Random things with Squirtle!
Squirtle is my favorite Pokémon out of the three, so I have some things I want to share.
Ledge :
Squirtle has many interesting options when he's on the ledge. I'll try to cover as much as I can. Many of them are stage-specific.
General :
- The final hit of UpB (waterfall) has a huge hitbox. If go far enough from the ledge and UpB so you grab the ledge after the final hit, it'll create a hitbox on the stage (similar to Marth's UpB iirc) so it can help if the opponent isn't careful. Or you can simply UpB and press down so you don't grab the ledge and direcly attack your opponent when is onstage (from the ledge, or when you recover). But it won't work if he's careful.
- U-air is really really fast, so if you press away from the ledge and immediatly U-air the U-air will be invincible and it'll cover you from an overagressive opponent. I often do this because U-air is so fast that even if you don't hit with the U-air, you'll not be in a bad position.
- Ledgedrop + U-air + DJ + U-air + F-air. Don't move horizontally, the F-air will make you land on the stage. Useful if you have the RCO lag.
- Ledgedrop + U-air + DJ + N-air. Quite similar. N-air is really fast so you can use it to recover. This option isn't among the best, but it can be useful because if you always go back to the stage with the same method, you'll get destroyed. D:
- Ledgehop + airdodge / ledgedrop + U-air + DJ + Airdodge. A classic. Be careful about your RCO lag.
- Ledgehop + any aerial (+ airdodge). Pretty self-explanatory.
- Ledgedrop + neutralB. Watergun has a somewhat great range (at least for Squirtle) and can surprise since it's a multi-hit.
- Ledgehop + sideB. It'll surprise your opponent, but don't use it twice!
- Ledgedrop + U-air + DJ + wavebounced Watergun + airdodge + buffer something (shield/jab/grab/spotdodge/etc)
Stage-specific :
Yoshi's Island : Brawl
-> Ledgedrop + DJ + F-air. The Squirtleslide! You'll need some practice to do it consistently. If you use well your iFrames, you'll be invincible for the first half of the slide.
-> Wall-cling (don't wall jump) + DJ + Bair. A shorter version of the Squirtleslide.
Smashville
-> Ledgejump + platform cancel etc... Really difficult with Squirtle, so be careful.
Pokémon Stadium 1
-> Ledgedrop + DJ. Don't move horizontally. If done correctly your DJ will be cancelled and you'll have another DJ. You can do this and use an U-air immediatly after cancelling your DJ, then cancel your DJ again, U-air, etc... Also work on Lylat Cruise and Frigate Orpheon (different timings).
BattleField
My favorite stage when it comes to Squirtle ledge options!
-> Ledgehop + SideB. When done correctly, you'll land on the platform of BF! For instance, when you're hanging on the left edge, press left (softly) then
immediatly jump + right (and keep pressing right) and B. If you use well your iFrames, you'll be invincible during the startup, then you'll be on the platform (so you won't be grabbed/footstooled). A very solid option overall.
-> Ledgedrop + UpB. When done correctly, you'll land on the platform. It has a
huge hitbox and will hit your opponent
very often and is somewhat safe because you won't have many frames of lag since you land on the platform. Can be quite useful imo.
-> Ledgehop + U-air + any aerial/airdodge. You can land on the platform as well. Don't use the C-stick if you want to D-air. Press down (just a bit) and A. The first hit of D-air will connect if the opponent is just below you.
-> Ledgedrop + U-air + walljump + b-reversal + airdodge + buffer something.
One of my personal favorites. ^_^
You can also trick your opponent by simply using the uncharged watergun.
-> Ledgedrop + U-air + walljump + sideB. A bit more surprising than without the walljump, but still, don't use this often!
-> Ledgedrop + walljump + B-air + ledgegrab/B-air. The second B-air will help you to land on the stage so it can surprise your opponent.
There are plenty of other options! For instance, you can charge your watergun to three-quarters so when you do the b-reversal thing (with or without the ledgejump), you can do an aerial! Just be creative! ^_^
I'll edit this post tomorrow with other tricks/tips.
Mobility :
On BF, you can autocancel your FH Double U-air below a platform (so you land on it) by buffering the U-air out of your jump (same method as I posted on Charizard's thread). At low % and/or fatigued, this + U-tilt + U-tilt/U-air etc... is really good.
When in the air, as you know, you can cancel the charge part of the watergun with an airdodge. What I like to do when above a platform is to buffer a shield platform drop-through right after the airdodge.
