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Smash Journeyman
- Joined
- Jan 6, 2015
- Messages
- 302
I want to see Pokemon Stadium 2, emphasising Brawl vs. 4 differences.
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I can do that next, but I don't have access to a Brawl disk to verify differences firsthand. The best I'd be able to do on that score is repeating what others say.I want to see Pokemon Stadium 2, emphasising Brawl vs. 4 differences.
I don't get how so many people LOVE Delfino and don't like Skyloft. (Or Wuhu but that ship has probably sailed.) It's so frustrating.Here I come again with more data to peruse. Our poll for Smash 4 Worldwide (which has over 1039 responses) has these percentages showing:
74% for Delfino
55% for Skyloft
Because they played on Delfino in Brawl so they are already use to it and know about it. Skyloft is new so they would need to learn a new stage and people don't like change (broad generalization). I mean 55% of people wanting it is still a majority, so that's a good thing. I also find a lot of people seem to not know Skyloft exist and think it's Skyworld when people mention it. Another thing is people seem to think its "the same" as Delfino so it's stupid to include it. I think if this stage was used more it would have a lot more support behind it.I don't get how so many people LOVE Delfino and don't like Skyloft. (Or Wuhu but that ship has probably sailed.) It's so frustrating.
Boat would be more accurate.I don't get how so many people LOVE Delfino and don't like Skyloft. (Or Wuhu but that ship has probably sailed.) It's so frustrating.
Or, you know, once the information that the glitch is character dependent, positioning dependent, and extremely hard to do even with everything else right. It's so beyond difficult to do on purpose that quite honestly, I would rate it as a pretty hype moment if it actually occurred in a tournament.Boat would be more accurate.
Seriously though, I think that glitch is probably the main reason why people are so reluctant to that stage. That, and MAYBE the fountain part, but I expect Wuhu to have a lot more popularity once that glitch is fixed.
Actually trying to get the glitch and succeeding (because you know it only seemed to work 10% of the time for the guy who could replicate it) means you are probably skilled enough and your opponent lacks skill that you'd win anyways. I mean its so specific that if your opponent can't manage to stay on one side of the boat for a couple seconds then he's probably not going to win anyways.Or, you know, once the information that the glitch is character dependent, positioning dependent, and extremely hard to do even with everything else right. It's so beyond difficult to do on purpose that quite honestly, I would rate it as a pretty hype moment if it actually occurred in a tournament.
Some of the layouts on wuhu are pretty jank tho. Just off the top of my head, the bridge and volcano are pretty horrible. Personally, I don't like the boat but thats more of a personal thing.Wuhu Island being at 46% is actually pretty good since a majority of the wanting it banned comes solely from that stupid video. Many people like the stage, but say it should be banned because of that insignificant glitch.
Pokemon Stadium 2 is generally 50/50 and will probably stay that way forever. Unless a major tournament uses it, I think it's just going to be random whether or not it's used.
For the bridge and the volcano, because their platforms that have holes allow you to attack from below they aren't really issues. Usually the problems with holes is that it limits approaching options or is at least riskier depending on the exact situation. With these being soft platforms, it adds the pretty safe option of attacking from below. This means the problems normally presented wont generally occur (of course in some matchups like anyone vs little mac there could still be problems).Some of the layouts on wuhu are pretty jank tho. Just off the top of my head, the bridge and volcano are pretty horrible. Personally, I don't like the boat but thats more of a personal thing.
I could see Pokemon Stadium 2 being legal if most transformations didn't change up the physics of the game.
I'm not saying the bridge and volcano are bad, I'm just saying that they're layout is pretty weird. Personally on Pokemon stadium 2, it's a fun stage, but I can see why competitive players wouldn't like it. The transformations can change how your character moves around, which could be odd in competitive play but idk. However, I could definitely see it working as a counterpick for some characters, but I feel that it rarely be selected as alot of people don't like the "physics" changes the transformations cause.For the bridge and the volcano, because their platforms that have holes allow you to attack from below they aren't really issues. Usually the problems with holes is that it limits approaching options or is at least riskier depending on the exact situation. With these being soft platforms, it adds the pretty safe option of attacking from below. This means the problems normally presented wont generally occur (of course in some matchups like anyone vs little mac there could still be problems).
