Greetings, dudes and dudettes. This is my first post. I've been lurking around these parts for a while, but somehow, I felt the need to finally come out of my shell - especially since a few days ago, an idea for a SSB4 stage popped up in my mind, and I'd really like to hear the opinion of my fellow smashers on it.
As you can probably probably tell by my avatar picture and username, I'm a big fan of the
Wario Land series. Now, while I generally liked Brawl as a game, I felt a bit bothered by the lack of presentation this classic (and, excuse my fangirl-ism, absolutely kickass) franchise received in the last iteration of Smash. Of course, this could be easily rectified by simply overhauling Wario's moveset in a major way in order to strike a balance between his
Wario Land and
WarioWare appearances (by giving him the Jet Pot, the Shoulder Charge etc. as special moves, for instance); however, since a lot of people have grown quite attached to Sakurai's interpretation of the character, I can't help thinking that this is somewhat unlikely. (Although a part of me still hopes that this is the reason why the fat man hasn't been revealed so far.)
Another option would be adding (the great, iconic, untouchable) pirate Captain Syrup as a playable character, and that would be so badass, I'd probably shed tears of joys and name my future offspring after Sakurai, but realistically, we all know that won't happen anytime soon, so let's leave it at that. (Do something to boost her chances and give her a major role in a new game already, Nintendo! She's one of the best female characters you have! Duh!)
Therefore, there remains only one option that would satisfy my need for
Wario Land-related awesomeness: a stage! (Took me a while to get to the point, huh?) Of course, there a several great candidates, like the SS Teacup from
Wario Land 1 &
2 or the Golden Pyramid from
Wario Land 4, but there is this one level, this one glorious level from
Wario Land 5: The Shake Dimension that I can't get out of my head:
Glittertown.
“What in the world is 'Glittertown'”, you might ask, and understandably so. Wario Land 5 was an immensely enjoyable platformer that, however, doesn't even compare to its predecessors in popularity and impact, and its individual levels aren't exactly well-known. But hear me out: Glittertown has a lot of things going for it.
First of all, being a fictional representation of Las Vegas, it revolves around concepts that characterize the
Wario Land series as a whole - namely, lust for money, money, and more money. There a few places that could feel more like home for good ol' Wario and his pecuniary pursuits.
Secondly, it provides us with some unique mechanics that could, in my view, really add to the game if Glittertown was to become a stage. Let's take a look:
There are slot-machines that could provide the players with randomly selected items, release stage hazards in the form of various little goons, or even set the player's character on fire (yeah, they tend to do that); there are fountains that could connect different parts of the stage both vertically and horizontally at different times, but also punish a careless smashers who venture to step on them at the wrong moment; and there are platforms that are only occasionally revealed by spotlights – a great way to reward fighters who possess good stage awareness and memorization skills.
Sure, it might perhaps be a bit gimmicky, but since these stage elements would either have to be activated by the player or work in repeating patterns, it shouldn't be to hard to have a competitive match on a Glittertown-inspired stage.
(Another issue might be the fact that in order to integrate all of these distinct elements, the stage would have to be fairly large, but I still think that a good stage design could find a nice solution for this problem. I frankly don't know, having zero experience in game design and being not exactly the most visually creative person in the world.)
And finally, there's the music. Oh sweet baby Jesus, the music. Wario Land 5 was almost universally praised for its amazing soundtrack, and Glittertown's jazz theme is definitely among the cream of the crop:
(Note: "Neon City" is actually Glittertown's second theme.)
Awwww yeah. That's the stuff I want to listen to when I'm pummeling Pokémon, pesky plumbers and Princess Peach. (Alliteration rocks.)
To sum it up – Glittertown offers a fitting representation for the Wario Land series, a great, colourful design, badass music, and unique elements that could be really fun. Let's have a Glittertown stage in Smash 4. That'd be sweet.
Wouldn't that be sweet? What do you think?
(Also, sorry for the length of this post – I don't deal in sentences, I deal in chapters. Be aware though, o noble reader, that I will be forever grateful for your attention. Thanks~!)