenSelmapMark any given stage uses.
It also includes a change to BrawlLib that gets 3D models working in VirtualBox again. It hasn't made it into Brawlbox yet but it will next time BJ updates that. I'm not sure why they won't work on certain computers - must be something with 3D graphics hardware and OpenTK.
this, im really looking forward to the main template for 3.6Are you going to release a template for 3.6 full?