#HBC | ZoZo
Shocodoro Blagshidect
It's just that a neutral shouldn't give that big an advantage like wall jumping.
A neutral shouldn't have some random shy guys fly by as I'm about to water pistol gimp my opponent - oh but don't worry, he would be saved by the ghost platform anyway.
Even if you wait with your farukon pauwnch they can just pop a shield.
Also trips on ghost platforms while trying to get off = massive lulz
A neutral shouldn't have some random shy guys fly by as I'm about to water pistol gimp my opponent - oh but don't worry, he would be saved by the ghost platform anyway.
Sorry, I don't dive after my opponents after I already gimped them, the platform is caused by a seed too so that's not predictable.2-if you can gimp them once, you can gimp them again, it's like the platform in SV, sometimes it will save someone and sometimes it won't. if you want to be sure the platform doesn't change anything just send the character you gimped in another place that isn't where the platform may appear.
So because of the NEUTRAL stage my gimping is limited?2-If you gimp somebody so hard, just wait if the ghost appear to hit him with a fair/fsmash/falconpawnch. Or dont gimp where the ghost can appear. You can choose!
Even if you wait with your farukon pauwnch they can just pop a shield.
Also trips on ghost platforms while trying to get off = massive lulz
PS crawling characters get a 'dacus' for their downsmash here by jumping forward, crawling backwards as they land and csticking a dsmash. omg free surprise buttsecksXonar is awesome.