A lot of what you're saying has completely different interpretations which are completely valid. Maybe you should consider changing the way that you present your information.
No. What I'm saying is correct. You don't have to like it but that doesn't make it wrong.
I'm not sure exactly what that word means, but I do get the feeling it has to do with playing very campy/defensively. I would consider that "excessively stalling during a match", which can get a person DQed.
AIM a few weeks ago said:
oovideogamegodoo: i made up a new term yesterday
oovideogamegodoo: i told eggm and cactuar
oovideogamegodoo: when you ledge camp
oovideogamegodoo: its called planking
You aren't going to get DQed for planking unless
scrubs are running the tournament.
He still lost to NinjaLink's Diddy before he was told that there were plans to split the pot.
Because he wasn't planking at all in the match and he got gayed on Delfino. As I said, I do not care about evidence of people losing with Meta Knight when they weren't planking.
My opinions aren't supported by evidence in the way that you seem to demand, but they are supported by logic. For someone like you, I would have thought this to be enough.
They are not supported by sound logic.
That's an opinion. If you're in the majority then it's a majority opinion.
That's like saying Snake is a viable character is an opinion. It's not. It's a fact. If you don't believe facts then you're wrong, end of story.
My appologies. I was in an advanced Math program and that's what I learned in my ninth grade. But you're right, it is technically tenth grade Geometry according to most curriculums.
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It doesn't matter what you call it, you don't learn about proving anything in basic Algebra. You learn about mind numbingly simple stuff.
You also obviously were not in an advanced English program
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Sorry, I forgot that death combos even existed in Melee five months after it's release. But it doesn't matter which low tiers cannot combo to death in Brawl because most high tiers in Brawl cannot combo to death. The low tiers do not need to in order for their to be balance in that aspect.
Most high tiers have SOME basic combos. Metaknight has repeated upairs to up b or dtilt trip to something. Snake doesn't need any though he can ftilt you into something that blows up. ROB can do combos at low dmg with fair, dtilt trip into something, or glidetoss gyro into an attack. Diddy has bananas, I don't think I need to elaborate on that. Falco has CG to spike, which makes him assrape all of the low tiers mercilessly. Dedede can CG a lot of them. Not to mention that all of these characters limit the HELL out of their opponents options by putting in practically no effort. People like Link, Ganondorf, Falcon, Ness, etc. not only cannot limit their opponents options but they can't do basic combos. Well Ganon can with side B on some characters but since he sucks so hardcore it doesn't matter.
Of course, according to Cactuar, combos need not exist to beat your opponent if you're good at landing consecutive hits.
Cactuar said:
In general, in fighting games the entire engine is boiled down to two things:
The Push and Pull: This is where we encounter the term "mind games" most often. It is everything you do to manipulate your opponent, control space on the stage, creating openings to enable you to land either individual blows or combo starters, how you react and pressure shields, etc.
The Punishment: The end result of all push and pull games. Ranging from individual hits to death combos.
In smash, we still have the same basic fighter concept, and are given an additional component:
The Edge: Encompasses all things related to killing your opponent off the sides and bottom of the stage through guarding the edge. This is where we see gimping most often.
For the Smash series, we have seen the balance shift between the push and pull and the punishment.
In 64, there was a heavy reliance on the combo game, making the push and pull less important than being able to consistently death combo the enemy. The only real importance of the push and pull was to make sure you could land one hit before the enemy. (This is a slightly overstated
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In Melee, there was a balance between the push and pull, and the combo game was significantly more balanced with the addition of DI and the reduction of shield stun. There were so many options regarding movement available that the push and pull became equally important as being able to properly execute the punishment.
