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Ryu Myuutsu

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Wouldn't the Smash fanbase eat the whole thing considering that it's an amalgam of the aforementioned fanbases, plus many more? Cloud's inclusion even brought the infamous Final Fantasy fanbase into it as well (Not complaining about Cloud's inclusion).
 

MajinBuu272

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... Too bad the series is now a shadow of its former self. It's a shame, really. Super Paper Mario was just ok, Sticker Star just sucked and there's no way in hell I'm picking up Sticker Star 2 Color Splash.
ive acctually heard al lot of good things about color splash, i feel its worth giving a try
 

Browny

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I quit Pokémon after X and Y. Well, I did beat AlphaSapphire but it's just because it's a remake of a game I really loved. I don't know, I think Pokémon has lost its touch... I liked it better when it was a simple game with a kid catching animal-like creatures in the grass and that's as far as it got. Now there's formes, fusions, Alolan forms, Mega Evolutions, Ultra Beasts, Z-Moves and whatnot. Not saying it's a bad thing, but it's just not appealing to me.
Wow when you put it that way it seems so different to the old games.

The last one I played (properly, not just tried out) before Y was Sapphire and it had none of that stuff. It feels like only a few generations of the game have introduced more new things than all others before it, and its not a good thing. I liked the pokemon contest and mixing berries but that was just simple side games to do in between raising them which was enough.

I've always tried to make the game as difficult as possible (I'm a perfectionist with games, always want 100% completion on hardest difficulties etc) and with current pokemon games its just too easy with mega evolutions and these super powered moves. The whole RPS style of grass>water>fire, flying>fighting>rock>flying etc made it simple and fun but now who needs strategy when you just mega evolve and use close combat or some nonsense to win everything.

If they are going to have mega evolved ultra beast z moves that one-hit everything then stuff the game. I don't artificially hamstring myself by refusing to use strong options, I want natural difficulty not artificial difficulty through rendering a certain playstyle super effective so idiots can beat the game without raising pokemon like you used to have to.
 
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ZephyrZ

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They probably could of made Mega Evolutions more balanced if more NPCs used it.
But before the post game, only 2 trainers did it in X/Y and only 3 did in ORAS.

It looks like the trial captains will probably be using Z-moves of their respective types, at least, and I imagine that Megas may only be a lategame or postgame thing this time around. The enemy leaders and final boss will probably use megas. I bet Ultra Beast will be really powerful too. If they aren't possible to capture, they won't have to be balanced like normal Pokemon, so they could probably give them absolutely ridiculous HP stats or something so that they can survive assaults from Z-moves and megas.
 

Ryu Myuutsu

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Guys... I just pulled a Bayonetta on Bayonetta using Kirby :crazy:! Near the edge, I Fthrew her then followed with a Fair, she then attempted to jump out but I managed to catch her double jump with another Fair putting her offstage, then I used Fair again and a couple more times carrying her off towards the blastzone with a string of attacks. The last attack connecting and netting me a KO. Oh, and it was also a zero to death! It was one my hypest moments! My deepest regret is that with my 3DS's SD card full I wasn't able to save the replay... Oh well.

Speaking of Pokemon, the games were never hard to begin with so it's not like Mega Evolutions affect the natural difficulty of the single player campaign that much. We were just inexperienced and young at the time, but we grew up and became better at it. Last time I played Pokemon Yellow, I was one-shotting everything on sight. The newer games have admittedly become a little less difficult but the problem I saw in X/Y was that, as Zachmac said, very few NPCs had Megas but I also thought a lot of trainers felt underleveled and the Kalos Elite 4 doesn't even get 6 pokemon in their team. What's up with that?
Anyways, I personally don't mind that much because I'm very into competitive pokemon and such with breeding and team building but it would be nice if Sun&Moon offer more a of challenge and a better story. The deal with the Ultra Beasts seems like it could have something interesting to it.
 