Pokemon Stadium 2 doesn't even really change the physics. I believe the air transformation simple applies a force up instead of reducing gravity since you fall normally if you get far enough off stage (correct me if I'm wrong). The ice just lowers the traction similar to how grass does. Regardless of changing the physics, it doesn't make it any less of a fair stage. The player who is performing better should always win, as nothing is stopping them from it. Heck, the stage is pretty fair for all characters compared to a lot of stages as it doesn't really benefit any character that much.
Actually:I'm not saying the bridge and volcano are bad, I'm just saying that they're layout is pretty weird.
Also IMO boat is worse than volcano and bridge however I think that ship has sailed and this stage won't be played much. I'll always turn it on during casuals though unless I get complaints.[/quote]Some of the layouts on wuhu are pretty jank tho. Just off the top of my head, the bridge and volcano are pretty horrible.
I agree with your general reasoning, but I think it's important to stress this is best-case. A lot of the people voting probably have no exposure to the competitive community at all and are either voting based on "this stage looks stupid" or "metroid is cool" or just picking random responses (seriously, who voted banned for any of BF / FD / SV?)Because they played on Delfino in Brawl so they are already use to it and know about it. Skyloft is new so they would need to learn a new stage and people don't like change (broad generalization). I mean 55% of people wanting it is still a majority, so that's a good thing. I also find a lot of people seem to not know Skyloft exist and think it's Skyworld when people mention it. Another thing is people seem to think its "the same" as Delfino so it's stupid to include it. I think if this stage was used more it would have a lot more support behind it.
Wuhu Island being at 46% is actually pretty good since a majority of the wanting it banned comes solely from that stupid video. Many people like the stage, but say it should be banned because of that insignificant glitch.
Pokemon Stadium 2 is generally 50/50 and will probably stay that way forever. Unless a major tournament uses it, I think it's just going to be random whether or not it's used.
Thanks for the analysis. I was wondering about the timing for the transformations. Honestly, I don't think the transformations are too disruptive to play, and even if they were, at max only about 1/3 of the match is held on them, with the other 2/3 held on probably one of the most solid stages in the game.Pokemon Stadium 2 is done. I tried to pay special attention to the physics behind the ice, conveyor belts, and updraft. The only thing missing is testing perfect pivots on the Ice form since I'm bad at perfect pivots. If someone else feels like doing that bit, I won't complain.
I'll probably do Halberd next, although testing kill % on the Combo Cannon promises to be annoying just due to waiting around for it every time.
Changes from Brawl to Sm4sh:I agree with your general reasoning, but I think it's important to stress this is best-case. A lot of the people voting probably have no exposure to the competitive community at all and are either voting based on "this stage looks stupid" or "metroid is cool" or just picking random responses (seriously, who voted banned for any of BF / FD / SV?)
Incidentally, Pokemon Stadium 2 is a horrible stage and I totally voted banned on that one. Yes, the base layout is easily one of the best in the game, but 3 of the 4 transformations are seriously disruptive. With Town and City having a generally similar layout there's really just no need for it anymore.
If you're referring to T&C's City form (which exists for all of 30 seconds compared to Normal Stadium's 1 minute), then, well, even by shape it really isn't comparable. Moving platforms are dramatically different in utility than static ones, especially ones that periodically pass the ledges. Not to mention the blast line differences, arguably the most important (yet most invisible) aspect of any stage.With Town and City having a generally similar layout there's really just no need for it anymore.
