I understand what everyone is saying about preference and 'missing' ledge play, but those are emotional arguments. And they dont warrant a ban. I know ledge play has always been a big part of smash, but thats only been becausr walk offs have been long time banned because of polarising and exploitable gameplay mechanics. As far as I know, those a largely gone.
arguments made for and against degeneracy are fair points i think. Its so rewarding to be the triumphant person in walk off shenanighans, and different mid match dynamics change the probability of which player can takr the most advantagr of it, but at this point its all theory. how things will play out HAS to be determined by testing, and i dont think they are gettinf their fair chance.
I play walk offa with my house mates, and these kills aren't determined by any one thing like, whose character has the best back throw. At low percents, Ness' s back throw is garbage at the edge, But if i can force a forward throw position, the stock is mine, how ever my opponent is familiar with this and takes this in mind. If he camps near the edge, i can pressure the hell out of him without compromising myself too much. But thats the match up. NessvC.Falcon. He plays accordingly and will attempt to combo me off, from varyous positions. Each kill is earned through smart and skilled play. Admittedly gameplay centralises not on the center of the stage, but nearer the edges, but thats what makes the stage so different to play on. I argue there isnt any one dominant strategy that controls the meta. And if there are people who dissagree, i think we can at least agree to testing any proposed theory fighting. Walk off kills can be earned in so many ways, it's seems like a lot of fun and has a lot to offer in substitute for off ledge play.
if you are up a stock, and have the advantage of forcing them to approach you at the edge, at the edge, your options are limited, with your back to the blast zone and your feet on the ground. The aggressor (This varies with character to character) has inherantly less information to read, which gives them some advantage in the situation. its not so one sided. If you put yourself in a position where you have less to risk but more to gain (say taking advantage of a rage buffed throw), that is absolutely fair game, because you earned that position. At this point, gameplay centralises around that stage position, but it doesnt boil down to a single strategy. Even as a commited aggressor, if you aren't aware how the stage dynamics should influence your approach, then you just arn't playing at a reasonable level. It sounds like im saying get good, but it is honestly just a case of learning the dynamic. The risks are higher, but so is your reward. Why isnt that fair game. There are loads of match ups where approaching a winning player on the edge is a nightmare war of attrition, but because you are familiar, people tolerate it. in spite of how unfun it can be to play or spectate (in some peoples opinion). We must not be ignorant.
the whole first stock advantage thing was discussed when people were arguing for 3 stocks vs 2 stocks. People can still come back fine, it boils down to a players attitude.
While low percent kills will happen a lot, and percentage Difference has less impact on whose winning, Percentage leads still matter because ultimately, the higher your percent, the smaller the stage is to you. In Dittos (just for demonstration) the player with less percent will be able to control more of the stage at less risk than the higher percent. In a scenario where the high percent player has the stock lead, they have to do a lot more to get a kill, vs say a well placed tilt attack from the lowered percent opponent. thus Camping is more risky for them. BBUT thats all theory. It could go the way other people have described. Its a dynamic situation that should be explored.
Without a clear demonstrated reason for degeneracy, these stages shouldnt be banned; even if preference. If that were the case, lylat should be banned. I hope i make sense.