ParanoidDrone
Smash Master
I'd add Rosalina to the list for Halberd then. Uair juggles are silly.
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Rosalina on Halberd is an odd case. She does have those silly juggle up-air juggles, but she's also floaty and extremely light so she's very prone to vertical KOs. She's more of a case by case basis that varies a lot. Halberd could actually be a rather neutral stage for Rosalina in many matchups where characters have strong vertical KO moves. If my analysis is wrong, then by all means I'll add her as you should know more as a Rosalina main than I do.I'd add Rosalina to the list for Halberd then. Uair juggles are silly.
I'm mostly basing my opinion on the Dabuz vs Will sets where he got several kills vs. DK at like 50%.Rosalina on Halberd is an odd case. She does have those silly juggle up-air juggles, but she's also floaty and extremely light so she's very prone to vertical KOs. She's more of a case by case basis that varies a lot. Halberd could actually be a rather neutral stage for Rosalina in many matchups where characters have strong vertical KO moves. If my analysis is wrong, then by all means I'll add her as you should know more as a Rosalina main than I do.
Yeah, banning FD when you're using Mac is the equivalent of breaking your controller, shouting obscenities at the TOs, and storming out right after you lose that set.Against. NO WAY am I banning Final Destination if I'm playing as Little Mac.
Yeah but DK is a rather large character with sub par air mobility and a decently high fall speed if I recall correctly, pretty prone to getting up air comboed. In some matchups it's probably a necessity to ban it, but in others it might not be worth it.I'm mostly basing my opinion on the Dabuz vs Will sets where he got several kills vs. DK at like 50%.
Samus doesn't really like FD at all.Almost always strike - when playing against.
Smashville - Ness, Sonic, Sheik, Diddy, Pikachu
Halberd - R.O.B., Diddy, Zero Suit Samus
Battlefield - Donkey Kong, Shulk, Zero Suit Samus, Luigi
Final Destination - Samus, Link, Duck Hunt, Diddy Kong, Sonic, Little Mac
Lylat Cruise - Zero Suit Samus, Donkey Kong
Delfino Plaza - Diddy Kong, R.O.B., Jigglypuff
Duck Hunt - Duck Hunt, Sonic, Villager
Town and City - Sheik, Ness
Castle Siege - Can't really think of characters that really benefit that much
Anything to add, or anything I messed up on?
Town and Diddy. Also, Ness is bonkers on CS, nobody expects the statues to help his projectile game. Mii Brawler is a definite for Smashville.Almost always strike - when playing against.
Smashville - Ness, Sonic, Sheik, Diddy, Pikachu
Halberd - R.O.B., Diddy, Zero Suit Samus
Battlefield - Donkey Kong, Shulk, Zero Suit Samus, Luigi
Final Destination - Samus, Link, Duck Hunt, Diddy Kong, Sonic, Little Mac
Lylat Cruise - Zero Suit Samus, Donkey Kong
Delfino Plaza - Diddy Kong, R.O.B., Jigglypuff
Duck Hunt - Duck Hunt, Sonic, Villager
Town and City - Sheik, Ness
Castle Siege - Can't really think of characters that really benefit that much
Anything to add, or anything I messed up on?
Lylat is not that great for ZSS. It's decent, but not great. Definitely strike Delfino against her, though, and T&C is pretty great as well. Pikachu loves Lylat.Almost always strike - when playing against.
Smashville - Ness, Sonic, Sheik, Diddy, Pikachu
Halberd - R.O.B., Diddy, Zero Suit Samus
Battlefield - Donkey Kong, Shulk, Zero Suit Samus, Luigi
Final Destination - Samus, Link, Duck Hunt, Diddy Kong, Sonic, Little Mac
Lylat Cruise - Zero Suit Samus, Donkey Kong
Delfino Plaza - Diddy Kong, R.O.B., Jigglypuff
Duck Hunt - Duck Hunt, Sonic, Villager
Town and City - Sheik, Ness
Castle Siege - Can't really think of characters that really benefit that much
Anything to add, or anything I messed up on?
Thanks for the input, the main reason I'd say Delfino against Diddy is because of the shrinking blastzones. Since Diddy can so easily get a kill, it really helps him out.You should always strike Castle Siege against Sonic. That's a big one, probably bigger than most of what's on your list. I personally can't see why I wouldn't let Delfino happen versus Diddy or Battlefield against any of those characters except DK as a Rosalina main.
In general though, I think it's usually best to play to your strengths instead of enemy weaknesses with strikes; you know your own character better than you know theirs, and if you have a strong gameplan, the stage will work with you more than with your opponent. I always just envision how the match-up will go and what my character needs to do to win, and I think about which stages will make that easy versus which will make that hard. If I'm in doubt, I just strike FD, SV, and T&C in that order and then try to figure some more stuff out if I have strikes left (well, my locals have Windy Hill Zone legal so I am very sure not to let that happen as well...). Actually I just strike FD first no matter what, and the only characters I would specifically fear on stages other than FD are DK on Battlefield or Sonic on Castle Siege. Anything else they want to do using stages to their advantage I trust Rosalina can do better, and I trust my stage knowledge is deeper than that of most other players so I'm not going to be surprised by any gimmicks they have cooked up.
I did have Diddy on Town and City, but that would be like 5 stages for Diddy Kong.Town and Diddy. Also, Ness is bonkers on CS, nobody expects the statues to help his projectile game. Mii Brawler is a definite for Smashville.