In Brawl, we see a huge imbalance in the gameplay. The push and pull game has become far more important than the punishment game, as there is such a weak overall combo system. The problem here is that, while they made the push and pull game so much more important, they slowed down the overall game play and removed many of the movement options, and even inserted an unremoveable random variable (tripping) to further gimp movement. Because of this slower pace, the game becomes boring to watch, as we spend more time in the push and pull, then when we manage to initiate the punishment, there is an epic anti-climactic moment because the opponent can't be punished to an extent that would be fair for their mistake. The game is so oriented towards rewarding camping that, competitively, we will likely see projectile characters stand as far away as possible, then shoot as many things as possible until the opponent approaches, at which point they will exchange very little damage, then resume camping. Close range characters have had their options reduced, as players are punished for approaching by running(your only options from run are to dash attack, grab, or jump. Shielding from run puts you at a disadvantage due to the removal of the first frame running shield and the new lagged shield.), and most characters have a disadvantage by approaching from above. Shield grabbing has been upgraded, given the very small amount of shield hit stun from any move, and at the same time ruined because of the inability to combo out of grab, aside from the few characters that now have nearly skill-less chaingrabs.
I will stop at this point, only because the my purpose here is to explain the imbalance of Brawl and why the mechanisms in this game prevent it from being reasonably viable on a competitive level. Sure, they may continue to play the game in tournament and it may even become big, but it doesn't mean it should be. Brawl has ruined all of the work that we, the melee community, put into getting Smash recognized as a fighting game. Brawl is a platformer party game, not a fighting game.
I already agreed that this type of consecutive hit combo, which Cactuar uses, is possible by all characters in Melee AND in Brawl. That video does not help you prove your point at all.
Hahahahaha. This was pretty funny because NOBODY in Brawl is going to combo like that. 4 hit death combo off the side? Nope, not gonna happen.
Yoshi can grab release MK, getting him reasonable percentage or a setup for Usmash depending on percentage. Samus' spacing is not thrown off by Snake's grenades or tilts, making him an even matchup for her (much the same as G&W's relationship to the spacies in Melee).
Yoshi builds damage from grab attacks that are stale and will do little damage. It's also easier to mash out of grabs in this game and that doesn't work on any stage with platforms unless Meta gets grab released between platforms, which isn't going to happen that often.
Samus gets ***** up the *** by Snake. Crawling > zair and stopping boostsmash is a pain. Not to mention he's so **** heavy and Samus SUCKS at killing.
ARE YOU SERIOUS? G&W vs spacies is ANYTHING but even.
You don't have to show me the video, I've seen it and I've seen and played Dire, so I already know what you're talking about.
So then why did you say G&W is never going to do death combos?
Mario could learn not to throw up his shield in that circumstance. He also has fireballs, FLUDD, and his cape that he can use to disrupt Snake's spacing. It's not end-all just because Snake exists.
Actually, it IS end-all because Snake exists. FLUDD is terrible and Snake can react and shield it, which will send him nowhere. Cape comes out too slow and doesn't have enough range. Fireballs are easy to powershield. He gets MASSACRED by Snake. Powershield fireballs to get close and once you get close he can't do ANYTHING about the range advantage.
http://www.youtube.com/watch?v=xW2IYvnjn5A:
I do not believe that he won the set, and I have no idea on his opponent's skill level. I only threw his name out there because there was a little note on Ankoku's list next to Falcon that read something like "**** you RoyR".
That was a TERRIBLE match. Ice Climbers **** Falcon. The Icies in that match didn't CG properly and they didn't desynch properly. Slowly advancing with one Icy doing blizzard and the other one uptilt = ***** Falcon.
http://www.youtube.com/watch?v=-U6iFKZnrTI:
Tudor doesn't have any recent matches so far as I can tell, but he's done a good job in all the matches that I've seen of him, and he's widely regarded on the Samus sub-forum as one of the best Samus users.
I stopped watching after I noticed that the FIRST time the G&W used back air was 46 seconds into the match and he used dash attack a few times before that.
Just because you can't pick up all the characters does not mean that they are all bad. It just means that they are bad in your opinion.
