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Fresh out of the lab, squirtle now can dash dance. It's garbage but it's hilarious sounding and technically a new movement option.Are there even more advanced techniques to be listed?
Not dash dancing lol. More like stutter step. I've been messing around with this a lot lately. I don't use R for anything but cancelling neutral Bs (sheik, mew2, lucario) so I set it to attack. You just hold attack and press down on c-stick.Fresh out of the lab, squirtle now can dash dance. It's garbage but it's hilarious sounding and technically a new movement option.
I can't visualize this lol. Is it similar to a shellstall? Could you perhaps make a quick vid showing it and it's applications?During shellshift, if Squirtle inputs a standing pivot on the first or second possible frame (possible in the middle of shellshift), he cancels the hitbox of his shellshift and can follow up with any move (like a shine). I've started calling it a shellshine because it's the only way it'll get anyone's attention, its incredibly useful for pressure and I've been explaining how to execute it for the past couple weeks. Shellshift into pivot grab is an easy way of executing it, because you don't have to worry about tilting the stick too far and entering a run.
It's not similar to shellstall at all, you actually cancel the hitbox into an actionable state. Shellstall may happen if you execute it incorrectly.I can't visualize this lol. Is it similar to a shellstall? Could you perhaps make a quick vid showing it and it's applications?
That's actually not what this is, it's holding an attack input then inputting C-stick down to crouch for 1 frame and immediately restart your dash. AKA Dash-Crouch-Dance, which is a new P:M tech (as of about a month or two ago). I don't agree that it's useful though, squirtle has way better movement mixups for every situation then dashing (except to restart a shell-shift).Yea lol. Daftatt why are you naming known tech. That's a Fox-trot aka stutter step.
It's good that you know it though, Squirtles is pretty usefull.
How about actually new PM tech though? Shellshine>grab too stronk? Anyone else able to execute this on a shield?
I couldn't get this to work. It doesn't seem like you can cancel the watergun fast enough. His wallcling is already good enough for any practical recoveries though.Was sitting around (Not studying for my English and Global Studies EoC, oops) when I found aMSa's lucario wall jump + AS cancel. Probably already known but it could help squirtle's recovery. I think Squirtle's Walljump goes mostly sideways though so it may not be useful. Probably already known but whatever. https://www.youtube.com/watch?v=tgBxvTMG28I&list=UU1HF_YmkC8znqpCHBDKB30A
Gonna mess with this tech a lot more. Might start entering a tournament with one character. As in, go Squirtle for one tournament, Mario for another, etc. to see what I can do.
I'll try it tonight.I couldn't get this to work. It doesn't seem like you can cancel the watergun fast enough. His wallcling is already good enough for any practical recoveries though.
having control over the various distances is really important. it lets you punish rolls more reliablyNo, it definitely works. Try using a jump cancelled upsmash, if you can get the different timings down you can slide different distances.
The input isSo does the CStick not work for hydroplane Usmash at all? I'd assume its too exact of a timing and so you need to use A like shieks DACUS
I once hydroplaned a D-smash all the way across fountain of dreams just in time to gimp a firefox with the downwards hitboxes, it's was like a freaking TAS.I learned how to do the hydro f-smash and d-smash recently and i finally had the opportunity to try them against real players yesterday and i want to say that hydro down smash is amazing.
You move a long distance pretty fast if you do it perfectly, it has 12% damage armor on it, and usually it puts people just a little bit above you so you can combo into an aerial.
Hey I actually started doing this, it's the most reliable way to slide with D-smash. The pivot input is really tricky though:My technique is about more than making him slide. But by all means, you guys call it whatever you want, just please be aware of it and understand it thoroughly. I wouldn't **** you about this being an important thing to learn.
cool, I'll make some videos then.i mean if people have legit input sequences and we get some good videos i'll put them into the OP here
Shellshift pivot is tough to do. I can get it when I'm practicing but I haven't made heavy use of it in actual matches yet.Hydropivot into bubble sounds hype
Does anyone utilize specials with shellsling momentum? I've been mainly using aerials but have found the specials have good uses in neutral game.
Bubble stops momentum at any point so it's all about reaction time. Water gun propels you harder with shellsling to give you more distance covering. I've made it entirely across ledge-to-ledge on stages like FD PS1/2 smashville. So it definitely has use when launching them from one edge to another, being able to edgehog/guard quicker than they can recover.
I've done this accidentally a bunch, good to know what it was. What should we call it? Moon Crawl?Yea, I was aware of this particular momentum shifting method. I actually briefly demonstrate it in one of the videos I posted a month or so ago in another thread. Pretty sure I mentioned the merits of retreating dtilt as well, but I could be confusing this with my irl discussions regarding Squirtle tech. A tutorial video would be cool, seems people find them really helpful.
It seems to work because you are crawling backwards for a couple frames and then standing before crouch can remove movement speed. From what my testing has gathered, this works any time you are sliding and able to act, and can also work to reverse momentum if you are sliding backwards and do it forward. You can even do it out of initial dash, meaning you can dash towards>crawl reverse> retreating ground moves. Super good for general mixups, baits, safe poking, and if used in conjunction with SS reverses, both will be harder to read and react to.