FalconRPG
Smash Apprentice
- Joined
- Nov 7, 2015
- Messages
- 155
- Location
- Chicago, IL
- NNID
- F4LC0NPUNCH111
- 3DS FC
- 4141-2695-8953
- Switch FC
- SW-0822-1850-3326
Thanks. If only they could release those costumes, then I'll be at peace.
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Yup, that's actually what I was thinking in a way. I have a custom build at home, using the Stage Expansion, ASL and Victory Code stuff (Among other things) and I actually hate re-doing that with every single new version. I'll now be working towards a stable build for PM, and maybe a side build with the Clone Engine Characters (However since the unfinished Isaac seems to be based on Pit, I might replace him with Ridley)it doesn't have to. That depends on the community. Now is the opportunity to perfect hacks because there is an actual final version so people don't have to constantly update their hacks.
Also I can send you the Awakening Roy and Headband Jiggs costume. A dev build for PM was leaked and I managed to grab it.Thanks. If only they could release those costumes, then I'll be at peace.
They're in the file Codeset.txt in the download.Hey, could you post the individual codes needed to make this work? I cant really separate them in the .gct, I can't find where a code starts and where it ends.
You must insert the codes manually into the 3.CC codeset to make it workGreat work on this. But i have a problem. I tried to use the expansion on project m 3.6.1 CC version. While it does work, it doesn't show the leaked characters. Are you going to update it or is there a way i can do this? I hope for your reply.
And how do i do it? And sorry for asking, i'm extremely new to this.You must insert the codes manually into the 3.CC codeset to make it work
Tried coloring the icon white, but it didn't work. I had to use CMPR.Hey, I have the 12 stage expansion, but 0C is still a staticky icon. PMXP doesn't have this, and they don't remember what they did to fix it. Would anyone happen to know how to make it appear without the glitchiness?
Did you replace the appropriate .rel in the module folder as well?What do I have to do , so that it isnt the training room anymore?
I replaced the stgcustom01 file with a texture in the stages/melee folder, but the game still loads th sandbag and the form of battlefield (by that I mean the 3 platforms and theres only ground where it would be in battlefield.
Ouh damn I forgot thatDid you replace the appropriate .rel in the module folder as well?
Here. Your new best friend.the problem is, not every texture hack has a .rel file in the zip folder
Thanks Dude.Here. Your new best friend.
http://www.lakora.us/rel/
Thank you very much ^^In the left column, choose whichever stage the stage you want to add into the game is based on. Stages are most commonly based on Battlefield, Final Destination, or Skyworld. If you post a link to the stage you're trying to add, I can tell you which specific stage you need to select.
The right column is for the stage you want to replace. If this is for stage expansion, then you're not replacing Training Room, you're replacing STGCUSTOM which is at the bottom of the list. From there, download it, rename the file to match the ID of the stage you're using and replace the one in the module folder with it.
This post actually did it for me! Apparently that ONE icon has to be RGB5A3 for some reason?So I've used both BrawlBox and the Brawl stage manager but i can't seem to get the map select icon correct. Every time i try to replace it, this happens
Everything is fine except this and i'm not sure what to do. how do i fix this?
Edit: sorry about that, never mind. I figured it out. The format was CI8 instead of RGB5A3. I'll just leave it here just incase anyone else gets the same problem.
Been waiting for that for months.I'm also having problems with the 0C icon? It appears to be calling the Project M "X" icon over the top of it? It creates a static-y look that is hard to describe. Has anyone figured this out???
This post actually did it for me! Apparently that ONE icon has to be RGB5A3 for some reason?
I actually had this problem but for the 34 stage pack. For some reason it wasn't working on my wii at college and then when i went back home and played on my little brother's wii (with the same sd card) it worked for some reason. I think its possible that it has to do with save files maybe? In any case i would at least check to see if you forgot to delete the custom stages from Brawl or something.Ok I have a new problem and it looks like several people have brought it up in this thread, but it has never been addressed.
I want to have random enable for all of my stages, but I'm using the 36 pack and random seems to not be working for the first 12 custom stages.
This is really disappointing as I filled that row with 10 of my favorite stages. When I load up my build into libertyernie 's Brawl Stage Manager, it shows that custom stage 01-0C have red borders and will not be selected at random, but everything else will. Does anyone have a fix for this!?
Hmmm. Now this sounds promising. I'll try turning that off.I think it has something to do with having stage builder stages enabled in the random stage select menu.
That does NOTHING. It gives you the same icon in two places.I was able to fix the icon 0C problem, its simple, just open the selpmap.pac in brawlbox and go to:
MiscData[80]>AnmTexPat(NW4R)>MenSelmapIcon>iconM>texture0>MenSelmapIcon.43
When is selected, you will see in the right window three options, just rename the palette section from MenSelmapIcon.44 to MenSelmapIcon.43, and that should fix the problem.
No, this set the icon's palette to the right placeThat does NOTHING. It gives you the same icon in two places.
If this is the case, does anyone have the sc_selmap.pac file with these prevbases resized? i use the 36-stage version btw. I can't use the stage manager on my mac.If you add stage pictures, you will need to resize your MenSelmapPrevbases so they're smaller! My Stage Manager can do them all at once for you (Tools -> Resize all prevbases).
This sounds like a bug with the MenSelmapPos_TopN__1 animation in sc_selmap_en in mu_menumain, although I haven't checked. Try going back to Project M's mu_menumain and see if the button comes back.Question. Want to change the music frequency in the "My Music" section, but it only lets me go on the first page because of the Stage Expansion. Any way to get around that? (Using the +12, by the way)
Can you use BrawlBox? If so, you can export the prevbases and resize them in an image editor, then replace them.If this is the case, does anyone have the sc_selmap.pac file with these prevbases resized? i use the 36-stage version btw. I can't use the stage manager on my mac.
But how do i do that? (I don't have photoshop either)This sounds like a bug with the MenSelmapPos_TopN__1 animation in sc_selmap_en in mu_menumain, although I haven't checked. Try going back to Project M's mu_menumain and see if the button comes back.
Can you use BrawlBox? If so, you can export the prevbases and resize them in an image editor, then replace them.