CatRaccoonBL
You can do it!
Yep, thats exactly it. I went on top of those engines as Rosalina.
Here I believe. Someone correct me if I'm wrong.
Shoutouts to MS Paint.
'ed
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Yep, thats exactly it. I went on top of those engines as Rosalina.
Here I believe. Someone correct me if I'm wrong.
Shoutouts to MS Paint.
Okay I see now (I really question how I was able to miss landing before) It seems like trying to reach there makes you vulnerable though, but when you get there its pretty good. I'm not really sure how this could play out in an actual match though.The little yellow engine thing under the wing. Try to pick someone like Jigglypuff and just hop up on there. I can do it with Olimar super easy.
Can't people be attacked a bit after the get hit out of the cannon?Alright better yet, tell me what you can do to stop Jigglypuff from running the clock on Kongo Jungle when they have percent lead? If there are legitimate answers then the stage could be fine as a cp.
Attack Jigglypuff before she into the barrel? Dodge the blast from the barrel and punish? Use a character with a counter?Alright better yet, tell me what you can do to stop Jigglypuff from running the clock on Kongo Jungle when they have percent lead? If there are legitimate answers then the stage could be fine as a cp.
I don't see how Kalos Pokemon League, Mushroom Kingdom U, Jungle Hijinx and Mario Circuit 8 aren't perfectly playable.So after playing a bunch on each stage, here's a ranking about how I feel how fit for competitive play they are.
1. Smashville
2. Battlefield
3. Town and City
4. Lylat Cruise
5. Final Destination
6. Duck Hunt
7. Pilot Wings
8. Skyloft
9. Halberd
10. Kongo Jungle 64
11. Castle Siege
12. Wuhu Island
13. Delphino Plaza
14. Windy Hill Zone
15. Pokemon Stadium 2
16. Big Battlefield
17. Orbital Gate Assault
18. Coliseum
19. Wii Fit Studio
20. Mario Galaxy
21. Norfair
22. Luigi's Mansion
23. Wooly World
---------------------------------
24. Mario Circuit (Wii U)
25. Port Town Aero Dive
26. Garden Of Hope
27. Onett
28. Gamer
29. Kalos Pokemon League
30. Skyworld
31. Yoshi's Island
32. Mushroom Kingdom U
33. Wrecking Crew
34. Mario Circuit (Brawl)
35. Pac-Land
36. Jungle Hijinx
37. Bridge of Eldin
38. Boxing Ring
39. Wily Castle
40. 75m
41. Temple
42. Pyrosphere
43. Flatzone X
44. Palutena's Temple
45. Gaur Plains
46. Great Cave Offensive
The dashed line is where the stage kinda gets to be too much. Some of the stages right after the dashed line could still work (probably up to 33), but probably aren't worth fighting for and they all have problems.
You can get free metal boxes from Kalos even with items turned off. It's pretty silly.I don't see how Kalos Pokemon League, Mushroom Kingdom U, Jungle Hijinx and Mario Circuit 8 aren't perfectly playable.
Kalos Pokemon League isn't too bad, but Registeel does take up the entire stage with his attacks. The other hazards are not really that bad, but all stacked up with registeel makes it a little much. Mushroom Kingdom U has the random Urchins that can come up and nabbit which is really annnoying. Jungle Hijinx makes the characters extremely hard to see if there in the back, and theres a lot of opportunities to camp on top of that. Mario Circuit 8 isn't bad, but the part where the stage is moving with the roof that does like 50% moves from being utilizable to abusable. I'm fine with Kalos, Mushroom Kingdom, and Mario Kart 8 being legel, but they're not worth fighting for.I don't see how Kalos Pokemon League, Mushroom Kingdom U, Jungle Hijinx and Mario Circuit 8 aren't perfectly playable.
But Jigglypuff only gets 6 jumps and rising pound has been removed. And if jigglypuff is in the barrel, then I know she's trying to hit me. I can just shield, roll, spot dodge, or air dodge and then punish.Attack her before she gets into the barrel? Ill be floating slowly far away from the stage and using my fast mobility to glide into the barrel using few jumps, enough to have a backup to recover. If the only way to deal with it is to put yourself in an awful position that isn't a reliable way of dealing with a strategy. Look at planking with MK in Brawl, you can hit him too and chase him offstage, doesn't make it a non-valid issue.
