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Squirtle Tactical Discussion

Miles.

Smash Champion
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I find that using a suprise waterfall on suprise could be useful. The same way you would use Marths Up-B move. What do you guys think?
A friend of mine once noticed I was doing it a lot and then caped me twice in one game. >.>

But apart from that one time I have done it successfully quite a lot, I do almost the exact same thing with Charizard's Up B sometimes as well . It's really a bad idea but that's why everyone always gets hit by it.

I never assumed people who were actually good would do it though. I thought it was my own little nub tactic.
Getting caped once is ok.

Dont get caped twice in the same match.
 

cman

Smash Ace
Joined
May 17, 2008
Messages
593
I don't know if this has been noticed before, but i was playing around with squirtle on battlefield, and i was able to cancel his upsmash into falling off a platform into an upair. I got a video of me doing it three times. Is this new or old?
 

zeta

Smash Journeyman
Joined
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las vegas
I don't know if this has been noticed before, but i was playing around with squirtle on battlefield, and i was able to cancel his upsmash into falling off a platform into an upair. I got a video of me doing it three times. Is this new or old?
that sounds tight and is new to me vids plz
 

Steeler

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do you mean hitting their shield with your usmash, getting pushed off as a result, and then immediately uairing?

i like forward hydroplaning and then sliding off stage to grab the ledge.
 

cman

Smash Ace
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Messages
593
that sounds tight and is new to me vids plz
do you mean hitting their shield with your usmash, getting pushed off as a result, and then immediately uairing?
I did hit their shield all three times, but two of the three they shielded on my right side and I fell towards them, with one being pushed away like would be expected. I was on the right side of the left platform on battlefield everytime.

I can't put up vids, but i could send them both to you.
 

Steeler

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I read this and thought you meant the N64 game for some reason.
hahaha me too. i'm busy playing through that game these days. :bee:

challenge cup for the win

i like nair oos too, it's probably the best aerial you can use to punish OoS. dair is really nice as well, but doesn't have near as much range.

cman i don't have any recording equipment.
 

Retro Gaming

Black and White Thinking
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i like passing the edge and waterfalling the guy on stage
I do this, especially on stages like Battlefield, where you can land on the platform. I actually like Battlefield with Squirtle, I just think its a little awkward for Charizard sometimes.
 

:mad:

Bird Law Aficionado
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I appreciate the warning, I probably should've discussed the match in a visitor message. Thanks for not infracting right away. It won't happen again. ^^;

Nair OoS seemed to be a good option, but I jab much better. It can be followed up nicely.
 

Fearmy

Smash Ace
Joined
Mar 17, 2008
Messages
563
hmmm...

to get back on track, My thoughts...

Squirtle's grab game is underestimated, very fun to fiddle around with.

Grab Release -> A A A combo (or if they happen to trip, or if they don't expect it and try to shield the jabs you can do this again little process again)

Hydrograb or W/E we call it now (The Grab when you grab them, you'll slide while holding them) -> the edge of the stage, Grab release, and they should fall down the stage -> Back air = Gimp...

Nair is actually useful, a really quick nair (almost as soon as you do a SH) will allow you to auto cancell it with no lag, unlike if you do it slightly later you will.

MIND GAMES.

That is all.
 

Phiddlesticks

Smash Lord
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I also think Squirtle's grab game is underestimated by a lot of people, but not because of grab releases. His upthrow sends opponents in a perfect place for upair/uptilt chains, and if you can bait someone into trying to air dodge back into the ground, you can just grab them and throw them back up again :D It also happens to be his most damaging throw. Squirtle is also one of the few characters with a reliable kill throw (which is his down throw, obviously).

Has anyone tried aircamping Wario style against the sluggish characters as Squirtle? If so, did it feel like you had a 70-30 or 80-20 advantage :x
 

Steeler

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hey sticks

look at my sig kid

water gun makes it almost up to par with wario's camping

blank space

to make sure the sig shows

lalala

man wtf it won't showwwwwwwwww

this attack helps you a lot



(ΘεΘ)

man screw this it will not show
 

Yukiwarashi

Smash Champion
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Apr 24, 2005
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Brampton, Ontario, Canada
I just see a picture of Squirtle's Water Gun. I'm so confused. XD But I can agree...Squirtle's Water Gun really helps me get distance when I need it. Does anyone even use the short, damaging Water Gun anymore?
 

