• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Squirtle Tactical Discussion

Ingoro

Smash Ace
Joined
Jan 22, 2008
Messages
815
Location
Noord-Holland, Netherlands.
NNID
Ingoro
Ugh I really should know this.

IIRC, f-smash will hit if he air releases at the edge. If he's over ground and he air releases for some reason, f-smash won't hit.

Don't be so harsh on yourself, you can't know everything. It's okay if you don't know one thing of the thousands of things people asked you about Pt.

On topic, so F-smash is the best option? I think U-smash lacks range to hit wario out of his air releasse right?
 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
On topic, so F-smash is the best option? I think U-smash lacks range to hit wario out of his air releasse right?
I usually D-Air. I think it sends him at a lower angle. Fresh F-Air is also good for KOs.
 

Geenareeno

Smash Lord
Joined
Aug 10, 2010
Messages
1,102
Location
Saskatoon, SK
Has anyone experimented with sheilding out of shellstalling? Idid it the other day and i was wondering if there were any practical uses of it. Probably not since anything that has to do with shellstalling leaves you pretty open.
 

Eleotric

Smash Rookie
Joined
Oct 5, 2010
Messages
4
Location
Lake Alfred Fl
I keep trying to figure out Squirtles timing shellshifted DACUS Usmash and I can't it makes me sad face lol

Anyone have some advice?
 

T-block

B2B TST
Joined
Jan 11, 2009
Messages
11,841
Location
Edmonton, AB, Canada
Have you checked the AT thread?

Yeah, there's no dash attack in there. You're pivoting out of a run, cancelling the pivot with a jump, and then cancelling the jump with a u-smash.
 

Zigsta

Disney Film Director
Joined
Oct 4, 2008
Messages
8,316
Location
Burbank, CA
NNID
Zigsta
3DS FC
1547-5526-6811
Yeah, it's literally run one way, then run the other way to shellshift, and input an upsmash as you're shellshifting. It's really just a matter of practice to get the timing down.
 

Geenareeno

Smash Lord
Joined
Aug 10, 2010
Messages
1,102
Location
Saskatoon, SK
I find that AT the hardest to do, it's the only one I can't do. I play with tap jump on, it's probably easer that way right?
 

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
I'm lookin for some solid mixups out of uptilt at relatively low percents. Like when you uptilt Pikachu twice and he's already DI'd out. Usually at that point I'll try to go for a grab and then fthrow or upthrow, but sometimes he's too high to be grabbed, and I'm not in the mood to just f-air and end the string there. Sometimes I can't upair because he's too far to the side, and it gets pretty boring anyways. ;P

I've been messing around with n-airing after uptilt and trying to land under them for another uptilt or beside them for a grab- maybe a jab combo if they're too low to the ground and may be able to shield. I've had some success.
 

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
At this point in the combo I want to avoid going off prediction- I'd rather not play the guessing game at this point in the combo if I'm guaranteed other attacks/strings of attacks of similar reward. Grabbing is about the best thing I can think of if they're off to the side, because you're guaranteed a jab combo
(well, I guess until people learn to DI out of it)
or the chance to put someone in a very unfavorable position with an upthrow, but often times they're able to jump out or drift away before you're able to grab in the first place.

That said, are you actually ever going to take the unnecessary risk of rolling behind them to try to counter an attack you won't know for sure is coming? Is it worth it? >_> And it's more like "roll behind-> will they attack? -> grab if they do."
 

Steeler

Smash Hero
Joined
Jan 5, 2006
Messages
5,930
Location
Wichita
NNID
Steeler
the quicker you utilt, the more likely you'll be able to use uairs to follow up. honestly we should start doing that against characters that aren't fastfallers or are otherwise susceptible to multiple utilts for some reason.

it's also a really good idea to go for the uairs if there's a platform overhead since it gives you a vertical spacing advantage.

you could try sourspot fair/bair. at that point you either string multiple bairs/fairs together or land and utilt again. it depends on positioning, plus some characters like bowser don't have any options for avoiding juggles out of utilt so you can keep putting them in this mixup position if you are confident.

dj dair is really good since you can catch double jumps AND some airdodges, and it's dangerous for some characters near the edge, like olimar, link, etc.

i'm not big fan of nair but catching people with it right before they land will sometimes result in a jab lock setup.
 

