Which is exactly why we should allow New Pork City. Glad you agree with me.
No really, if an edge that makes things "broken" (obviously not) is a good one, size is a great one.
Are you comparing FD and New Pork City ? Just to be sure.
New Pork City is unplayable, and you can run away forever, with no chance for the opponent to catch you. Plus, a one-hit KO by the pink creature.
1-You can autocancel, learn the timing for the stage ( I've just tested with wolf's fair just in case)
2- let's make SV a cp, the balloon stop my projectiles :/.
3-again, what about the platform in SV?it can save you when you can't recover with some characters, but it's still a starter. maybe because the one edgeguarding can jump to the platform and gimp? yes, and it can be done too in yoshi's.
1- There is no "timing" for the stage, you can only autocancel in the center of the stage / from the sides towards the center of the stage. If you are in the center of the stage and try to SH AC a Dair with Ganon by example, you're screwed. Same with the platform.
(You and jumpman don't answer on the Ness smashes, btw)
2- This is just in addition.
3- The platform in SV is predictable (YI's ghosts aren't really, Jumpman), and when you get saved by it, that's because you used it smartly. Moreover, the platform is high and doesn't save you when you are falling to your death.
FD isn't neutral, Falco, IC or Diddy **** there while Marth or Wario **** on BF while some characters do best in YI. in fact no stage is neutral. we are talking about starters, not neutrals.
To the autocancel argument: FD allows certain characters to make better use of their projectiles, and BF makes certain characters have a major disadvantage in matchups against some characters. I mean, on FD, Falco can't up-b and use the side of the stage (like on BF) to get back to the edge. Does this make FD a CP? No. We have to draw the line somewhere. And when comparing YI to other neutrals I among many others have come to the conclusion YI should be neutral. And that's exactly where we should draw the line as a community.
I've never talked about match-ups, I don't think this is a good criteria at all. (Except when the given advantage is really too important, at the point that the match-up is almost a free-win, but I don't see any example in the 4 stages we are talking about.)
On BF, DF and Smashville, you can use all your moves freely, everywhere. In my opinion, this is where we should "draw the line" (I mean, this should be a criteria for starters stages, among others) :
You should be able, when you start a set, to use all your moves, as you wish. You shouldn't have to take into consideration the caracteristics of the stage too much. And when the stage prevents you from using SH AC or Smashs (with Ness), it is "too much".
And honestly, it's not comparable with Falco's Up B and BF's edge... First, this is an advantage given to a character (He's not restricted in his moves, but helped), and this help is really small...
(Also, this is really better to have 3 stages than 4 stages, it allows to have the choice between different systems for the first round)
But I see your point, Jumpman, apparently, in spite of the fact that the reasons to put YI in CP seem evident to me, the place of this stage will be decided by the opinion of each voter, rather than by an agreement...