See how much feelings can skew actual data.
I have been having a pretty busy week (kids are off of school this week) But I do want to stress that
my last big post was an example of how to present ideas more than a practical working list of what we should be doing. Being clear and redundant even about WHY stages are banned is huge, and having reasons not linked things that aren't quantifiable. testable, or are personal preferences is not okay.
Whats the GOAL of the community? The answer to that is going to vary from person to person. For me it is figuring out who is the best at
the game,
which again, admitedly, is a little hard to define, but this
game is huge! It isn't just Omega FD and battlefield, it is so much more than that. For me mastering all of that is part of being the best at the game. I'm an older guy I grew up on smash 10 years ago when (like I said before) that was the mindset of the community.
Watering it down so that best at the game means best at FD and Battlefield feels like a huge loss for me.
More than that though I feel like it is a loss to people playing and watching the game. When I'm talking to my children about these kinds of things I use an example of a fisherman.
You catch more fish with a net than you do a spear.
Translating that to smash it means the more board your ruleset the more people you will capture the attention of, you may miss out on some specific group, but you net a larger group over all. The more narrow your ruleset the fewer people you can grab a hold of, but conversely you can target that one fish much better.
Smash games sells in the tens of millions. The competitive smash scene is in the 100,000s(and that's being very generous). That's a 1% turn over. If our goal is to get as many people as possible invested in the competitive community we are going about it the wrong way.