MaximTomato
Smash Cadet
- Joined
- Oct 28, 2014
- Messages
- 31
- 3DS FC
- 1118-0313-9599
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It kinda sucks cause right now all I have is the N64 version on my Wii Virtual Console, but I think his fight mechanics are basically the same in all the games or at least I play the same way haha. It's really pretty simple you just have to be able to adapt to the fight and use Kirby's attacks to help move him around the map!@ Bacon1086 , sounds cool I'm curious as to what you'll do with it. Show us what you got!
Thanks for taking the time to join in on the discussions - especially since you had to make an account to do so. It's always nice to hear other people's thoughts so that we can all learn from each other. I too feel that Kirby's Stone is overlooked, but I won't go so far as to say it's the 'most overlooked' move he has, since all his moves still have a lot of potential use considering how new the game still is.So I made an account just because I really felt I had to give you all my information about Kirby, and hopefully make us all better.
I may be totally crazy, but everything I read says that [Stone] is so so bad and lists it's negatives, but I really think it's key to making Kirby a much much more powerful character to play with.
Thank you for the feedback. These, along with others, will be collectively included with the next update. Specifically I have to double-check all values alongside the data being provided by Thinkaman, et al.Some of the damage values in the guide needs to be corrected.
(Dont have time 2 shorten quote xD) You forgot using it grounded to knock opponents very horizantal, and using it as an edgeguard....also you should mention more on customsThanks for taking the time to join in on the discussions - especially since you had to make an account to do so. It's always nice to hear other people's thoughts so that we can all learn from each other. I too feel that Kirby's Stone is overlooked, but I won't go so far as to say it's the 'most overlooked' move he has, since all his moves still have a lot of potential use considering how new the game still is.
Maybe I can share some ideas why the Stone may not get a lot of rave reviews from the 'tournament players'.
Being up high against a single opponent is not an especially advantageous position to be in (especially in this version of Smash). Starting up the Stone takes a good deal of time, and in a tournament setting the skilled opponent will be on the lookout for even quick moves in order to punish them. Add to the transformation time an additional amount of time it takes for Kirby to drop down to wherever the opponent is on the vertical scale and we now have a good amount of time for the opponent to successfully defend against the Stone.
Cancelling the Stone early is nice, but that can only be done if it hits. Considering how easily the Stone can be evaded this means that you may not even have the option to cancel it as early as you'd like. Reverting out of Stone form takes Kirby a good amount of time as well, easily enough for someone nearby to get a strong punish (a charged Smash Attack if near the Stone, a dashing Up-Smash if far, or at least a Grab or Aerial Attack if farther away).
Now that we have seen the 'risk' we can look at the 'reward' for successfully landing a Stone. The Stone itself does 18% damage, which is decent enough for a single attack. It's real reward comes more from the fact that it can potentially KO like a Smash Attack. This actually shows how little-used the Stone is suppose to be in this regard: attacks that can KO
Now, this is not to say that the Stone doesn't have additional uses and 'rewards'. This is where the potential to using Stone starts to creep in. Using Stone for it's powerful and dominating downward decent to net KOs is the most obvious use, but it has additional properties: trajectory and velocity change, impressive Shield Damage, a 'ground pound', and a unique form of Super Armor. Weaving these options into one's gameplay is where the potential to Stone will begin to be seen. Unfortunately, talking about any one of those potentialities could take a whole post all to itself... and this post is already much, much longer than I had intended.
Again, thanks for joining in on the discussion, I hope we can continue to learn from each other and help others learn as well!
Thanks for taking the time to join in on the discussions - especially since you had to make an account to do so. It's always nice to hear other people's thoughts so that we can all learn from each other. I too feel that Kirby's Stone is overlooked, but I won't go so far as to say it's the 'most overlooked' move he has, since all his moves still have a lot of potential use considering how new the game still is.
Maybe I can share some ideas why the Stone may not get a lot of rave reviews from the 'tournament players'.