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Krysco

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Something similar to this?
As for Pokemon, difficulty is the biggest thing that turned me away from gen VI. Gym leaders never had very many Pokemon nor were they very high leveled. I never even fought the Elite Four in XYORAS but I had heard about them not having 6 Pokemon. The story wasn't to my liking either but Pokemon has never really had super interesting stories.

As for the older generations, I do feel they are harder if only for the fact that you have fewer options. There's fewer Pokemon, fewer moves, gens I and II lack abilities, gen I lacks holdable items, fewer types etc. Difficulty is also why I've mostly stuck to Nuzlockes as of late. That and they make me appreciate certain Pokemon more. Like, before my Firered Nuzlocke, I never cared for Arbok aside from Jessie's. After my Nuzlocke, it became a Pokemon I genuinely like. It's funny how the newer generations have so much dialogue that tries to shove the idea down your throat that you should love and care for Pokemon and yet an idea no game has ever enforced or encouraged actually makes me love and care for my Pokemon.
 

Rizen

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Can I get some advice? I'm having a lot of trouble vs Pikachu. His Fair has disjoint that makes him hard to wall with Utilt and he quick attack cancels all over. He seems to be able to duck stuff too. It's really hard to hit the rat.
 

ZephyrZ

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The newer games have admittedly become a little less difficult but the problem I saw in X/Y was that, as Zachmac said, very few NPCs had Megas but I also thought a lot of trainers felt underleveled and the Kalos Elite 4 doesn't even get 6 pokemon in their team. What's up with that?
I think that first problem is the new Exp.Share's fault. It effortlessly makes your pokemon ridiculously overleveled. If you don't turn the thing off right at the beginning of the game, it kind of makes it brain dead.

Black/White only gave the Elite 4 four Pokemon each first, but it was kind of justified by having an unusual Champion and a really challenging Ghetsis afterwards. X/Y decided to do that again for...absolutely no good reason.
 
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Ryu Myuutsu

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I would have been fine with that, if they gained levels and each had a 6 pokemon team on the next time you rematch them after clearing the game. But their team remains the same regardless, which is pretty anticlimactic. ORAS did that at least, and gave each member a Mega Evolution.
 

Sonicninja115

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Can I get some advice? I'm having a lot of trouble vs Pikachu. His Fair has disjoint that makes him hard to wall with Utilt and he quick attack cancels all over. He seems to be able to duck stuff too. It's really hard to hit the rat.
I found the best method is to perfect shield everything. Sadly, this isn't easy. He becomes incredibly easy to punish if you perfect shield Bair, Fair and Dsmash.
 

ZephyrZ

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I really hate fighting Pikachu as Mewtwo. He's one of those characters I'll only fight with Charizard. Sure, Charizard gets comboed into oblivion, but at least his grab doesn't wiff when Pikachu does practically anything.
 

Ryu Myuutsu

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Ah yes. Pikachu can be annoying since when doing moves like Bair, his hurtbox gets smaller upon landing thus whiffing a punish attempt with grab.
 
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Mario & Sonic Guy

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They probably could of made Mega Evolutions more balanced if more NPCs used it.
But before the post game, only 2 trainers did it in X/Y and only 3 did in ORAS.
The main thing to keep in mind about mega evolutions is that you can only use one mega evolution per battle, which probably balances out the base stat increase.
 

ZephyrZ

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The main thing to keep in mind about mega evolutions is that you can only use one mega evolution per battle, which probably balances out the base stat increase.
I have no issues with megas in Competitive pokemon. In fact, I what they bring.

But when it comes to single player, they usually have little issues mowing through random grunts and the like. Sure, you can only mega evolve once per battle, but how many NPC trainers have more then just like, 3 pokemon anyway?
 
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Mario & Sonic Guy

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Also, very few "OP" pokemon have gotten mega's.
The funny thing is, for a Pokemon like Alakazam, it has very little use for its mega evolution, as it can strike harder with the Life Orb, and Magic Guard protects it from indirect damage.