It's legal here in Salem (and a decent portion of Oregon, from what I've seen).On Smashlabs, we're having a discussion about Kongo Jungle 64, and the question came up "is it legal in the US". I know it's not on the EVO or APEX stagelists, but do any regions have it legal despite that?
Anti-stalling rules, bar Ledge Grab limits, are not easy to enforce or to prove.
In major events it is nearly impossible to moderate every setup to make sure these rules don't get broken.
Most characters don't provide an issue, but Villager or Jigglypuff are the potentially-abusive candidates.Ottawa (and hopefully the rest of Ontario) still has Kongo Jungle legal.
I agree that it shouldn't be banned anywhere. Claiming that legal stages should have normalized blastzones is a really odd argument, and I don't think it holds any water. The only potential problem with Kongo is camping with the barrel, but no one has ever shown that it is actually possible to perform.
Doing some testing on it, it's pretty clear that the barrel doesn't always give you a survivable angle before it shoots you out automatically if you're intent on stalling under the stage. If you shoot yourself back on stage, then you are NOT stalling. If the opponent can make a read on you when you are obviously telegraphing that you want to make your way back under the stage, then they have options.
If someone could make a video of themselves stalling with the barrel for 1 minute and 30 seconds in training mode without shooting themselves through the stage, I will eat my words completely and it would be clear that it's a problem. Do it for 30 seconds and I'll be very impressed. But I really think it's not possible to exploit this like people are claiming.
Without an upB, Jigglypuff actually has a very hard time abusing this, because she can't use any of the downwards angles and survive. Pit and Rosalina with strong, directional upB's are actually much better candidates than Jigglypuff.Most characters don't provide an issue, but Villager or Jigglypuff are the potentially-abusive candidates.
I kinda forgot that if a (GC) Controller is unplugged, even if another one is plugged in the same slot, it will not register the same and thus, it won't show results anymore.
Not to mention Edge Grab limit cannot be enforced even with unlimited resources. If either player presses start, all post-game stats are skipped. So if someone accidentally does so "accidentally" does so, then the information is lost completely.
Standardized Blastzones would be nice because it would then make all counter picking rely on understanding the aspects of the stage, rather than who has the best vertical kill move or horizontal recovery. It's not a reason to ban a stage, but it would be nice.I agree that it shouldn't be banned anywhere. Claiming that legal stages should have normalized blastzones is a really odd argument, and I don't think it holds any water. The only potential problem with Kongo is camping with the barrel, but no one has ever shown that it is actually possible to perform.
Standardized Blastzones would be nice because it would then make all counter picking rely on understanding the aspects of the stage, rather than who has the best vertical kill move or horizontal recovery. It's not a reason to ban a stage, but it would be nice.
I'm pretty sure at high level play, when people actually counterpick stages (as in they know what they are doing), they probably are looking into platform layouts more than blastzones, with the possible exception of Halberd with the low ceiling, and Delfino with the shrinking blastzones.yeah for sure. But as long as there is an difference at all, people will still pick for that reason, even if it doesn't make sense. Town and City will be picked for its 3% lower blastzones, even if the platform layout doesn't make sense for that character. Apparently not even all Omega stages have exactly the same sized upper blastzones (though they're not detectable in the context of a real match), so there's no escaping this.
Hopefully people will start counterpicking stages for more substantial reasons sooner rather than later.
What? No, it's usually a counterpick because the caves of life (while definitely there) are temporaryIt has caves of life in some transformations, so it's usually (but not universally) banned.
http://telaviv.github.io/stage-select/People may of not heard but during the last Xanadu Coney was talking about how he was sad that wuhu island glitch video caused Wuhu to be banned. TKbreezy also mentioned that he did not like seeing Kongo banned ether.
That being said Tk also said he does not like the idea of multiple travel stages but little does he know that nerfs villager's ledge stall tactic.
This just based off memory though I know the vod is up on vgbc's twitch but I'm not looking through 2+ hours of footage to find it.
Does anyone know were that stage striking app is because that thing sound amazing.
I still don't get the idea that multiple traveling stages is bad, like I am I allowed to not like the idea of multiple stationary stages being legal?People may of not heard but during the last Xanadu Coney was talking about how he was sad that wuhu island glitch video caused Wuhu to be banned. TKbreezy also mentioned that he did not like seeing Kongo banned ether.
That being said Tk also said he does not like the idea of multiple travel stages but little does he know that nerfs villager's ledge stall tactic.
This just based off memory though I know the vod is up on vgbc's twitch but I'm not looking through 2+ hours of footage to find it.
Does anyone know were that stage striking app is because that thing sound amazing.
No no see that would violate the idea that BF/FD/SV is the competitive core of the game and that would just be silly now wouldn't it. There is no logic in this community. At all. Ban whatever the **** you want, who cares what metric you follow.I still don't get the idea that multiple traveling stages is bad, like I am I allowed to not like the idea of multiple stationary stages being legal?
We'd need a mobile and/ or flexible version, that thing is amazing.
Actually after someone presses start you have maybe a second or less where you can press B to cancel it and bring your own stats back up. If someone was breaking a rule related to the stats, you would be ready to prevent this.Not to mention Edge Grab limit cannot be enforced even with unlimited resources. If either player presses start, all post-game stats are skipped. So if someone accidentally does so "accidentally" does so, then the information is lost completely.