Being up high against a single opponent is not an especially advantageous position to be in (especially in this version of Smash). Starting up the Stone takes a good deal of time, and in a tournament setting the skilled opponent will be on the lookout for even quick moves in order to punish them. Add to the transformation time an additional amount of time it takes for Kirby to drop down to wherever the opponent is on the vertical scale and we now have a good amount of time for the opponent to successfully defend against the Stone.
Cancelling the Stone early is nice, but that can only be done if it hits. Considering how easily the Stone can be evaded this means that you may not even have the option to cancel it as early as you'd like. Reverting out of Stone form takes Kirby a good amount of time as well, easily enough for someone nearby to get a strong punish (a charged Smash Attack if near the Stone, a dashing Up-Smash if far, or at least a Grab or Aerial Attack if farther away).
Now that we have seen the 'risk' we can look at the 'reward' for successfully landing a Stone. The Stone itself does 18% damage, which is decent enough for a sin
Thanks for taking the time to join in on the discussions - especially since you had to make an account to do so. It's always nice to hear other people's thoughts so that we can all learn from each other. I too feel that Kirby's Stone is overlooked, but I won't go so far as to say it's the 'most overlooked' move he has, since all his moves still have a lot of potential use considering how new the game still is.
Maybe I can share some ideas why the Stone may not get a lot of rave reviews from the 'tournament players'.
Being up high against a single opponent is not an especially advantageous position to be in (especially in this version of Smash). Starting up the Stone takes a good deal of time, and in a tournament setting the skilled opponent will be on the lookout for even quick moves in order to punish them. Add to the transformation time an additional amount of time it takes for Kirby to drop down to wherever the opponent is on the vertical scale and we now have a good amount of time for the opponent to successfully defend against the Stone.
Cancelling the Stone early is nice, but that can only be done if it hits. Considering how easily the Stone can be evaded this means that you may not even have the option to cancel it as early as you'd like. Reverting out of Stone form takes Kirby a good amount of time as well, easily enough for someone nearby to get a strong punish (a charged Smash Attack if near the Stone, a dashing Up-Smash if far, or at least a Grab or Aerial Attack if farther away).
Now that we have seen the 'risk' we can look at the 'reward' for successfully landing a Stone. The Stone itself does 18% damage, which is decent enough for a single attack. It's real reward comes more from the fact that it can potentially KO like a Smash Attack. This actually shows how little-used the Stone is suppose to be in this regard: attacks that can KO
Now, this is not to say that the Stone doesn't have additional uses and 'rewards'. This is where the potential to using Stone starts to creep in. Using Stone for it's powerful and dominating downward decent to net KOs is the most obvious use, but it has additional properties: trajectory and velocity change, impressive Shield Damage, a 'ground pound', and a unique form of Super Armor. Weaving these options into one's gameplay is where the potential to Stone will begin to be seen. Unfortunately, talking about any one of those potentialities could take a whole post all to itself... and this post is already much, much longer than I had intended.
Again, thanks for joining in on the discussion, I hope we can continue to learn from each other and help others learn as well!
Thanks for taking the time to join in on the discussions - especially since you had to make an account to do so. It's always nice to hear other people's thoughts so that we can all learn from each other. I too feel that Kirby's Stone is overlooked, but I won't go so far as to say it's the 'most overlooked' move he has, since all his moves still have a lot of potential use considering how new the game still is.
Maybe I can share some ideas why the Stone may not get a lot of rave reviews from the 'tournament players'.
Being up high against a single opponent is not an especially advantageous position to be in (especially in this version of Smash). Starting up the Stone takes a good deal of time, and in a tournament setting the skilled opponent will be on the lookout for even quick moves in order to punish them. Add to the transformation time an additional amount of time it takes for Kirby to drop down to wherever the opponent is on the vertical scale and we now have a good amount of time for the opponent to successfully defend against the Stone.
Cancelling the Stone early is nice, but that can only be done if it hits. Considering how easily the Stone can be evaded this means that you may not even have the option to cancel it as early as you'd like. Reverting out of Stone form takes Kirby a good amount of time as well, easily enough for someone nearby to get a strong punish (a charged Smash Attack if near the Stone, a dashing Up-Smash if far, or at least a Grab or Aerial Attack if farther away).