No, I know how to use them. They just suck. I
really dislike bringing up my personal experiences because I prefer arguing with logic and facts but you're not leaving me any choice when you say I don't know how to use characters so.... Things I've done with low tiers that have absolutely no impact on them not sucking big floppy donkey ****
IP = In person
WFC = over wifi with very little or no lag
Ganondorf
WFC - Beat Atomsk's Lucario on Castle Siege in a 2 stock match(it started as an FFA but Bajisci and Orion died with Atomsk at 3 stock high and me at 2 stock 13%, he SDed immediately
WFC - I beat Orion's no laser no CG Falco with Ganondorf
WFC - I beat Eazy's Falcon with Ganondorf(few times)
WFC - I beat Bajisci's Kirby with Ganondorf
Falcon(4/19/2008)
IP - Beat Eazy's DK in a set 2-1 all on FD
IP - Beat Inui in a Falcon ditto color match 2-0
IP - Beat Daryl(sp?) in a Falcon ditto set 2-0
Sonic
IP - JV 2 stocked or last stock very low % Inui's Marth on FD with Sonic
IP - Beat Dave/Izumi's Toon Link last stock ~45% on Delfino Plaza with Sonic in a free round robin tournament
Link
I could list what I did or just tell you
Eazy said:
You make Link at least mid tier
Bajisci said:
Hx0r1337 (2:52:00 AM): no more likn pl0x ^_^
RedAxelRanger (2:55:29 AM): i hate bad characters that are annoying
Hx0r1337 (2:55:37 AM): /cough link
Hx0r1337 (3:05:24 AM): ur link is so annoyng -_-
Hx0r1337 (3:17:45 AM): camp more
RedAxelRanger (3:17:58 AM): hey im link
RedAxelRanger (3:18:01 AM): im allowed to camp
Hx0r1337 (3:26:36 AM): ok no more link
Hx0r1337 (3:26:37 AM): please
Hx0r1337 (3:26:47 AM): ur link is more annoying then marths that only use dancing swords
Hx0r1337 (3:26:52 AM): srsly
Hx0r1337 (3:44:33 AM): much more fun then playing a stupid green *** that throws bombs for 7 minutes
Hx0r1337 (3:45:31 AM): f this
Hx0r1337 (3:45:40 AM): u can stay tl idc
Hx0r1337 (3:45:45 AM): link is more annoying then TL
Hx0r1337 (3:46:07 AM): link zair and bombs + teh spamerer skill = annoying
Hx0r1337 (4:12:52 AM): im beyond bored
Hx0r1337 (4:12:53 AM): of this game
RedAxelRanger (4:13:10 AM): its cuz u told me
RedAxelRanger (4:13:13 AM): to switch off link
Hx0r1337 (4:13:18 AM): lolololol
Hx0r1337 (4:13:26 AM): thats only reason i kept going was cause u switched
Hx0r1337 (4:13:28 AM): i was ready to quit
Hx0r1337 (4:13:29 AM): bak then
Yes said:
Pokemon Trainer
IP - Ivysaur/Charizard beat Atomsk's Sonic on Batlefield
WFC - Beat Orion's no laser Falco
WFC - Beat Yes' Snake(I have the replay saved too
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Ness
Sucks. I used to main him then dropped him cuz he's terrible. He has 3 moves that are good. I'd list stuff for him but it's just waaay too old
Sexy Samus <3<3
OMG hooray she actually has a few combos!
IP - End of a teams match came down to my Samus at 140 vs Inui's Snake at 0 on Lylat. Ended with him at 130ish and me getting uptilted. He was dumb as hell tho and didn't crawl or boostsmash.
WFC - ***** THE BALLS off Bajisci's DK
Yoshi
WFC - Got raaaaaaaaaped massively by Ryoko. This really could go for most of my low tiers but daaaaamn I only got close like 1/30 matches when I hardcore camped when losing.
WFC - Beat Orion's Falco
Mario
WFC - Won slightly more then I lost to Yes' Wolf.