I have no issues with megas in Competitive pokemon. In fact, I what they bring.

But when it comes to single player, they usually have little issues mowing through random grunts and the like. Sure, you can only mega evolve once per battle, but how many NPC trainers have more then just like, 3 pokemon anyway?
Yeah the main story often has a lot of weaker trainers, which are usually easy pickings for mega evolutions. Still, it's good to have the mega evolution feature when you do come across a trainer who does have a Pokemon who can mega evolve. This is especially true against Lysandre, where for those who have not dealt with Mega Gyarados before, they could be in for a rude awakening if they haven't figured out that Mega Gyarados is a Water/Dark-type Pokemon; since Gyarados is normally a Water/Flying-type, you'd think that an Electric-type attack would seal the deal, but if Gyarados mega evolves, it becomes less vulnerable to Electric-type attacks.
 
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Ryu Myuutsu

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*sigh*

You know it is sad that when playing Battle Spot doubles, you encounter four ragequitters in a row. This one guy in particular made a team out of legends including a Lugia and Darkrai. That's already bad enough but what took the cake for me was when it was revealed that the Lugia was a stall one with the moves Toxic, Double Team and Roost. I was already already tempted to give up after seeing that because evasion tactics in Pokemon are infuriating but I kept going anyways.
I take out all of Lugia's partners, leaving it as the last Pokemon. Then, despite the evasions boosts, I managed to take it down with a Discharge from my Thundurus Therian thus giving me the match... then the guy ragequits. Honestly, if you are going to have a 6 legend team and rely on scummy tactics such as Double Team Stall Lugia, you have no right to D/C like that. It doesn't speak well for you when you lose despite having a considerable advantage, but refuse to accept defeat and act like a sore loser. I can't imagine what kind of sad fella that guy must've been who thought he should just disconnect while losing with a team of OP Pokemon. It's pretty pathetic.
 

Mario & Sonic Guy

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I remember at least one online match where the opponent continued to make stupid moves, such as using a Dragon-type attack on a Fairy-type Pokemon. That player clearly didn't get the message that Fairy-type Pokemon are immune to Dragon-type attacks.

Of course, one of my biggest problems with online matches is when you have to deal with a F.E.A.R. Aron when you're using a Trick Room team. You need to use Trick Room to help your slow Pokemon strike first against the faster Pokemon, but that also helps the F.E.A.R. Aron lead your team to annihilation. This wouldn't be so much of a problem if everyone was set to level 50, but online matches don't even increase the levels of Pokemon who are below level 50.
 
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Ryu Myuutsu

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There is a type of players that I like to call "Roulette Trainers". Basically, they mostly use only offensive moves on their pokemon but instead of choosing the most optimal attack for the most suitable situation, they randomly click on their attacks every single turn, like a roulette. Which is baffling, because obviously most of the time you want to hit your opponent with a super effective move or a neutral one that benefits from STAB, but instead they choose moves that would deal less damage. For example, this guy using Dragonite who was facing my Raichu used Fire Punch on it, when the best option would have been a move such as Dragon Claw or Outrage if lacking coverage such as Earthquake.
Speaking of Raichu, it has Lightning Rod which draws and absorbs electric moves which is why I pair it with Gyarados. Several times, I've encountered players who try to do Thunder Wave on Gyarados only to get it absorbed by Raichu... then they use Thunderbolt and get the same results... and then they use Volt Switch yet somehow they haven't learned that while Raichu is on the field, electric moves will have no effect.
Perhaps I'm just being too harsh here, since they might just be children who chose the most cool looking Pokemon for battle and are just learning the ropes. After all, when I was in elementary school, a Blastoise with Surf, Hydro Pump, Ice Beam and Blizzard was considered a good moveset.
 