It's pretty simple really. Flying and Electricity have barely changed at all since Brawl. In Flying, if you jump once, you're up there for like 10-15 seconds, often in a place where you and the opponent literally can't hit each other. In Electricity, there's one tiny inch of space where you can fight properly, and if you have that spot it's almost the game's very best camping position because the game does everything it can to keep you away from it. Most of the time this is just 30 seconds of people grabbing the ledge (you can go onstage briefly and let the conveyors carry you off again, then grab it again and get invincibility back. Ice is technically playable, albeit annoying and slow, it seems like hitlag is drastically increased here for whatever reason. Earth is the only functional transformation, so you've got a 1 in 4 chance of allowing the match to continue in any reasonable way any time the stage transforms.Changes from Brawl to Sm4sh:
Higher fall speed (affects flying)
No tripping (affects ice)
No ledge hogging (affects electricity)
No wall infinities (affects earth)
Transformation specific:
Ice: Allows for cool tricks with sliding that need to be explored, otherwise promotes aerial play
Flying: Probably the only "bad" transformation although adds something to the game in the way that it makes vertical kill moves more effective (at the cost of potentially knocking your opponent close to the blast zone yet not killing them allowing them to waste time by falling)
Electricity: Conveyor belts allegedly slower than in Brawl, promotes very good stage control
Earth: Kinda boring in comparison however this transformation would arguably be legal in any Sm4sh game. Doesn't last long enough for stalling behind hill, unique platform layout
Also, my standard comeback response to anyone complaining that a transformation is boring is to point at the Fire and Rock forms in Melee PS1. There are several videos out there of matches coming to a grinding halt for the entire duration of either transformation because the players were in the right (wrong?) positions at the time, yet everyone puts up with it. Complaining about a stage due to a transformation having the potential to stall the match for its duration is a bit hypocritical unless you want to complain about PS1 for the same reasons.What makes "the flying part just makes nothing happen for a little bit" become such a big deal and so important? I mean, I get that it might just be a bit boring to watch, but you didn't get into fighting games just to watch, you got into the game to play, and allowing a little bit of a "time waste" in order to allow a stage to be allowed in most tournaments would be really nice that's relatively good isn't a bad thing at all.
From what people have said, the time lapse between each segment really hinders camping to such an extreme extent, and ice isn't a big deal at all anymore. Electric is the only one that IMO that has potential to be "unhealthy" and thus, the stage shouldn't be allowed if it does. Still, I think it's safe to say that 3/4 of the transformations aren't an issue.
Well it's not like you can really play either. Even if you fast fall it often takes 5+ seconds just to get back to the stage. That's dumb. You sometimes can't really play on the electric transformation either. That means there's a 50% chance of extreme jankiness each time the stage transforms. I don't really find either of the other transformations good either, Ice is lame and the rock is just blah.What makes "the flying part just makes nothing happen for a little bit" become such a big deal and so important? I mean, I get that it might just be a bit boring to watch, but you didn't get into fighting games just to watch, you got into the game to play
PS1 is also a terrible stage. I was always in favour of it being removed from the stagelist for PM.Also, my standard comeback response to anyone complaining that a transformation is boring is to point at the Fire and Rock forms in Melee PS1. There are several videos out there of matches coming to a grinding halt for the entire duration of either transformation because the players were in the right (wrong?) positions at the time, yet everyone puts up with it. Complaining about a stage due to a transformation having the potential to stall the match for its duration is a bit hypocritical unless you want to complain about PS1 for the same reasons.
So we'll say that, then take out a few stages. Then when folks start to ask to ban those stages that seemed perfectly good those will eventually die too leaving us with NOTHING.Smash 4 Wii U has loads of good stages, so PS2 isn't really needed.
How can this even be a problem?The reason why PM tournaments dropped PS1 is because A) PM has the problem of having too many legal stages
I guess rvery discussion group needs someone who brings weak arguments (we had a couple back there in the Brawl Stage discussion).*snip*
I think the main problem was that some of the stages were redundant. Most notably PS1 was redundant with PS2How can this even be a problem?
Personally, I think the way PS2 can force changes in play style to adapt to the stage changes can be both a good and a bad thing. I personally like how the stage transformations all offer different situations that players can take advantage of, but to use that requires practice with the stage, and so because not a lot of people play on PS2, no one adapts, and the stage is seen as unwieldy and damaging to competitive play. Down goes the Banhammer, PS2 is banned, for good most likely.Been lurking here for a while since I enjoy the discussion that goes on in here and I've got questions in regards to PS2. First off, why was it banned in Brawl? There's no direct hazards, no permanent walkoffs and no permanent walls. I'm guessing it's just because in that game each phase aside from the default caused too much of a problem? Ice increased tripping and made people have to get used to different traction, electric forced stage control, ground had a wall for easy chaingrabs and infinites and flying slowed down the already slow pace of the game.
