Zwarm
Smash Hero
I don't think you can effectively CC it either unless you're Bowser
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Don't get hit basically.So what's the Matchup against Fox in your opinion? I find that Fox has much lower risk for a much higher reward against Squirtle and that Squirtle has a hard time comboing Fox at low percentages. I feel that the saving grace is gimping Fox but it'd hard to get fox into that position when your grabs don't combo into anything and you main means of getting Fox into the air is Dtilt and Ctilt which are heavily CCable.
Someone please teach me the way.
All I've been doing is zoning with Water Gun and Bubble and just slowly getting percentage up until I can kill with Fair or a lucky gimp :/
Withdraw gets beaten by Bair at like 13% :/
I will experiment with this Uair technology though.
Are you sure they can't just CC the [1st] Uair and stop your approach entirely?
From what I tested earlier, falling UpAir cannot be CC'd at like 49% on Wolf, 51-52% on Fox, and 53-54% on Falco if I remember correctly. It causes a knockdown which you can then tech chase them into oblivion. If they don't CC the UpAir well... you just combo them into death.
Also, crouch and force them to approach lol.
I got mixed up: 49% for Fox, 51% for Falco, 53% for Wolf
But for some reason Withdraw can go through Falco dair until like 50ish% xDWithdraw gets beaten by Bair at like 13% :/
I will experiment with this Uair technology though.
Are you sure they can't just CC the [1st] Uair and stop your approach entirely?
you're crazy thats a lieBut for some reason Withdraw can go through Falco dair until like 50ish% xD
Can you tell the PMBR that Falco's design is dumbLiterally for Falco I just wait until he shoots lasers (he's Falco, he will) and then withdraw.
Withdraw is light armor. I said medium+ armor.Withdraw gets beaten by Bair at like 13% :/
lolLiterally for Falco I just wait until he shoots lasers (he's Falco, he will) and then withdraw.
Flaco has the single most oafish design of any character in the game, agreed. The most easymode spike in the game, jump cancelable frame 1 combo starter that you can't CC and is positive on shield, and to top it all off an extremely fast infinite range intangible laser that causes hitstun and is spammable with no endlag when SHFFLd (that's short hop fast fall laser). Also his incredibly fast D-tilt (and awesome CC abilities) can kill light characters at around 100%, wtf? THE ONLY thing stopping flaco is of course his recovery, but just because he is balanced as a character by this doesn't make his onstage game less brainless.Can you tell the PMBR that Flaco's design is dumb
Srsly, all Flaco does is Lazor till approach, then shine > dair
I honestly laugh when people tell me that Squirtle is just a big gimmick now because of Flaco/Fax
It just bothers me when people call Squirtle gimmicky, but say that Fox/Falco aren't.Flaco has the single most oafish design of any character in the game, agreed. The most easymode spike in the game, jump cancelable frame 1 combo starter that you can't CC and is positive on shield, and to top it all off an extremely fast infinite range intangible laser that causes hitstun and is spammable with no endlag when SHFFLd (that's short hop fast fall laser). Also his incredibly fast D-tilt (and awesome CC abilities) can kill light characters at around 100%, wtf? THE ONLY thing stopping flaco is of course his recovery, but just because he is balanced as a character by this doesn't make his onstage game less brainless.
Whenever a melee vet complains about gimmicks it's obviously just a case of them not being able to process new stuff, because smash does, and always will, run on gimmicks.
That all being said, squirtle v flaco can go really well for squirtle if he doesn't blindly approach on the ground and get a dair to the face. Seriously, you have to get in on flaco from the air or punish him in the air with hydroplanes, hydroplaning while he is on the ground is suicide unless the flaco player sucks.
Short hop sling jump b-turnaround bubble (bubble blitz) is really top against flaco, wait for him to be landing with his laser then go in with it.
Are you trippingThere are enough spacie killers in this game that I don't mind how they are. Squirtle is just not one of them.
Are you tripping
Squirtle gives falco a very bad day, and if you play smart will go even with Fax.
Shut up dad, you don't know what being me is like!lol okay plate
PlateProp over here feeling numb.I'm tired of being what you want me to be
Feeling so faithless, lost under the surface
Don't know what you're expecting of me
Put under the pressure of walking in your shoes
Every step that I take is another mistake to you
Q~Q
The feelings are realPlateProp over here feeling numb.
And for grabs. And for shine. And for everything. Fox is pretty dangerous.Don't forget that Bubble is a sweet *** gimp move on spacies. My best tip against Fox is to watch out for that upsmash.
You gon die Zwarm. It's something you have to accept.^placed higher than me and I didn't even touch Squirtle.
I'm getting back on the Squirtle train though, gonna be better than ever. As long as I don't suicide of course
Good.Oh trust me, I'm aware
That's his only taunt cancelable one though!Good.
Now go convince the rest of the PMBR that it would be a good idea to change Squirtle's taunt where he spins in his shell to one where he lays down and kicks back all cocky like instead.
That's his only taunt cancelable one though!
Technically, I'm pretty sure you can cancel the SFX from all of his taunts into teeter using hydrotaunt. If it's not the effect you wanted maybe you're you're you're you're you're too slow! COME COME COME COME COME COME ON! STEP IT UP!Who needs taunt cancelling when we can hydrotaunt
oh man this MU is oddDoes anyone have tips against Sonic? His spin move priority is crippling, and his dashdance is very effective against hydroplaned and shellshifted and slingjamping everything.