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Mario & Sonic Guy

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The funny thing is, there was a match that I played against a player who had Ally Switch users. I had to think like my opponent at times for the second round, especially after the first round ended with me being defeated. One example was where I had my Reuniclus use Energy Ball to try to finish off Mienshao, because one of Mienshao's teammates was a Hydreigon, which is immune to Psychic, while merely resistant to Energy Ball. By predicting the Ally Switch, I was able to avoid a disastrous moment during that match; Hydreigon would've easily crushed my Reuniclus if I didn't have Reuniclus use Energy Ball (Hydreigon was damaged enough for the Energy Ball to KO it).

There is a type of players that I like to call "Roulette Trainers". Basically, they mostly use only offensive moves on their pokemon but instead of choosing the most optimal attack for the most suitable situation, they randomly click on their attacks every single turn, like a roulette. Which is baffling, because obviously most of the time you want to hit your opponent with a super effective move or a neutral one that benefits from STAB, but instead they choose moves that would deal less damage. For example, this guy using Dragonite who was facing my Raichu used Fire Punch on it, when the best option would have been a move such as Dragon Claw or Outrage if lacking coverage such as Earthquake.
You do need to be wary of certain abilities like Static, Flame Body, and Poison Point though; if Dragonite uses Outrage against Raichu, it risks getting paralyzed by the Static ability. One time, my Scizor got hit hard by Chandelure's Flame Body ability; it was preparing to attack a Froslass with Bullet Punch, but Froslass switched out and got replaced by Chandelure, which lead to my Scizor getting burned.
 
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Ryu Myuutsu

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That's a bit understandable. The format was doubles though, and the main reason why Raichu is viable there is because of a base speed 110 Fake Out and the Lightningrod ability which offers valuable team support by redirecting electric moves like Thunder Wave. Static Raichu isn't really that much common and for good reason since most trainers wouldn't use it over Lightningrod Raichu; Static is one of those abilities that would better off on bulkier Pokemon and singles.

Speaking of Ally Switch, I often run a Gardevoir/Garchomp combo which has provided me with hilariously epic results. Gardevoir has Telepathy so it is unaffected by Garchomp's Earthquake. I once faced against a Zekrom and Reshiram team, then I used Ally Switch and my Garchomp took Zekrom's Bolt Strike while my Gardevoir brushed off Reshiram's Dragon Pulse, it pretty much gave me a free turn and a chance to 2HKO each one of them with Earthquake.
 

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Started going through my backlog of unused Event Pokemon so I can collect Volcanion. In my copy of AS I have 8 alone I need to go through to obtain Volcanion, and I've skipped most of the Lvl 100 events from the 20th Anniversary. lol

I should really get into competitive battling. I have boxes full of event Pokemon from the past 13 years I've never used.
 

Mario & Sonic Guy

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That's a bit understandable. The format was doubles though, and the main reason why Raichu is viable there is because of a base speed 110 Fake Out and the Lightningrod ability which offers valuable team support by redirecting electric moves like Thunder Wave. Static Raichu isn't really that much common and for good reason since most trainers wouldn't use it over Lightningrod Raichu; Static is one of those abilities that would better off on bulkier Pokemon and singles.
The only problem with getting a Lightningrod Raichu is that you need the Light Ball if you want it to know Volt Tackle, and that means giving up the Destiny Knot's ability to pass on 5 IV values. And of course, Pichu can't breed until it evolves into Pikachu. As such, trying to get a Lightningrod Raichu with Volt Tackle and Fake Out, along with good IVs, is quite tedious if you want it to have a specific nature. Hopefully the Hyper Training feature in Sun and Moon can resolve this dilemma.
 