Or, when grounded, you can immediatly shield platform drop-through.
Between this and the B-reversals, it'll increase your mobility.
Hold A and do an hydrojab. Hydropivotwalk ftw!
If you're on YI and jump towards the edge of the stage (to land on the slope) then crawl backwards (crawl dash) you'll get a pretty good slide.
Combos :
Note:
Bair1 = You hit with Squirtle's Tail
Bair2 = You hit with Squirtle's Head
Fair/Nair1 = Sweetspot
Fair/Nair2 = Sourspot
The % are very approximative lol. Try the combos by yourself! Most of them are true, but you'll see which ones aren't if you try them. All of them usually work.
It's like : low% = 0-15%
Low-mid% = 15-40%
Mid% = 40-60%
On MK, training mode.
Obviously, the combos will be even better with a fatigued Squirtle.
You have to hit right before landing.
Due to its lingering hitbox, dash attack works better than dashgrab and is safer.
If it's possible, always grab instead of doing a jab/f-tilt. You can ground release to Jab anyway.
Nair1/Fair1 + Grab (low%). Fair + U-throw is my favorite combo, dealing 24% and setting up a juggle.
Nair2/Fair2 + Grab (mid%)
Bair1 + Turnaround Grab (low-mid%)
Bair1 + Turnaround F-tilt up (mid%)
Bair1 + Turnaround Jab (mid%)
Bair1 + Turnaround Dashgrab (mid%)
Bair1 + Turnaround Dash attack (mid%)
Bair2 + Grab (low%)
Bair2 + Jab (mid%)
Bair2 + F-tilt up (mid%)
Bair2 + Dashgrab (mid%)
Bair2 + Dash attack (mid%)
F-tilt + Jab (low%)
F-tilt + Grab (low%)
F-tilt + Dash attack (mid%)
F-tilt + Dashgrab (mid%)
F-tilt + Hydroplanned U-Smash (high%)
The U-Tilt and U-air combos are not really difficult to find so it's not useful to post them.
Miscellaneous :
You can N-air after a SH B-air. That's the only aerial you can do after it. Useful at low % when you want to follow-up.
You can F-smash (angled up) or U-Smash after air releasing Wario. Works better after an hydrograb if you slide until the edge because the air release will be guaranteed.
When jab locking at low %, you can F-tilt + dash (immediatly return the joystick to neutral) + jab1. You can then Jab2 to continue the lock in the other direction. I think you can't change the direction of the lock with proper SDI.
Hitting through platforms with D-air :
Same thing than for Charizard.
Here's the list.
Weak hit = one of the first hits.
Two hits = the first and second hitboxes of the D-air will connect during the same move.
Character| Weak hit | Hits when crouching | Last hit | Hits when crouching | Two hits
| No | No | No | No | No
| No | No | Yes | No | No
| No | No | Yes | No | No
| No | No | Yes | No | No
| Yes | No | Yes | No | Yes
| Yes | No | Yes | Yes | Yes
| Yes | No | Yes | No | Yes
| No| No | No | No | No
| Yes | No | Yes | Yes | No
| Yes | No | Yes | No | Yes
| Yes | No | Yes | No | No
| Yes | Yes | Yes | Yes | Yes
| No | No | Yes | No | No
| Yes | No | Yes | No | No
| No | No | Yes | No | No
| Yes | No | Yes | No | No
| Yes | No | Yes | No | Yes
| Yes | No | Yes | No | Yes
| Yes | No | Yes | No | Yes
| No | No | Yes | No | No
| Yes | No | Yes | No | No
| Yes | No | Yes | Yes | Yes
| Yes | No | Yes | No | Yes
| Yes | No | Yes | No | Yes
| Yes | No | Yes | No | No
| No | No | Yes | No | No
| No | No | Yes | No | No
| No | No | Yes | No | No
| Yes | No | Yes | Yes | Yes
| Yes | No | Yes | No | No
| No | No | Yes | No | No
| Yes | No | Yes | No | No
| Yes | Yes | Yes | Yes | Yes
* | Yes | Yes | Yes | Yes | Yes
| Yes | No | Yes | No | Yes
| No | No | No | No | No
| Yes | No | Yes | No | Yes
| Yes | No | Yes | No | Yes
** | Yes | Yes | Yes | Yes | Yes
* : You can D-Tilt Bowser.
** : On Ganon, you can land : D-tilt, Watergun, D-Smash, F-Smash (down), F-tilt (down) and U-Smash.