Now that we have seen the 'risk' we can look at the 'reward' for successfully landing a Stone. The Stone itself does 18% damage, which is decent enough for a single attack. It's real reward comes more from the fact that it can potentially KO like a Smash Attack.
gle attack. It's real reward comes more from the fact that it can potentially KO like a Smash Attack.
Now, this is not to say that the Stone doesn't have additional uses and 'rewards'. This is where the potential to using Stone starts to creep in. Using Stone for it's powerful and dominating downward decent to net KOs is the most obvious use, but it has additional properties: trajectory and velocity change, impressive Shield Damage, a 'ground pound', and a unique form of Super Armor. Weaving these options into one's gameplay is where the potential to Stone will begin to be seen. Unfortunately, talking about any one of those potentialities could take a whole post all to itself... and this post is already much, much longer than I had intended.
Again, thanks for joining in on the discussion, I hope we can continue to learn from each other and help others learn as well!
The grounded hit was mentioned here:You forgot using it grounded to knock opponents very horizantal, and using it as an edgeguard....also you should mention more on customs
Though I apologize for not being completely exhaustive in my post. Perhaps you'd like to elucidate on the points you've provided?...but it has additional properties: trajectory and velocity change, impressive Shield Damage, a 'ground pound', and a unique form of Super Armor.
Ok so we wanna speak in 3rd person now greatThe grounded hit was mentioned here:
Though I apologize for not being completely exhaustive in my post. Perhaps you'd like to elucidate on the points you've provided?
Thanks for taking the time to join in on the discussions - especially since you had to make an account to do so. It's always nice to hear other people's thoughts so that we can all learn from each other. I too feel that Kirby's Stone is overlooked, but I won't go so far as to say it's the 'most overlooked' move he has, since all his moves still have a lot of potential use considering how new the game still is.
Maybe I can share some ideas why the Stone may not get a lot of rave reviews from the 'tournament players'.
Being up high against a single opponent is not an especially advantageous position to be in (especially in this version of Smash). Starting up the Stone takes a good deal of time, and in a tournament setting the skilled opponent will be on the lookout for even quick moves in order to punish them. Add to the transformation time an additional amount of time it takes for Kirby to drop down to wherever the opponent is on the vertical scale and we now have a good amount of time for the opponent to successfully defend against the Stone.
Cancelling the Stone early is nice, but that can only be done if it hits. Considering how easily the Stone can be evaded this means that you may not even have the option to cancel it as early as you'd like. Reverting out of Stone form takes Kirby a good amount of time as well, easily enough for someone nearby to get a strong punish (a charged Smash Attack if near the Stone, a dashing Up-Smash if far, or at least a Grab or Aerial Attack if farther away).
Now that we have seen the 'risk' we can look at the 'reward' for successfully landing a Stone. The Stone itself does 18% damage, which is decent enough for a single attack. It's real reward comes more from the fact that it can potentially KO like a Smash Attack. This actually shows how little-used the Stone is suppose to be in this regard: attacks that can KO will only be useful when the opponent is at a high enough damage (generally around 100%), which is not very often. Additionally, the Stone only KO's if the opponent is directly below Kirby after he begins to plummet, and, more accurately, when he is also unlikely to defend against it successfully (e.g. jumping up for a slow Aerial Attack, or standing in place holding an attack like charged Up-Smash). This tells us that using Stone as a KO option should be somewhat rare.
Now, this is not to say that the Stone doesn't have additional uses and 'rewards'. This is where the potential to using Stone starts to creep in. Using Stone for it's powerful and dominating downward decent to net KOs is the most obvious use, but it has additional properties: trajectory and velocity change, impressive Shield Damage, a 'ground pound', and a unique form of Super Armor. Weaving these options into one's gameplay is where the potential to Stone will begin to be seen. Unfortunately, talking about any one of those potentialities could take a whole post all to itself... and this post is already much, much longer than I had intended.
Again, thanks for joining in on the discussion, I hope we can continue to learn from each other and help others learn as well!