Ryu Myuutsu

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Actually, the requisite for breeding a Pichu with Lightningrod is that the mother has to be the one with the hidden ability. If she does, then there is a high chance for the offspring to be born with the ability. You really don't have to give up Destiny Knot since you can have the parents hold both it and the Light Ball while having either one with the egg moves you want; you will have to give up the Everstone though. Additionally, a male with the hidden ability can breed offspring with it if paired with a Ditto.
Volt Tackle is a cool move, however, I personally don't have a use for it since my Raichu serves it's purpose as a support Pokemon rather than having an offensive presence on the field. I have two Raichus, with the following movesets:

Timid Nature
252 HP, 252 Speed, 4 Sp. Attack.
Ability: Lightningrod

-Fake Out
-Thunderbolt
-Encore
-Helping Hand

&

-Fake Out
-Volt Switch
-Encore
-Nuzzle

The first one is good if you have Pokemon with powerful spread moves such as Heat Wave and Hyper Voice; Mega Charizard Y for example is a good companion for it because it's attacks become more powerful with Helping Hand and is unable to be touched by electric moves so long Raichu is on the field. The second one is more or less for balanced teams where you need to paralyze and provide momentum; I chose Nuzzle over Thunder Wave because it is unaffected by Taunt and can break Focus Sashes as well, while Volt Switch allows it to retreat and refresh it's Fake Out.

I do want to breed another with Volt Tackle though, and Alola Raichu seems to be the perfect recipient for it. I still have my doubts on that one since it's ability doubles it's speed when under the effects of Electric Terrain but Raichu doesn't really need a speed boost that much. Hopefully it has a better offensive presence.
 
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Mario & Sonic Guy

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Actually, the requisite for breeding a Pichu with Lightningrod is that the mother has to be the one with the hidden ability. If she does, then there is a high chance for the offspring to be born with the ability. You really don't have to give up Destiny Knot since you can have the parents hold both it and the Light Ball while having either one with the egg moves you want; you will have to give up the Everstone though. Additionally, a male with the hidden ability can breed offspring with it if paired with a Ditto.
Actually, as of the 6th generation, the male parent has a chance to pass on its hidden ability if it's paired with a Ditto.
 

Ryu Myuutsu

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Heads up, new Pokemon have been confirmed:



The first pic shows the evolution of Type: Null, called Shiruvadi, it's a normal type and it's ability is basically the same as multitype which allows it to change type like Arceus, not surprising considering that Type: Null was implied to be modeled after it.
The second one shows Jangmo-o's evolutions which become Dragon/Fighting. First time we've gotten this type combo in the series!
 
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LordShade67

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Okay, I actually dig the saurian look they're going for with Jangmo-o's evolutions. Here's to hoping its ability/stat/move pool is good.
 

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I'm probably guessing that Jarango will gain access to Dragon Claw and Hammer Arm, and when it evolves into Jararanga, it'll be able to learn Earthquake and Stone Edge. Dragon Rush, Hone Claws, and Dragon Dance may be possible as well, along with Draco Meteor.

I also did some base stat speculating, but I did get some criticism from one user.

Stat | Jangmo-o | Jarango | Jararanga
HP | 50 | 70 | 100
Attack | 90 | 120 | 160
Defense | 60 | 80 | 100
SP ATK | 25 | 45 | 85
SP DEF | 35 | 55 | 95
Speed | 40 | 50 | 60
Total | 300 | 420 | 600
The criticism was on Jararanga, and the base attack that I speculated. While a base 160 attack is strong, that is offset by a base 60 speed, so faster Pokemon can potentially take down Jararanga before it makes any KOs, especially if the opponent only takes neutral or resisted damage against its attacks.

Also, being a Dragon/Fighting-type means that Jararanga has to watch out for Fairy-type Pokemon. Although Soundproof may protect Jararanga from Mega Gardevoir's Pixilate boosted Hyper Voice, none of its abilities can protect it from Moonblast, Dazzling Gleam, and Play Rough.

As for some examples of Pokemon who can potentially tear apart Jararanga with one attack...
  1. Mega Pidgeot (Hurricane)
  2. Alakazam (Dazzling Gleam)
  3. Mega Pinsir (Aerilate + Return)
  4. Swellow (Guts + Burn (or Poison) + Brave Bird)
  5. Mega Salamence (Aerilate + Double-Edge)
  6. Staraptor (Reckless + Brave Bird)
 
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LordShade67

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Which means worst case scenario, if such is true, a Scarf set is mandatory(Unless of course, it does get Dragon Dance). If anything, Jararanga will probably be best a late game sweeper. Dragon/Fighting is a pretty solid typing offensively.
 
