So, I was crunching some numbers on Nintendo franchise sales (source: vgchartz.com) and I thought I'd share some observations on how sales data might inform how many reps each franchise will receive. This analysis is entirely hypothetical based on the premise that the more titles a franchise moves, the more reps it should have in Smash Bros. The idea here is that the more games sold, the more consumers are familiar with the cast from the series. More familiarity means more fantasy "who would win in a fight"s, more fan service, more interest to non-core buyers of the Smash series. After all, Smash fans are a pretty invariant group of consumers. They are vary likely to purchase the game, regardless of roster. To be clear, I'm neither arguing that this is the metric Sakurai should use, nor claiming that this is the metric he does use. Merely, IF sales are considered, this is how they would/shoukd inform the decision.
Throughout the following I will use the measure of "representativeness" which is (millions of games sold before of slightly after smash bros release) / (number of reps). Basically "representativeness" means each rep carries how many millions of copies of thier franchise, representing it in Smash. You can't compare representativeness in absolute numbers from Smash to Smash because more games have been sold total. I consider all games sold in the franchise, not just the recent ones, assuming that even 20 year-old hits still inform general awareness of a game property.
That said, what I noticed:
- Currently, with 5 confirmed reps, the Pokemon and Mario franchises (Bros, Kart, Party, etc) are still the most underrepresented.
Pokemon: 230 million sales total, 94 million since 2005. Every confirmed SSB4 Pokemon rep stands for 115 million sales
Mario: 500 million sales in total and 247 million since 2005, every confirmed SSB4 Mario rep stands for 100 million sales.
In Brawl, every Mario rep stood for 80 million in sales, and every Pokemon for 48 million. Even if Pokemon gets the 2 expected (Trainer and Puff), it will still be grossly underrepresented (compared to sales: 1 pokemon for 57 million in sales). The same goes for the 2 expected mario vets. Mario will still pull 77 million per rep. I wouldn't be surprised if we don't see more than 2 additional reps from each of these series.
- Donkey Kong looks poised for a third slot.
From 2005-2009 DK only moved 2.93 million copies. From 2010 to now it has moved 10.05 million. Already the fourth most underrepresented franchise at 32 million copies / rep, a third DK rep seems all-but-inevitable. DK is behind WiiFit (which moved 44 million copies). It's unlikely WiiFit would get another rep.
- Animal Crossing has a huge market share for its single rep
Animal Crossing has moved 26 million total and 23 million since 2005. Only, DK, Mario, Kirby, Pokemon, Zelda, and Wii Fit have moved more. Indeed, Animal Crossing, with one rep, has sold more copies than Metroid and Fire Emblem combined, yet both Metroid and FE have 2 reps a piece. (Counting ZSS as a separate rep)
- Starfox may only have 2-3 reps.
Starfox has only moved 11.27 million copies total and only 2.39 since 2005. Even with just one confirmed rep, that's 11 million per rep (the lowest of the 3+ rep franchises). Of course, in Brawl every rep backed only 3.5 million copies sold.
- F-Zero hasn't had a new game out in the 2005 - Now era
- Kid Icarus is already over-represented
Not to dishearten Palutena supporters but the KI franchise has only moved 2.88 million copies total. With 2 reps, KI would hold 1.4 million copies per rep. Compare to Fire Emblem's likely 2 reps at 3.5 million a piece.
- Mother/Earthbound is in a world of its own
With 1.67 million in total sales, it's hard to justify even two reps.
Those are all the interesting bits I've observed for now. Lemme know what ya'll think.