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SSBM Statistics List

PimpUigi

BRoomer
BRoomer
Joined
Jun 1, 2004
Messages
724
Location
West Philadelphia
This was stickied, it isn't stickied anymore because
1. It got no posts compared to other stickied topics.
2. This info isn't 100% accurate, and useless much of the time.
3. It just gives someone with a gigantic ego, more ego on top of that.

All Mew2King is, is a kid, with ego, and now with skill in fact.
He has no life skills, and needs to realize that smash skills and knowledge, will not give you real life success.
 

darkshadows

Smash Journeyman
Joined
Oct 5, 2005
Messages
495
Location
In Melee discussion, being nice and keeping topics
yea...people like him (and probably me) just like to be helpful and take pride in what we do, even if it gets no post counts or if it's not completely accurate. And yes, both Mew2King and I are both under 17, and we have no life skills. We really don't care about the transition between Video games and Real life, we just like to do both. yea...
 

Ryan_RF

Smash Cadet
Joined
Mar 8, 2006
Messages
46
Location
Orange County, CA
According to the guide, wavedash timing is based on jumping speed.

I can wavedash effortlessly with samus and ICs, but not so easily with fox. All three have the same jumping speed.

Is there more to wavedash timing than jumping speed, or is my mind just playing tricks on me?
 

forward

Smash Champion
Joined
Nov 18, 2004
Messages
2,376
Location
Tucson Arizona
Before I met mew2king I would be impressed by this list. Now that I've met him I roll my eyes and think, "that's mew2king for you."
 

Rock Lobsta

Smash Journeyman
Joined
May 20, 2006
Messages
299
Location
somewhere else
forward said:
Before I met mew2king I would be impressed by this list. Now that I've met him I roll my eyes and think, "that's mew2king for you."
I dont know him and I think "Holy **** go outside."

No body fi;cking cares that there is a 37 frame difference (0.61666 sec) between dying at the front of the stage and in the background.
 

arrowhead

Smash Ace
Joined
Dec 20, 2006
Messages
723
Location
under a rock
mew2king said:
NOT including Mario's Mario Tornado and Dr. Mario's Dr. Tornado to gain extra height, because doing that is EXTREMELY hard to do to actually make any difference in a REAL match, becuase very very very few people have fingers THAT fast; not even me and I beat that really hard Star Fox Adventures game called "Test your Strength", which was NOT easy to beat, so that's why I'm not factoring that into this)
lol i beat that with a spoon
 

Z-N_Freak

Smash Ace
Joined
Apr 26, 2006
Messages
823
Location
The Netherlands
My little Brother beated that test, lol =P
I can't gain height with the Tornado, but you can go slightly left right with it and you stall with it =)
In training mode though, anyone can do it. 1/4 speed ftw =D

When I saw your first post, I was like, what the hell O_o
Who has the time to write this. Well it is you, so it seems =P
This is the longest and also the most freakiest post on whole smashboards.
Now I really am wondering how long it took you to gather all this info AND type this all out.
I am guessing something like a year xD
 

Psi

Smash Cadet
Joined
Jan 3, 2007
Messages
47
Despite the ego, this had to have taken a long *** time and I have to add mine to the 17 pages of 'wow's.
 

brickman

Smash Lord
Joined
Aug 11, 2006
Messages
1,282
Location
Kansas City, MO
Good statistical data. I think it is very important to everyone who wants to take their game to the next level to have a complete understanding of this data.
 

Jihnsius

Smash Lord
Joined
Jun 17, 2004
Messages
1,301
Location
Austin, TX
34) Mr. Game & Watch's Sausages (shortest distance, and BTW, in case you're curious, there are EXACTLY 5 distances in which Mr. Game & Watch can throw his sausages, and the same single distance NEVER occurs twice IN SUCCESSION, but other than that they are random)
This is incorrect. Sausage's trajectory is determined by an invisible line that moves between roughly a 15 degree angle out from the pan, and a 75 degree angle up from the pan. Every time you throw a sausage, the invisible line moves a short distance in a direction, when it hits the boundary in either direction, it'll turn around and travel the other direction. This determines the direction in which the sausage will travel, disregarding the vertical momentum upon first throwing and falling. The only random element is where the invisible line will start in it's loop.
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
Joined
Jul 4, 2006
Messages
21,469
Location
Houston, Texas!
Whoa! that sure is alot of useful data that I could use, I got give mad propz for this is quite impressive stuff
 

ferroqual

Smash Rookie
Joined
Jul 27, 2007
Messages
5
This is. . .really interesting.
I never knew that marth had a longer grab range than yoshi--good job on finding all of this, even though it was a long time ago.
just. . .wow.
 

CommanderCody08

Smash Apprentice
Joined
Aug 3, 2008
Messages
149
Back when this was made, my mental picture of Mew2King was a mewtwo... oh how things change...
I imagine Mew2King as one of those computer guys you fight in 100 man melee.

Anyways this has to be one of my favorite threads now

+ Ultrabump
 
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