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Mario & Sonic Guy

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Which means worst case scenario, if such is true, a Scarf set is mandatory(Unless of course, it does get Dragon Dance). If anything, Jararanga will probably be best a late game sweeper. Dragon/Fighting is a pretty solid typing offensively.
Considering that Hammer Arm lowers the user's speed, having EV investment on the speed stat is pretty much pointless for Hammer Arm users. Of course, the speed drop penalty can be useful on Trick Room teams.
 

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Considering that Hammer Arm lowers the user's speed, having EV investment on the speed stat is pretty much pointless for Hammer Arm users. Of course, the speed drop penalty can be useful on Trick Room teams.
Assuming we don't get move tutor stuff(Which we probably won't) or Hammer Arm will be its best Fighting Type move, yeah. Until then, the most we can do is wait.
 

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Assuming we don't get move tutor stuff(Which we probably won't) or Hammer Arm will be its best Fighting Type move, yeah. Until then, the most we can do is wait.
There is Superpower, but that attack's penalty of lowering the user's attack and defense stats can potentially be detrimental. At least all that Hammer Arm does is lower the user's speed stat, so the attack stat would be untouched.
 

Ryu Myuutsu

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Hope his speed ends up being higher. If you are looking for choice scarfed set, choose Superpower over Hammer Arm any day. The attack and defense drop will make you easier to take down but it's better than the speed drop.

I can see some utility with Soundproof in doubles, because Hyper Voice is such a relevant move and notable users include Mega Gardevoir, Mega Salamence, Mega Altaria and Sylveon. Sure, if the opponent knows what they are doing they will use a single target move to bypass it but at the very least if you predict Hyper Voice, you can find a chance to switch in safely. Anyways, this guy shouldn't be allowed to face fairies and mega mence for too long.
 
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Hope his speed ends up being higher. If you are looking for choice scarfed set, choose Superpower over Hammer Arm any day. The attack and defense drop will make you easier to take down but it's better than the speed drop.
It does depend on your game plan though. Having access to Bulk Up can neutralize the attack and defense drop that Superpower has. The White Herb can also neutralize the stat drops, but only once.

I can see some utility with Soundproof in doubles, because Hyper Voice is such a relevant move and notable users include Mega Gardevoir, Mega Salamence, Mega Altaria and Sylveon. Sure, if the opponent knows what they are doing they will use a single target move to bypass it but at the very least if you predict Hyper Voice, you can find a chance to switch in safely. Anyways, this guy shouldn't be allowed to face fairies and mega mence for too long.
It's not just Mega Salamence that Kommo-o will have to watch out for though. The examples that I've brought up previously will also need to be kept in mind, though Swellow is more situational with its need of being burned or poisoned to get the Guts boost.

There are some others as well, such as Glaceon, though while it can hit Kommo-o hard with Ice Beam or Blizzard, getting hit by Sky Uppercut or a stronger Fighting-type attack wouldn't be good for it.
 

VioletSmashfan

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Hope his speed ends up being higher. If you are looking for choice scarfed set, choose Superpower over Hammer Arm any day. The attack and defense drop will make you easier to take down but it's better than the speed drop.

I can see some utility with Soundproof in doubles, because Hyper Voice is such a relevant move and notable users include Mega Gardevoir, Mega Salamence, Mega Altaria and Sylveon. Sure, if the opponent knows what they are doing they will use a single target move to bypass it but at the very least if you predict Hyper Voice, you can find a chance to switch in safely. Anyways, this guy shouldn't be allowed to face fairies and mega mence for too long.
Hey my own Gardevoir has Hyper Voice (special attack is 334 at lvl 100 (should have been far higher if I haven't put a bit of defensive investment on her when I evolved my Kirlia and went with super training her special attack, didn't help that she was sent over from my Black game and was lvl 70 at the time), jumps to well into 400 territory when she mega evolves making it terrifying), seems like I buckled the trend of Mega Gardevoir having Hype Voice.