Steeler

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you can punish spot dodges and then grab them out of it...but it's situational. if you know the opponent has a habit of spot dodging or shield into spot dodge, you can try it.
 

Canvasofgrey

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Oct 17, 2008
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I just see a picture of Squirtle's Water Gun. I'm so confused. XD But I can agree...Squirtle's Water Gun really helps me get distance when I need it. Does anyone even use the short, damaging Water Gun anymore?
I use the uncharged water gun like a wall on edgeguarding when a normal charged watergun is ineffective., mainly against characters who can get back on stage easily. The hitstun is nice, and it's just a couple of percents which can be enough sometimes for a good Dthrow, especially when you couple uncharged watergun to a grab when the opponent is at high percents because they are hit stun marginally longer.

Uncharged Watergun to jab combo is awesome at lower to mid percents.
 

TheREALShadowChaos

Smash Journeyman
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May 17, 2008
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Netherland
I just see a picture of Squirtle's Water Gun. I'm so confused. XD But I can agree...Squirtle's Water Gun really helps me get distance when I need it. Does anyone even use the short, damaging Water Gun anymore?
Lol I shorthop it sometimes to stop predicted high priority approaches but I suck.
 

Xiahou Dun

Smash Ace
Joined
Nov 24, 2008
Messages
524
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England
Puts Campers in their place.Only Pit as far as I know can Camp Squirtle.
What happens if you Mirror Shield Water Gun?

Could be a pretty embarassing death. : D

Obviously you wouldn't really jump off and Water Gun Pit very often.

Maybe to eat his jumps and force WoI...
 

TechnoMonster

Smash Ace
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Generally Pit will glide back instead of wasting jumps, water gun is pretty ineffective against gliders.
 

CHOMPY

Sinbad: King of Sindria
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Squirtles got a really sweet RAR move where you shellshift then then Squirtle does a really fast RAR instead of a Fair. That move can suprise alot of opponents and oh did I umention he can does a RAR with an Uair as well. Its pretty useful in my opinion I dont know what anyone else thinks.
 

Blue Flash

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I have a question..about Squirtle's Tilts. I was fighting one of my friends who was Marth. When I used FTilt, he used Dancing Blade and it was outspaced. Do Squirtle's tilts have more priority/hitbox than Marth's tilts/Dancing Blade?
 

TheReflexWonder

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Interesting new stuff against Falco.

If you grab release Falco while pummeling (ground release, that is), he is close enough where you can grab him again without having to move.

Falco can hit you with any of his fast moves (Jab, D-Smash, F-Tilt, etc.) if you try to do this.

However, this makes for an interesting mix-up...should he shield the jab combo, or attack to prevent a grab? (Keep in mind that the first jab is guaranteed.)

--------------------------------------- > trip ---> whatever
------------------------------------- /
Grab-release ---> jab ---> jab ---> jab
------------------\---------\---------\
------------------- > grab > grab > grab

Probably won't net you a ton of damage, but every mix-up that puts you in control is helpful.
 

Steeler

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yeah. i think any character that doesn't slide very far from a ground break is susceptible to that.

i don't think it's possible to shield the jab if you buffer it, because squirtle's releasing animation is exactly 1 frame faster than almost every character's break animation. so jab is guaranteed. so opponents should usually just try to attack you...unless you time the jab to come out a little later or something. unless you make them think they can shield it by delaying the jab or something. i don't know. of course, if they always try to attack, that means you can simply shield instead and then punish them.

but correct me if i'm wrong.
 

CHOMPY

Sinbad: King of Sindria
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I have some questions on some of Squirtles moves and the uses they have.

Does dtilt have any use at all? Ive been trying to use dtilt but cant seem to find any use.

Squirtles Ftilt is pretty sweet when your about to land and can be used as a possible shield pressure and spacing. Other than that I dont see how his ftilt can be useful.

His upair doesnt seem very useful because its so hard to hit the player with that move but its a good move once you hit the player. The only time I use the Uair is if the opponent is right above me. Is there any possible way I can make his Uair more useful?
 

Xiahou Dun

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Does dtilt have any use at all? Ive been trying to use dtilt but cant seem to find any use.
DTilt is my victory twirl if Squirtle gets a kill and I don't want to switch just yet. Also learn some of the attacks you can duck under with it. Sometimes Shield Poking. But it's not too useful overall for me.

