Ah, ok. So the end stage list for 1vs1 ends up being:
- Battlefield
- FD + omegas
- Smashville
- Town and City
- Lylat Cruise
- Delfino Plaza
- Castle Siege
- Halberd
- Skyloft
- Pokemon Stadium 2
- Duck Hunt
- Wuhu Island
- Kongo Jungle
Another question then. Assume the following:
There's 13 stages, with full list striking implemented. Game 1 is about to start with the 1-2-2-2-2-2-1 process.
When it comes to the typical ban-counterpick setup for match 2 and match 3, the reasoning behind the ban process from the winner (as I understand it) is that they have enough bans to get rid of the stage types that they do not want to go to. This only gets more and more complicated the more stages that are introduced.
With 13 stages on, how many bans should be allowed to take this into account?
For example, if I'm playing as Wario, I want to be able to leave my bike near the ledge. Certain stages won't allow me to do this consistently: Wuhu, Skyloft, Delfino, and Halberd (travelling part), the bike will not slam next to the stage because of it being pass through. Kongo won't even allow me at any point to do this. While this introduces other movement advantages with Wario, it takes away my edge play with the bike.
I guess another way to put it: how many bans are fair?