Thanks for taking the time to join in on the discussions - especially since you had to make an account to do so. It's always nice to hear other people's thoughts so that we can all learn from each other. I too feel that Kirby's Stone is overlooked, but I won't go so far as to say it's the 'most overlooked' move he has, since all his moves still have a lot of potential use considering how new the game still is.
Maybe I can share some ideas why the Stone may not get a lot of rave reviews from the 'tournament players'.
Being up high against a single opponent is not an especially advantageous position to be in (especially in this version of Smash). Starting up the Stone takes a good deal of time, and in a tournament setting the skilled opponent will be on the lookout for even quick moves in order to punish them. Add to the transformation time an additional amount of time it takes for Kirby to drop down to wherever the opponent is on the vertical scale and we now have a good amount of time for the opponent to successfully defend against the Stone.
Cancelling the Stone early is nice, but that can only be done if it hits. Considering how easily the Stone can be evaded this means that you may not even have the option to cancel it as early as you'd like. Reverting out of Stone form takes Kirby a good amount of time as well, easily enough for someone nearby to get a strong punish (a charged Smash Attack if near the Stone, a dashing Up-Smash if far, or at least a Grab or Aerial Attack if farther away).
Now that we have seen the 'risk' we can look at the 'reward' for successfully landing a Stone. The Stone itself does 18% damage, which is decent enough for a single attack. It's real reward comes more from the fact that it can potentially KO like a Smash Attack. This actually shows how little-used the Stone is suppose to be in this regard: attacks that can KO will only be useful when the opponent is at a high enough damage (generally around 100%), which is not very often. Additionally, the Stone only KO's if the opponent is directly below Kirby after he begins to plummet, and, more accurately, when he is also unlikely to defend against it successfully (e.g. jumping up for a slow Aerial Attack, or standing in place holding an attack like charged Up-Smash). This tells us that using Stone as a KO option should be somewhat rare.
Now, this is not to say that the Stone doesn't have additional uses and 'rewards'. This is where the potential to using Stone starts to creep in. Using Stone for it's powerful and dominating downward decent to net KOs is the most obvious use, but it has additional properties: trajectory and velocity change, impressive Shield Damage, a 'ground pound', and a unique form of Super Armor. Weaving these options into one's gameplay is where the potential to Stone will begin to be seen. Unfortunately, talking about any one of those potentialities could take a whole post all to itself... and this post is already much, much longer than I had intended.
Again, thanks for joining in on the discussion, I hope we can continue to learn from each other and help others learn as well!
Thanks, that's really cool. Uncovering all the data in this game takes a lot of people and lots of work, so thanks for the work!Smash Kirby's weight is ~66, and Shield Kirby's Weight is ~110.
No problem, I'm glad to contribute to the Kirby boards.Thanks, that's really cool. Uncovering all the data in this game takes a lot of people and lots of work, so thanks for the work!
My thoughts are:Oh, by the way, what are your thoughts on the Corner Pivot Slide?
That would explain why everything except for Kirby's jab get the slide, but it doesn't explain why Diddy gets it and his DTilt slides. If it's really a returning tech from Brawl like you say, then you're probably right. I don't know how they wouldn't know.Yeah, it looked like my response got duplicated. I don't think pointing it out is unrelated because it directly relates to posts within this topic. XD
My edit has fixed it though, so thanks for letting me know.
My thoughts are:
I haven't really had the time to fully explore it.
I talked to someone about it yesterday and it sounds like it's the exact same technique (by a different name) that I'm familiar with in Brawl. If it is, then it's very useful for Kirby - perhaps even more now that mobility is less trip-ridden and 'skidding' is becoming more of a thing.
On a Meta Knight-related note:
I'm sad to see that Meta Knight's D-tilt, F-tilt, and D-smash did not slide with the above technique like they used to in Brawl. His U-tilt still slides... which indicates to me that the developers probably knew about this technique and were 'balancing' it by allowing some moves to slide and preventing others from sliding.
Oh, really? My bad. XD In that case this is even better for Kirby.Kirbys jab does get the slide though? I've practiced it myself a bit, when the original "sliding dsmash" thread came out, and jab/dtilt were the most useful parts.