#HBC | ZoZo

Shocodoro Blagshidect
Joined
Jan 12, 2009
Messages
9,800
Location
Land of Nether
ramsesjelsma 6:56 pm
(18:56:31): unfortunately
(18:56:39): theres no frame data on squirtles grab
(18:56:41): so i cant check anything
thelunchrush 6:59 pm
(18:59:57): This might be the equivalent of a new infinite.
(18:59:57): Curses.
(18:59:57): Tell them to do that on the boards, if you don't mind.
(18:59:57): It's important.
(18:59:58): Just, in the Squirtle tactical discussion or the frame data thread.

D:<
 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
After testing, it's not an infinite on anyone...

But many opponents will probably only have a single frame to escape, and they don't have the option of buffering, so it should be a nice trap.

More information to come.
 

T-block

B2B TST
Joined
Jan 11, 2009
Messages
11,841
Location
Edmonton, AB, Canada
Posting testing results - I'll let Reflex explain.

Characters with no move with a hitbox/invinicbility on frame 1-3:

<center>
<table border=1>
<tr><th><b>Character</b></th><th><b>Can Standing Regrab?</b></th><th><b>Avoids regrab by...</b></th></tr>
<tr><td>Charizard</td><td>Yes</td><td>Dash</td></tr>
<tr><td>Ganondorf</td><td>Yes</td><td>Must Spotdodge/Roll</td></tr>
<tr><td>Jigglypuff</td><td>Yes</td><td>Dash</td></tr>
<tr><td>King Dedede</td><td>Yes</td><td>Walk</td></tr>
<tr><td>Kirby</td><td>Yes</td><td>Walk, Crouch</td></tr>
<tr><td>Link</td><td>Yes</td><td>Dash</td></tr>
<tr><td>Lucario</td><td>Yes</td><td>Must Spotdodge/Roll</td></tr>
<tr><td>Olimar</td><td>Yes</td><td>Dash</td></tr>
<tr><td>Toon Link</td><td>Yes</td><td>Walk</td></tr>
<tr><td>Sonic</td><td>No</td><td>-</td></tr>
<tr><td>Wario</td><td>Yes</td><td>Must Spotdodge/Roll</td></tr>
<tr><td>Zelda</td><td>No</td><td>-</td></tr>

</table>
</center>
 

Steeler

Smash Hero
Joined
Jan 5, 2006
Messages
5,930
Location
Wichita
NNID
Steeler
bullet seed has invincibility on frames 1-3 and hits on frame 4

is this just grab out of ground release or what? no one even specified what the infinite is. :lol:
 

Magik0722

Smash Champion
Joined
Dec 5, 2005
Messages
2,088
Location
San Antonio TX
It appears they are just talking about grab release chaingrabs
Not true CG but looking at what characters have low options not to grab regrabbed
 

T-block

B2B TST
Joined
Jan 11, 2009
Messages
11,841
Location
Edmonton, AB, Canada
Ermm...yeah, Squirtle gets +2 frame advantage on grab release, while grab comes out on frame 6. So any character without a move that hits on frame 1-3, or has invincibility, has to spot dodge or roll to avoid the grab. Some characters (Kirby, Dedede, Toon Link) can just hold away to walk out of grab range. Others have dash animations that put them out of grab range.

If you know a character has to spot dodge or roll, you can work on predicting those options. The number of characters this applies to is fewer than we were originally hoping for though.
 

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
Considering you should already be preemptively SDIing away from Squirtle if he grab releases you at a low percent (making you walk/dash away after the release if Squirtle doesn't jab), is this actually very practical against anyone besides Ganondorf, Lucario, and Wario?

Also, Rest invincibility begins frame 1- hitbox on 2. :X

I wonder if Squirtle's grab animation would put him within range of rest. lol.
 
Top Bottom