Also the barrel refreshes your jumps and it seems like you are invunerable during the period when you launch, most of it anyway. Its not like in the other games where you can hit them with no risk.
You did six stages last time right (or was it seven)? Orbital Gate Assault, Luigi's Mansion (from what I can tell you can't tech the pillars anymore so that's not really an issue), Wooly World, the walk-off stages (Coliseum, Mario Galaxy, Wii Fit Studio), stages like Gamer, Garden of Hope, Kalos Pokemon League, and Mushroom Kingdom U could be tested even if they are unlikely (I mean you tested Jungle Japes last time). That's 10 possible stages you could test from, and you could eliminate 3 or 4 if you need too. If you wanted to do a specific Walk-off testing tournament you could throw Coliseum, Mario Galaxy, Wii Fit Studio, Onett, and Yoshi's Island together.BIG QUESTION
On the subreddit we're not sure there are enough questionable stages to run a proper science stagelist tournament this time. This is our current stagelist. Is there anything not on there people think are worth testing? Please keep it realistic though. Don't have me trying out stages you know will never be accepted by the public ever. Keep it to the reasonable on the fringe please.
I can say easily Gamer stands no chance at all. Kalos is probably in the same boat. Wooly World also has bad public opinion, plus playing on it personally I can't blame people. It's honestly kinds huge and just a big annoyance the entire time. Orbital Gate, Luigi's Mansion, Wii Fit Studio, MAYBE Mushroom Kingdom U (just because it's so liked).You did six stages last time right (or was it seven)? Orbital Gate Assault, Luigi's Mansion (from what I can tell you can't tech the pillars anymore so that's not really an issue), Wooly World, the walk-off stages (Coliseum, Mario Galaxy, Wii Fit Studio), stages like Gamer, Garden of Hope, Kalos Pokemon League, and Mushroom Kingdom U could be tested even if they are unlikely (I mean you tested Jungle Japes last time). That's 10 possible stages you could test from, and you could eliminate 3 or 4 if you need too. If you wanted to do a specific Walk-off testing tournament you could throw Coliseum, Mario Galaxy, Wii Fit Studio, Onett, and Yoshi's Island together.
From what I can gather, the barrel shoots almost exclusively up, so unless you hit me, your above me (assuming your abusing the barrel against me). Being above someone is almost always a disadvantageous position. Plus you always have to return to the barrel, which again leaves you open for an attack. It seems like against an educated player, abusing this tactic would be impossible. If you could show multiple tournament matches where this happens against good players, then it makes sense to ban it, but until then it doesn't seem like an issue to me.Okay first off, 6 jumps plus possibly lowest fall speed/fastest air speed is being greatly underestimated. Second off, if I'm using the barrel, who said I intend on attacking with it? I'm using it to get all 6 of my jumps back and to launch intangibly into a hard to reach area. What makes people think you can hit/punish someone who is invincible? Spot dodging/countering an invincible move and "punishing" it does nothing if I take no knockback or damage.
If the barrel launch has knockback resistance or another property please let me know because to my knowledge it is invincible from launch until the point where I stop and can make an action.
I also forgot to mention Norfair, which is another stage which is split and the only major problem is the public not liking it. But possibly playing on those stages in tournaments would make them seem not so bad, which is the point of testing them right?I can say easily Gamer stands no chance at all. Kalos is probably in the same boat. Wooly World also has bad public opinion, plus playing on it personally I can't blame people. It's honestly kinds huge and just a big annoyance the entire time. Orbital Gate, Luigi's Mansion, Wii Fit Studio, MAYBE Mushroom Kingdom U (just because it's so liked).
A walkoff only tournament sounds like a much more interesting concept. People say reevaluate walkoffs... Hrm...
Norfair I could see as well.I also forgot to mention Norfair, which is another stage which is split and the only major problem is the public not liking it. But possibly playing on those stages in tournaments would make them seem not so bad, which is the point of testing them right?
Well you could just try adding stages like norfair and orbital gate assault to your list and see how it goes. The only issue I could see is that people who aren't really prepared might get overwhelmed and think they deserve to be banned. Maybe having analysis of these stages before the tournament could help, like citing how you can dodge the lava wave in Norfair. Also, Port Town Aero Dive is one that isn't too bad either, but will still likely end up banned.Norfair I could see as well.
