The current most relevant variables to be considered in terms of character advantage or disadvantage in relation to stages are:
- Stage Size
- Platform Layout (not count)
- Blast Zones
We cannot be selective about our stages in regards to making a list that is "perfectly" balanced across all fighters. However, we can balance our lists to take into account the most relevant differences and make a list that suits the needs across the cast. Key word:
Needs. What do different playstyles and characters
need?
Stages that are big and small, varying platform layouts, and varying blast zones. By having a balance across the list, we can make a list that, in general, is balanced
enough.
Now, looking at the most viable stages, we can see divisions. We are very capable of having a balance between the three (Size, Layout, Zones).
For our starters:
- Battlefield (Average size/zones, triangle triplat)
- Kalos Pokemon League (Walled, Average size/zones, distanced biplat)
- Pokemon Stadium 1/2 (Large size, slightly low cieling/slightly further walls, close biplat)
- Smashville (Below-Average size, slightly smaller walls, long monoplat)
- Lylat Cruise (Average size/zones, slopes, aligned triplat)
We see 3 stages of average size, 1 of large size, and 1 of below-average size. As well, most blast zones here are only different by a matter of 12 units or less, but the subtle differences are fitting for starters. The platform layouts are varied, with no stage having the same layout. The distanced biplats of Kalos are an aid in combos and recovery options, but otherwise have it play out as a Walled FD (I made a post about this previously why I believe Kalos should replace FD that goes into absurd detail). While the close biplats of PS1/2 aid in rushing down opponents who try to take advantage of the wide stage, as well as aid in landing options. The difference in adding the top plat on Battlefield allows for extended upward combos, landing options, and generally makes it more difficult for camping to occur. Meanwhile, the center plat of Lylat acts as a subtle way to boost rushdown playstyles, while
simultaneously giving projectile users an easier time because it's lined up with the other platforms, unlike Battlefield.
Before anyone asks, yes, you could replace Kalos with FD and that would work just fine. FD has a slightly lower ceiling than BF and provides another average size stage.
Building off of that, we can make a list that adds stages in chunks that keep the balance. Admittedly, some stages are difficult to classify (Frigate, T&C, any transforming stage) but we can still apply some logic to them and get a balanced list.
For instance, you could add these 4 as a chunk:
Final Destination, Yoshi's Story, Unova Pokemon League, Yoshi's Island. This adds two small stages, an average variant of an existing starter, and FD which despite its technical average-size, many would argue that its lack of platforms makes it have all of the benefits a typical large stage has.
Adding more stage beyond this point is where we can really fine-tune how we want our lists to feel. For me, personally, I try my best to promote all kinds of playstyles and give as much variance for games 2 and 3. I personally use
WarioWare, Castle Siege, Frigate Orpheon, and Town & City. But stages like
Skyloft, Halberd, and Mushroom Kingdom U can be used as well as others. I'm on the side that the so-called "Average size" of 160 units is just a tad bit big, which means that with so many average-size stages we need more small stages to balance that and bring more playstyles into light.
That's how I believe the issue can be solved.