WFC - Beat Atomsk's ROB
WFC - Did decent vs Bajisci's ROB
Boozer
IP - Beat Atomsk's Ike on Pictochat
IP - Beat Atomsk's Ivysaur/Charizard on Castle Siege
IP - Beat Atomsk's Ness on Delfino Plaza
IP - Beat Atomsk's Lucas somewhere
IP - Took Inui's camping Snake to last stock mid-high IIRC playing dumb
WFC - Beat Yes' Wolf numerous times
WFC - JV 3 stocked Yes' Fox once(I have the replay) and beat it numerous times
WFC - Beat Yes' Captain Falcon every match except one where I killed myself twice
WFC - Beat Yes' Snake 90+% of the matches
Jigglypuff
IP - Beat Matra's Metaknight and Eazy's Falco in a 2v1 starting with everyone at last stock 0 or low on Pokemon Stadium in tournament
IP - Beat Snakeee and Shadow in a 2v1 on Delfino Plaza staring with Snakeee at ~20 w/me and Shadow at low and everyone on last stock. Ended with me singing Shadow to sleep and the stage going up when I was at 80 and he was at 40. Yes, this was in tournament
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IP - Beat Atomsk's Dedede and Yes' Snake on a 2v1 on Delfino, can't remember what %s we all started on our last stocks in tournament.
IP - Beat Shadow's Metaknight on Brinstar in tournament
IP - Beat Inui's Marth on Frigate Orpheon in tournament
IP - Came back from last stock 0 when Inui was at 3 stock 100% on Halberd to take the match to last stock high in tournament
IP - Lost on Corneria to Inui's Marth last stock high % because I let go of the wing ledge by accident in tournament.
IP - Beat dmbrandon when it came down to me vs him in teams on Delfino in Jiggs vs Metaknight in tournament
IP - Beat HolyChef's Marth on Delfino in tournament
See, I know how to use those characters. Too bad they SUCK.
Well yeah, no character wants to get hit. But player experience can go a long way in helping you position your character so that you don't get hit. An experienced player would also know how to react (DI, shield, whatever) when hit to avoid being hit again.
No amount of player experience is going to change the fact that
me said:
Low tiers are VERY bad at keeping themselves safe in this game. This is because they have bad pokes, they suck at defending themselves from camping and suck at camping, or a combination of all three. Most of them also happen to suck at killing, but that wouldn't matter that much if they were good at the others.
That's not a factual reason for her sucking, it just shows that she's not quite as good and that there isn't a player we've found yet who can use her potential.
She is a limited character. That's a fact. I have used her extensively in tournaments and done well sometimes. She still isn't good.
That comma was oh-so-important, lol. And I realize that people like BlackWaltz and Atmosk might not be M2K quality, but they are solid players who would give many other players a good challenge. Losing to one of them in R3 could be very likely and unfortunate, and could happen to another respectfully skilled player.
They are both beatable. Sure you(and I'm using the word you here to talk about people in general) can also lose to them but that doesn't make them unwinnable people to fight.
I don't believe that random players have earned the right to a good seed just like I don't believe that good players have earned the right to a good seed. Having it random allows new players a shot every once in a while and also forces these good players to proove themselves time and time again which, if they are good and consistant as we like to believe, should not be a problem for them.
No, having it random is bad for everyone. I already explained this.
me said:
Randomly generating the bracket means three possible horrible things can happen.
1) Crewmates, doubles partners, and people who play each other all the time might end up playing each other early on in the bracket.
2) The best players at the tournament might all be clumped together. Not only is this bad for them but it is also bad for everyone who got sent into the losers bracket
3) Someone might get all the people who would have ended up last if the bracket was seeded and get 3rd because of having a free ticket to winners finals
You know what else sucks when the best players at the tournament get clumped together?
Some good people get knocked into losers and then the bad/decent people get screwed over. This is VERY bad for those people you say are good and haven't proven themselves because now they'll place like garbage.
In your above scenario: they either DI away and out of your combo or DI in and you can re-grab/dtilt/Utilt depending on percentage (but you know their percentage when you grabbed them, so you're not making a decision of which move to use (that has been made already by the percentage), you are making a decision based on DI alone.) If the DI away, they will either second jump sweetspot or try to overB to the stage/ledge. OverB is blocked by tapA followed by dropping off, fairing, and edgehogging. Second jump sweetspot is countered by edgehog to either stand up counter or drop off Bair, followed by an edgehog. You can either have insane reaction speed or guess. In either case, the edgeguard for the gimp KO followed the formula "If this then this, else this".