The stages that are too far out aren't worth putting in a tournament setting at all. those on the fringe might prove to be actually good, so that's why I want to give them a shot.
The lava doesn't really disrupt the game that much, its all easily avoidable plus it helps cause conflict which leads to more offensive play. Plus the lava can't even kill till really high percents and it can be utilized by smart players to give them an advantage.Norfair? It has multiple, wide-reaching stage hazards that heavily disrupt gameplay and the layout has no large stable platforms. You get mid-sized ones that aren't good for fighting and arguably give too much advantage to agile fighters that work mainly with aerials.
That's bull! Why should you be allowed to stand on those tiny things? What a bloody load! Please tell me that there are consistent tactics to stop that happening.
Here I believe. Someone correct me if I'm wrong.
Shoutouts to MS Paint.
It needs testing. But a Kirby/Jigglypuff/Olimar could easily abuse that being so small so you couldn't get them within reason.That's bull! Why should you be allowed to stand on those tiny things? What a bloody load! Please tell me that there are consistent tactics to stop that happening.
Counterpick. And banning FD because of its background could make sense, as some people do have really sensitive eyes (although I would say Gaur Plains FD should replace it not Battlefield FD).I am laughing at the idea that the actual Final Destination is banned.
Also, what is CP?
"CP" = "Counterpick," a term in this context used to refer to a stage that can only be chosen during the counterpick phase of a set. I personally disagree with the distinction and prefer a simple legal/banned separation but that's a separate topic.I am laughing at the idea that the actual Final Destination is banned.
Also, what is CP?
The problem is that stages that can give an advantage to a player on the basis of an unpredictable hazard (see; Lava) probably shouldn't be legal. Gameplay shouldn't have to shift to focus on innovating to fight against a stage hazard your opponent could utilize. It gives unfair amounts of punishment for a player caught in a certain situation.The lava doesn't really disrupt the game that much, its all easily avoidable plus it helps cause conflict which leads to more offensive play. Plus the lava can't even kill till really high percents and it can be utilized by smart players to give them an advantage.
Putting in a vote for Omega Flat Zone X. Omega Gaur Plains is cool too though.Counterpick. And banning FD because of its background could make sense, as some people do have really sensitive eyes (although I would say Gaur Plains FD should replace it not Battlefield FD).
I mean, to be clear, that's not just my stage list. If I were writing the rules by myself, we'd have more than 17 legal and some different procedure to handle way more legal stages, but like most things born of compromise, I think it will work out mostly okay. When Woolly World predictably doesn't work out (not to be pessimistic, but I'm not a believer), I'll probably suggest MKU to take its place, especially if it works out well elsewhere. Whether that happens or not we'll have to see.But but but but Mushroomy Kingdom U!
And Norfair...
But seriously, MKU is a SUPER good stage. It's continued to be popular on my setup.
So why couldn't you put all 4 stages on instead of just 2? Also I'd think Luigi's Mansion is much better than Wooly World.This is the stage list that's going to be used in our first few locals here.
17 stage striking from the following legal stages:
Battlefield
Big Battlefield
Final Destination
Delfino Plaza
Kongo Jungle 64
Skyloft
Woolly World
Halberd
Lylat Cruise
Pokemon Stadium 2
Castle Siege
Town and City
Smashville
Duck Hunt
Pilotwings
Wuhu Island
Windy Hill
This list isn't precisely what I would have chosen, but Lux and I compromised a bit while also going a bit conservative so we could keep the stage list in feasible striking territory (our first draft had 33 legal stages, wasn't going to be strikeable and was very experimental). He wanted Luigi's Mansion over Halberd because he's not a fan of any kind of hazards, and I wanted Mario Circuit over Woolly World because I don't like those kinds of goofy lay-outs but love dynamic stages. I think overall it's a pretty good and pretty tame list; there's room to tweak it in the future as we get further tournament data (both ways, we could add in a few stages to replace any we might take away), but I think this is quite a workable set for this game. I'll be posting here as the events go down to keep you guys posted on how these play out in real tournament sets; I have some ideas about these stages from preliminary play of course, but I think tournament will be a good proving ground for this stage list.