Hello again, I am back to reveal to you more information about Super Smash Brothers for Wii U and 3DS. I will explain to you the changes made to some of the veteran characters who have not been shown yet officially.
The first character I have to talk about is Yoshi, he is returning to the fight by himself again, but he has received a few tweaks that help him to do better this time. His Egg Throw move has been altered slightly, as the eggs now continue flying until they hit something, rather than popping at set distances in the air, the aiming also seems to have been changed, as I have seen him throwing eggs backwards. Yoshi's Egg Roll ability is mostly the same as before, but it won't leave him in the helpless state when used in the air. His Egg Lay and Yoshi Bomb moves still function the same as before, though if he uses Egg Throw near an opponent who has been trapped in an egg, he will toss that egg instead, from what I have seen, the movement of the thrown egg varies by the weight and damage percentage of the opponent. One of the aesthetic changes to Yoshi is that the eggs he uses for his moves now match the color of the Yoshi chosen.
Ganondorf is the character with the most changes, many of his regular attacks now use his sword, though he still kicks for some of his attacks. His new normal special is the Dead Man's Volley, it controls similarly to Din's Fire, but it can only be charged while Ganondorf still holds it. The attack can also be reflected back, not only by reflectors, but stronger attacks as well, this can lead to the attack flying back and forth for a while. His up special now has more range and control, and is faster than previously, it is almost like a great leap. His side special has slightly more range in the air, and his down special now makes a small quake when it hits the ground from the air.
Next is Diddy Kong, I didn't notice many changes at first, his specials all seem to work just as they did before and most of his regular attacks are the same. I only noticed a new tail attack that seemed to be his forward tilt.
Falco had a very unique change, his side special and up special have been combined somewhat, his recovery is now the Falco Phantasm, but it can be angled in any direction and has a few properties of his previous recovery. Falco's new side special is a powerful grenade, he can only throw one at a time. Even if the explosion does not hit an opponent, the flash from it will cause anyone close enough to flinch. His blaster has the same properties as before, but he can now use two blasters for a faster fire rate at the cost of power.
The Ice Climbers return with the same moveset, but there was one big change regarding the solo Popo, when he uses Belay he throws a grapple that has a slightly shorter distance than if he had thrown Nana instead.
One of the more minor changes I noticed is that Captain Falcon's punch is a bit faster than before, I'm not sure if it's any less powerful because of this though.
Characters with no notable changes include: Lucario, Ike, Ness, Mr. Game & Watch.
Characters that were absent: Wolf, Wario, Meta Knight, Pokemon Trainer, Jigglypuff, Lucas, R.O.B. (Please note that none of these characters have been cut that I know of, I remember Sakurai mentioning that they were still being worked on.)
Lastly, Snake does return, and his moveset looks unchanged for the most part. I did not see much of him, but I noted that all of his specials are the same as before, though I think I saw him take out as many as three grenades at a time now, but I may have miscounted during the action. He also seems to throw the grenades differently this time, but that is just what I noticed about the animation.
I will once again return with more information when I can, it has been risky to do this lately as someone else here has leaked images of Lady Palutena, Sakurai was very upset about this and we have been given more restrictions until he finds the person responsible.