Falco and Fox can sweetspot the ledge without getting hit when Marth jabs. I'd argue against the rest of it but the fact that you just don't know these simple things means that it's a waste of time.
http://www.youtube.com/watch?v=YTnXA5SRyXM
Yes, he memorized at 13% that he could do this combo to 117% exactly. He memorized every single option for how you could DI and punish. Oh wait, no he DIDN'T do any of that. Memorizing exactly what %'s to do various different combos at with every single possibility of what could happen is a collosal waste of time. I'm not going to memorize to do different things at 0, 1%, 2%, 3%, 4%, so on and so forth to high %. I just have a good general idea of what %s what moves can lead to combos. When comboing space animals with Falco, you have the option to end your combo at 40 with fsmash and if they DI wrong they could die. You could keep your combo going. On stages that transform or move when you hit your opponent you have to be able to react to the movement or the transformation or your combo could end.
I find it more rewarding to earn each hit, similar to how Cactuar would earn each hit in his gameplay. Brawl forces players to earn each hit because there is no set list of actions to run through each time.
Yeah, there being a banana on the other side of your shield and you getting hit in that direction and tripping WHILE YOUR SHIELD IS UP is really making that Diddy player EARN his attacks. Hitting your opponent once and planking for 7 minutes is really difficult to do. Ftilting out of shield with Snake is not at all a good strategy.
Melee has more offensive options while Brawl has more defensive options. I find that because Brawl has a simpler way of moving, you need to read and predict your opponent far more accurately than you ever had to in Melee (especially with the removal of most sex kicks).
Yeah, I think tripping is a pretty simple way of movement myself. I especially like how you can't shield in the initial dash and how turning around in the middle of a dash takes time. That was an amazing inclusion into Brawl. Melee has defensive options that Brawl doesn't have. Wavedashing out of shield. Crouch cancelling(BIG MASSIVE HUGE DEFENSIVE OPTION.) You can predict your opponent and trip into Snake's fsmash and die at 30%. You can hit someone off the stage and trip when you go to edgeguard. You can get footstooled by someone who has no second jump and die at 0. Or you could just eliminate the possibility of any of those things happening by planking for the majority of the match.
I have seen and played in matches against players at a very high skill level. I don't need to be on par with these players to understand how their gameplay works. Just because my ideas are different does not mean that I don't know what I'm talking about.
You don't know what you're talking about. It has nothing to do with your ideas being different, what you're saying is flat out wrong. Melee has more viable characters. Low tiers are bad in Brawl.
That's exactly what Brawl is. You learn how to hit people with consistancy over multiple different encounters. It continues to confuse me that people cannot see the beauty of this game yet.
There is no beauty in camping SLOWLY for the entire match because there is no point in attacking.
Did you watch women's tennis yesterday? Ivanovic, ranked number one in the world, lost to Coin, a player whose first tour event was this tournament, and who is ranked number 188. This player came out of nowhere, had far less experience, and took out a seasoned player in what is now being considered the largest upset in woman's tennis to date.
Wikipedia said:
Coin played at Clemson University, where she was an All-American, All-ACC, and ACC Player of the Year[7]. She also holds numerous Clemson Womens' Tennis record
See this? It proves that she played for longer then a week.
It doesn't matter how little you've been playing a game. Tennis is far more competitive than Melee even. The unexpected can happen. Not that it does often, but it can.
She played for more then a week. Tec0 only got 5th because he played smart. If one week's worth of experience is all it takes to get 5th and beat people who played for months that shows the game is remarkably shallow.
**As I believe I mentioned, I don't consider my points to be necessarily 'factual'. I consider them to be opinions which are supported by logic, and therefore viable. Just don't go saying I'm wrong only because you disagree.
Except they aren't opinions. Characters that have bad pokes and suck at dealing with camping are not good. That is NOT disputable.