Zenip19
Smash Rookie
Really, I could've sworn i saw a link in FG roll after a trip (that is a tech right???), i must be trippin. But if that is true, then d-tilt(trip) to hammer is legit.You... can't tech trips.
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Really, I could've sworn i saw a link in FG roll after a trip (that is a tech right???), i must be trippin. But if that is true, then d-tilt(trip) to hammer is legit.You... can't tech trips.
Although I found it works with the default hammer on most characters, since tournaments don't allow customs this is pretty good.I tested it with Hammer Bash, and D-Tilt (Trip) > Hammer Bash is a true combo on everyone. However, the timings and spacings vary, as characters with higher traction go further away on trip.
no you can tech trips noob can't believe you didn't know thatBut... you still can't tech trips. Right guys? My whole life isn't a lie, right?
Well it works if your opponent doesn't throw a get-up attack in your face. It not really reliable I would say. Inhale has way too much start-up to set up in any really good way. It feels like you just have to bait your enemy into it... I'm just glad that I have Jumping Inhale as it is so much easier to land.Hmm that is a good question. Does Dtilt (trip) into Inhale work?
I think I have done this like once against a good player without really thinking about it, but I will try to keep this in mind next time I play. Also, it works with Jumping Inhale just as well as the default as the start of the attacks are kinda the same.Thanks for the information. I really didn't know and never try it myself.
Yeah I guess that's true. I guess d-air would work well as the opponent will often shield fearing a quick smash attack.I don't think anything is guaranteed into inhale. Maybe jumping inhale? But I'm not sure. Dair->Inhale can work, Uptilt or Dtilt to Inhale can work, but that's only if your opponent doesn't see it coming, and reacts in a suboptimal way.
Since Inhale is a command grab that can be used in the air, I like to use it as a good mix up. If you can condition your opponent to shield when you approach from the air, you can use it to get free damage. Just a shame it doesn't follow up into anything, hell I don't even think it has good setups.I don't go for D-air to Inhale for the most part. Since D-air is such a good combo starter it's usually a better idea to take advatage of the D-air than to go for a not-so-guaraneteed Inhale.
There really aren't any combos into Inhale. It seems to best be used when expecting the opponent to go defensive (Shield, Dodge) where they won't have an active attack hitting you while you start up the Inhale. You can do things like U-tilt or D-air and go for an Inhale, but since it's not a real combo you're still just hoping they Air Dodge into it or whatever.
True, sometimes I get it, sometimes I don't,Since Inhale is a command grab that can be used in the air, I like to use it as a good mix up. If you can condition your opponent to shield when you approach from the air, you can use it to get free damage. Just a shame it doesn't follow up into anything, hell I don't even think it has good setups.
The flipping is generally coined as a tumbling animation.But generally I use Kirbys Up tilt for combos until the opponent does like..... once they are at a high enough percent they enter this sort of animation where they flip after a certain percent(Hitstun?)
Is it true that Kirbys foot is intangible during his Utilt and Usmash and that he has some invincibility on his Dsmash?
I don't know where can I can find the hitbox data of characters though ;(The flipping is generally coined as a tumbling animation.
And as far as the Utilt and Usmash, they are lasting hitboxes, so they are likely to cancel out the attack instead of actually being intangible, but I could be wrong.
Same here man. ;( If I found out I'll let you know.I don't know where can I can find the hitbox data of characters though ;(
I don't know where can I can find the hitbox data of characters though ;(
http://smashboards.com/threads/comp...-every-character-now-with-ko-percents.383550/Same here man. ;( If I found out I'll let you know.
k, thanksOnly works on few characters like King Dedede.
dang I was hoping it wasntNot as much as Fthrow does.
yoshi mains tend to take to the air....i found a way to counter this by using my up b when the opprotunity arises which it does alot lolI'm salty about Yoshi being superior in just about every way. Somebody even told me "Use Yoshi instead" >_>
Nobody ever explained this.Really, I could've sworn i saw a link in FG roll after a trip (that is a tech right???), i must be trippin. But if that is true, then d-tilt(trip) to hammer is legit.
I KNEW IT, that's why his Usmash is just so awesome, powerful, fast decent ranged and with invincibility frames, same with Utilt man is this cool.It might be worth mentioning we have partial invincibility on:
Utilt
Usmash
Dsmash
http://pastebin.com/PzTjdtx8
No wonder why Utilt always seems to work no matter what we hit
I thought this was known but I guess it's just because I've been looking at that pastebin. It's definitely something that should be added in here if it isn't already though.It might be worth mentioning we have partial invincibility on:
Utilt
Usmash
Dsmash
http://pastebin.com/PzTjdtx8
No wonder why Utilt always seems to work no matter what we hit