You also forgot to mention Mega Rayquaza shuts down Mega Mence, do not try to place this new Dragon/Fighting pseudo-legend with the the ubers, he will get wrecked very very badly seeing as MegaQuaza completely destroys everything in it's path, even with fairies on the field (Dragon Ascent), I'm glad that Mega forms will be returning for Sun and Moon, but they seem to be late game this time around (and hopefully far easier to get, although I'm going to laugh if MegaQuaza's the first one you get seeing as it only needs to learn one move for it to Mega Evolve
).

Right now I'm busy leveling up my starters that I sent over (Fire will go first with Typholsion while Delphox being the last of the group, plus I already have 3 of the Fire Starters at 100 (Blaizken, Infernape and Emboar).

I just wish Super Training would allow more than just 2 stats to be maxed out (got a shiny lvl 83 Gengar from Wonder Trade that was all out offensive with Special Attack and Speed but no HP investment, I love investing in HP so the Pokemon can at least take better hits, and Deoxys was a Pokemon that badly needed the HP buff.)
 

Ryu Myuutsu

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Personally, I think that you shouldn't run a stat reducing move such as Superpower along with Bulk Up since it ends up being counterproductive. When you are running Bulk Up, it's for the sake of building staying power, when you are running Superpower is mostly for the sake of Hit & Run.

You also forgot to mention Mega Rayquaza shuts down Mega Mence, do not try to place this new Dragon/Fighting pseudo-legend with the the ubers, he will get wrecked very very badly seeing as MegaQuaza completely destroys everything in it's path, even with fairies on the field (Dragon Ascent), I'm glad that Mega forms will be returning for Sun and Moon, but they seem to be late game this time around (and hopefully far easier to get, although I'm going to laugh if MegaQuaza's the first one you get seeing as it only needs to learn one move for it to Mega Evolve).
I wasn't trying to place it with the likes of Mega Rayquaza, but it really isn't necessary because Mega Ray Ray is on a league of it's own and banned in most formats. This guy really has no business facing it to begin with.
Also, I don't think Mega Rayquaza shuts down Mega Mence. I would say that Megamence has a slight advantage for having a higher base speed, so if facing each other right off the bat without any of those getting prior boosts, there is a chance Mega Salamence would win:
252+ Atk Aerilate Mega Salamence Double-Edge vs. 0 HP / 4 Def Mega Rayquaza: 303-357 (86.3 - 101.7%) -- 12.5% chance to OHKO
252 SpA Mega Salamence Draco Meteor vs. 0 HP / 0 SpD Mega Rayquaza: 402-474 (114.5 - 135%) -- guaranteed OHKO

Mega Rayquaza can OHKO back with Outrage but it's not going to move before Salamence most of the time. So unless Rayquaza survives the Double Edge and uses Dragon Dance in a prior turn before Salamence shows up or Mega Mence misses Draco Meteor, the matchup shifts slightly to Salamence's favor.


By the way, the new trailer just showed up:

I like Kommo-o more now that I've seen it's 3D model in action. Oh, and Silvally, Type: Null's evolution, is modeled after Arceus and you can see the reference in the name of it's ability, RKS System.
RKS: Ar-Kay-Us

It functions basically the same as Multytype.
Oh, and Alola Muk looks better in motion than in pictures. I like that form way more than the original.
 

ZephyrZ

But.....DRAGONS
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Oh man, I haven't gotten a notif here in days. Look at all the competitive Pokemon discussion I missed.

...On the topic of Raichu, I believe that if both Raichus in the daycare know Volt Tackle, neither has to hold the Light Orb. I've never tested this, though.
 
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