Guys, we are WAY off track. We need to talk about the serious meta, the game Smash 4 competitive is really going to be focused on.
4v4 Smash Stagelist
Starters:
Big Battlefield
Kongo Jungle 64
Duck Hunt
Windy Hill Zone
Castle Siege (iffiest, sometimes it's big enough and others it feels cramped)
Unsure:
Battlefield (it feels like it may be too cramped for 4v4... Maybe good CP material?
Mario Galaxy (is walkoff camping gonna be a big deal in 4v4? Also, are the super early kills gonna come up as often?
Bridge Of Eldin (it's also a walkoff)
Onett (walkoff)
Banned:
Palutena's Temple (Too big even for 4v4 properly)
Temple (kinda the same as above)
The Great Cave Offensive (is far too big even for 4v4 and introduces a lot of weird elements)
Gaur Plain (too big probably even for 4v4 and yay boss character! plus kinda walkoffs)
75 m (too disruptive in hazards, very hard to navigate and probably a bit big even for 4v4)
Note, I'm not JUST doing this to be silly. For one, we probably should have a 4v4 ruleset for side events, on another I think looking at a separate metagame of sorts may teach us some things about the normal 1v1/2v2 kinda game.
So, how's my list?