And thanks for the monado weights, I tried doing that myself but got annoyed. I already knew smash was "lighter than jigglypuff" and shield was "still light enough to die easily, especially since you're the slowest in the game" so I just left it at that lol.
jump/speed/buster kirbys are the best!
There are a number of things for me to add. For instance, I have a lot of pictures edited that need to be uploaded and then added into the guide. One place I could use help would be to get high-quality, nicely edited pictures of all of Kirby's moves. Scratch that, just get me a capture device and I'll do all the editing myself (yeah, I'm a glutton for punishment).It definitely looks nicer, I'm wondering what else you have to add? I can try to help if you want, though I dunno what I could do.
@lightdasher was kind of enough to make a list of moves Kirby can duck under. Here is the link.One thing that I'm curious is the number of projectiles that Kirby can duck under. Is there a particular list anybody can direct me to? I know fox and falco's lasers can be avoided and I think shieks needles and the uncharged paralyzer can as well but I want to make sure.
Awesome. Thanks. And If i'm reading this correctly, its saying that he can duck under the Luma shot? That's awesome.@lightdasher was kind of enough to make a list of moves Kirby can duck under.
I think all Kirby players feel the same way at times. There are some match-ups that are tolerable, but there are some that can be quite a challenge.Really great guide, also really liked the the one you made for Brawl.
I've mained Kirby since I started playing Smash 7 or so years ago, but I'm having trouble sticking with him for this iteration. I'm not sure why, I just feel like I have a lot of trouble playing against the rest of the cast.
I'm going to try to stick with Kirby for now, but I'll probably pick up a secondary to cover his bad matchups, though to me that seems to be practically well, everyone, though I may just be exaggerating I did read the matchup thread and it seems like Kirby has a near even matchup to every character you pit him against so far?I think all Kirby players feel the same way at times. There are some match-ups that are tolerable, but there are some that can be quite a challenge.
Well, to me 40:60 isn't really a near-even match-up (it especially feels different saying 40:60 in SSB4 right now than it did in Brawl). It might be the pacing in the game, considering so many matches are 2-stocks now-a-days.I did read the matchup thread and it seems like Kirby has a near even matchup to every character you pit him against so far?
...Don't really use his normal attacks or specials much in general.
So Kirby's main flaw is being outranged by most of the cast? That seems to be my issue at least.Well, to me 40:60 isn't really a near-even match-up (it especially feels different saying 40:60 in SSB4 right now than it did in Brawl). It might be the pacing in the game, considering so many matches are 2-stocks now-a-days.
Kirby's Specials are situational and not using them much in general is to be expected. Grabbing still seems to be a decent option at this point in the meta, even with a good read, since Kirby's advancing options are limited. His 'normals' are still pretty good, it's just that with the short range it seems like he doesn't get as many opportunities to use them as he should. I know I've been tippered by a Marth just throwing out a F-smash because I poked with D-tilt, which illustrates a fundamental obstacle for Kirby's game.
From Brawl when someone said 40:60, that was a pretty bad match-up. In the SSB4 match-up thread 40:60 is listed as a 'slight disadvantage' which doesn't sound nearly as skewed as I'm used to it sounding. That's about it.Why do you feel like 40:60 means Kirby is at a distinct disadvantage in this game?
Ha ha, thanks for pointing that out. Fix'd.Captain Falcon moved and/or deleted himself from existence. May wanna fix that, lol.
Welcome to the Kirby boards! I hope that you learn a lot here and feel like a part of the community!Hello all, I'm a newcomer to the competitive scene but I hope I can join the Kirby club. I have been reading up on many of the Kirby discussions that many of you participate in. I really want to thank you all for the helpful information so that I may become the best Kirby player I can. I plan to contribute to further discussions on the numerous Kirby threads in the future. Again thank you for the time and effort you put into these threads, it really makes a difference.
Hi and welcome. You'll find the Kirby boards a friendly place, so if you have any questions feel free to post them. (I'd suggest the Q&A thread).Hello all, I'm a newcomer to the competitive scene but I hope I can join the Kirby club.