Now in Smash 4 a few of those things have changed: tripping is gone so all ice does is change traction which isn't strictly a bad thing, electric's conveyor belts have been slowed down I think? Maybe everyone just moves faster but the forced stage control is still there, ground isn't an issue since chaingrabs and infinites against walls are gone and everyone falls and altogether moves faster so flying isn't as bad.
The worst I can see from each phase aside from default is ice makes people have to adapt to new traction for 30 seconds, ground could have stalling (can't be any worse than the stalling in fire of ps1), electric forces stage control for the middle of the stage (much like how Norfair can force stage control over one platform with lava surrounding it but not as bad) and flying changes the gravity which makes people have to adapt to that.
Is a stage ban worthy if it makes you adapt to something that is nowhere else in the game? Or perhaps I should word it as makes you adapt to something that changes the way your character is played? I'm pretty sure this is the only stage in Smash 4 with ice and therefore low traction and the only one that affects gravity (Brawl had Summit, Spear Pillar, and Pirate Ship which had gravity changes and ice for Summit but they had other issues too). I suppose I could ask the same about Kalos and it's ability to make people metal but that stage actually has hazards, lots of them too.
It's not like Warioware where the changes are random, nor is it like Kalos where it only rewards players with a change if they touch a certain spot. The flying affects everyone no matter where you are and the ice is largely the same, although obviously not for the edges and the air. Players don't have to like the stage but not liking it isn't a reason to ban it. Heck Halberd is legal (as a counterpick but legal nonetheless) and that stage has hazards that target specific players!
Another thing I'm looking at is the way a match would play out on that stage. I'm pretty sure current rules are 2 stock 5 min? So from the start of the match until 4:00 it'd be default, then until 3:30 it'd be one of the others, then default until 2:30, a change until 2:00, default until 1:00, a change until 0:30 and default until time which rarely happens anyways (but could happen more here possibly). This means you only have to deal with 3 of the 4 changes in any given match at most (does it follow a pattern or can it pick the same ones two times in a row or go something like ice-ground-ice? I haven't checked)...unless I'm mistaken.
TL;DR Why was ps2 banned in brawl? Given the changes should it still be banned? Is a stage banworthy if it makes you adapt to unique things or things that change the way characters are played? Sorry for my first post being a wall of text here!
Basically, having two stages that have a very similar structure means that striking becomes more complicated than necessary - both have to be struck to effectively eliminate that structure, and the number of strikes may need to be increased to make this fair.How can this even be a problem?
So the question about Omega stages got me thinking, can we figure out which is the most "neutral" omega stage? You know taking into account all things like wall jumping and pushing opponents under the stage. I think one of the ones that are like floating but have a pillar in the middle would be best because they act like floating, but they prevent scrooging. The only ones that I can think of are Pyrosphere, Pokemon Stadium 2, and Gaur Plains. I also think we should pick a stage that is viewer friendly, so it should be a stage people like and one that's not already legal. I think we should pick from the list of these as they seem to be the best for viewers.Just so folks know, Hypest has a poll up for general tournament rules that includes stages. Just mentioning it since folks here always seem to like to provide feedback.
If I ha my way, I'd pick Great Cave Offensive. It's the most popular omega from my previous poll, has the frictions of BOTH Omegas (woah...), looks visually nice, and I think covers that semi wall but not kinda thing.Omegas
I think a lot of people don't like the ones that have grass on it, which is why I didn't include it.If I ha my way, I'd pick Great Cave Offensive. It's the most popular omega from my previous poll, has the frictions of BOTH Omegas (woah...), looks visually nice, and I think covers that semi wall but not kinda thing.
This makes me super sad duck hunt is one of my favorite stages. I really hope it can be salvaged.I'm watching live gameplay right now that is being recorded and will be on youtube that should show that the tree on Duck Hunt is over-centralizing because all combat is based only on control of the tree. If a player gets the lead, it makes sense it seems to only camp the tree from what we are seeing. Rosalina is showing this off and it's shutting down a sizeable portion of the cast pretty hard. We probably wont have videos of every matchup, but when it's up I wanna show it here. This is showing me that the stage may really be an issue.