Bones0
Smash Legend
Yeah, I played a few games. I had only practiced Squirtle for a few hours on my own though. It was my first time playing humans. I have been using Sonic for most of my P:M games until then.Did you play Project M at the last Xanadu Bones? Assuming you showed up (Coulda sworn you did)
Anyway, I'll have to agree, those moments where you get everything going (Shades are a good motivation to do so) definitely lead to some good things.
I don't know, I have a very intuitive sense for Squirtle's movement that seems to have carried over from melee. I don't have to focus on what I'm doing at all. It's just that his combos are bad, most of them rely on the opponent messing up/can be easily avoided with proper DI. In order to build up any damage at all you have to continually outpredict your opponent, which is mentally taxing and impractical at a competitive level. I'm sure an amazing player would be able to do well with him, but like Bones said, success with Squirtle usually comes in 5 second spurts, mostly because after 5 seconds your opponent adapts and you have to figure them out all over again. Bubble >>> anything else he has.
I'm the complete opposite. lol Squirtle has a really good WD, movement techniques, and knockdown tactics (Bubble zomg), but I am pretty awful at using them. Once I get a knockdown, grab, or uair, though, I'm good to go. I did a MM against a ROB, and I remember the third game I started off with a 90%+ streak from just a 2-3 "segment" combo. You rarely see full-blown 02d combos in Melee or P:M, but having a character that can reliable convert positional advantage into another hit is almost just as good as being able to combo straight through. I didn't have much problem converting from uthrow/knockdowns into utilt/uair chains.
I know you said you didn't like uthrow/uair, which seemed weird to me because that was my most reliable combo starter. Maybe you should try mixing up the timing of your uair during your jump/DJ if you can't seem to chain uairs until you run out of jumps and plats to land on. It's reminiscent of Melee Pikachu, but Squirtle's uair doesn't do a measly 2%, and he can end with a pretty strong Waterfall KO. I think you can also combo the sourspot at the end of the move into a bair, but idk how possible it is for opponents to aerial out before the bair hits (even if they can, most people won't cause they won't expect it and it's hard to react to even if they do).