Squirtles Ftilt is pretty sweet when your about to land and can be used as a possible shield pressure and spacing. Other than that I dont see how his ftilt can be useful.
Combine with Jabs. It's range complements them nicely. And lol cornerlock of course.

His upair doesnt seem very useful because its so hard to hit the player with that move but its a good move once you hit the player. The only time I use the Uair is if the opponent is right above me. Is there any possible way I can make his Uair more useful?
Apart from Up Tilt follow ups I generally save Up Air as my "Kill Aerial" I say that loosely as I don't kill with it too often but even so it's nice to have one aerial completely unstaled so you can use it when you need a little more knockback. Also it's nice for following up if a Down Throw doesn't quite kill to push them a little further past that top corner Blastzone.

Oh and some Characters are just real easy to juggle. Abuse it in this case. I acually find it kinda easy to land though...
 

PkTrainerCris

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I have some questions on some of Squirtles moves and the uses they have.

Does dtilt have any use at all? Ive been trying to use dtilt but cant seem to find any use.

Squirtles Ftilt is pretty sweet when your about to land and can be used as a possible shield pressure and spacing. Other than that I dont see how his ftilt can be useful.

His upair doesnt seem very useful because its so hard to hit the player with that move but its a good move once you hit the player. The only time I use the Uair is if the opponent is right above me. Is there any possible way I can make his Uair more useful?
ftilt and dtilt are good moves, are pretty fast, and both have medium range, dtilt is good to shield pressure, its a multihit move and puts the oponent on the perfect position to an fair... ftilt is crazy lagless, so use it whenever you want, mix with jabs and stuff
use squirtle's good aerial speed to abuse uair.. you can be below your oponent really easily.. and aster an utrhow at low percents or an utilt chain
 

Ryusuta

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Does dtilt have any use at all? Ive been trying to use dtilt but cant seem to find any use.
Actually, yes! You can wall infinite with Squirtle's down tilt. :bee:

(Edit: Wait, I think it might be his forward tilt that does it. It's been a long time since I thought about it, to be honest.)

And this is off the topic a bit, but for some reason, I can consistently (95% of the time, thereabouts) insta-hydroplane with Squirtle when moving to the left, but can almost never do it when facing right.

Does anyone else experience this...? :confused:
 

SSJ5Goku8932

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I have the same problem, it has something to do with the dominant hand.

I found out that Squirtle can aerial then land ftilt and chain with another aerial.

Its hard for me to do.
 

Steeler

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haha yes orion, i have an easier time when i'm running to the left as well.

the wall lock (not infinite) is with the ftilt.
 

Ryusuta

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I suppose Squirtle's down tilt could be used for shield poking if you can wait out their shield and/or convince them to move it upwards. Totally a theory on my part, though, and I don't think I've ever actually tried it (and if I did, it wasn't my intention).
 

Canvasofgrey

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Dtilt is a nice mix up from Ftilt because Squirtle looks generally the same when he does Dtilt and Ftilt. (He gets on all four and lurches to the side). Opponents that get caught off gaurd will let go of their shield too early and get the last few hits from Dtilt. I think this is one of the better uses of it. Mind games, woot.
 

Fearmy

Smash Ace
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Mar 17, 2008
Messages
563
yeah. i think any character that doesn't slide very far from a ground break is susceptible to that.

i don't think it's possible to shield the jab if you buffer it, because squirtle's releasing animation is exactly 1 frame faster than almost every character's break animation. so jab is guaranteed. so opponents should usually just try to attack you...unless you time the jab to come out a little later or something. unless you make them think they can shield it by delaying the jab or something. i don't know. of course, if they always try to attack, that means you can simply shield instead and then punish them.

but correct me if i'm wrong.
luigi is the only i've not been able to pull this off
 

Retro Gaming

Black and White Thinking
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Does anyone do the thing where you shellshift, input crawl backwards to make it so you slide away from the direction your shifting, then use Dtilt to basically cancel that and attack?
 

Ryusuta

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Does anyone do the thing where you shellshift, input crawl backwards to make it so you slide away from the direction your shifting, then use Dtilt to basically cancel that and attack?
No, but that actually sounds pretty cool. I'll have to try that sometime.
 
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