ATH_
Smash Ace
EDIT: Oh gosh Pound and CEO's lists are changed on their rules pages now. Ughhhh.
POUND 2019 (Updated, Subject to Change)
Starter Stages
CEO 2019 (Updated, Subject to Change)
Neutrals:
I think it was VGFan95 who made a list of changes to Hazards Off stages that would be much more in-line with viability as well as consistency across the stages. Things like using the other side of Frigate, Halberd being only the ship-layout, Arena Ferox being the triplat layout, etc.
I'd even love to see a T&C that's static on the first layout. FoD but the platforms still move (I know this breaks consistency but it's preferred). Smashville platform moving, etc etc. There's plenty of unique layouts we've seen implemented in other games like Rivals of Aether, SSF2, Project M, and mods for Melee.
Imagine how great it'd be to have 5 starters and 6 counterpicks, all completely unique layouts from one another, all balanced amongst each other (to our best extent), and all with great music and no intrusive visuals?
Anyway, to get back on a new topic, what particular reasons do people have for banning Unova? Teleporting, right? Only 3 characters in the game have teleports that are hurt by Unova, and it only happens if you're under the very small crevice. To clarify: Zelda, Mewtwo, and Palutena are those characters. Sheik's teleport has different mechanics or possibly momentum, and never dies to the crevice on Unova. I've only seen Teleporting mentioned, maybe the visuals, but are there other reasons?
POUND 2019 (Updated, Subject to Change)
Starter Stages
- Battlefield
- Final Destination
- Lylat Cruise
- Smashville
- Pokemon Stadium
- Unova Pokemon League
- Kalos Pokemon League
- Town & City
CEO 2019 (Updated, Subject to Change)
Neutrals:
- Pokemon Stadium 2
- Smashville
- Battlefield
- Final Destination
- Kalos Pokemon League
- Yoshi’s Island (Brawl)
- Yoshi’s Story
- Town and City
- Castle Siege
This is technically off-topic, but in the far future a modded Ultimate with proper wavedashing and better unique stages would be so damn nice.Oh do not even get me started on this. I could legit write up a lengthy list of simple (in concept, anyway, IDK about in code) changes to currently-banned stages that would drastically improve them, even if they end up still not being allowed overall.
Modders plz. ;_;
I think it was VGFan95 who made a list of changes to Hazards Off stages that would be much more in-line with viability as well as consistency across the stages. Things like using the other side of Frigate, Halberd being only the ship-layout, Arena Ferox being the triplat layout, etc.
I'd even love to see a T&C that's static on the first layout. FoD but the platforms still move (I know this breaks consistency but it's preferred). Smashville platform moving, etc etc. There's plenty of unique layouts we've seen implemented in other games like Rivals of Aether, SSF2, Project M, and mods for Melee.
Imagine how great it'd be to have 5 starters and 6 counterpicks, all completely unique layouts from one another, all balanced amongst each other (to our best extent), and all with great music and no intrusive visuals?
Anyway, to get back on a new topic, what particular reasons do people have for banning Unova? Teleporting, right? Only 3 characters in the game have teleports that are hurt by Unova, and it only happens if you're under the very small crevice. To clarify: Zelda, Mewtwo, and Palutena are those characters. Sheik's teleport has different mechanics or possibly momentum, and never dies to the crevice on Unova. I've only seen Teleporting mentioned, maybe the visuals, but are there other reasons?
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