Don't get too discouraged by the losses. Experience is the best teacher. In fact, after the disconnection, you seemed to play a lot better than I was and you were punishing my mistakes really well which is what got you wins. As long as you learn why you lost, it's not a waste.
I can definitely see my flaws with Mac. I put myself in situations a lot where I can get gimped, and I also really suck at landing too. I do this as well with Mewtwo, but I mask it a lot better since he has way better aerial mobility, Teleport, and Confusion. That's just a poor habit from Brawl though where landing was a lot easier due to better air dodges.
You play a great Mewtwo and it's definitely apparent to me that I should incorporate jab to grab more into my game plan.
Me, personally I think your biggest flaw is rolling. I noticed that after most of your attacks as Little Mac, you rolled back. Now, I really can't punish this as Mewtwo due to his terrible traction, but when fighting other characters they'll read it and punish it.
But good plays overall.
I did notice an improvement in our M2 dittos after I disconnected. Most of the time I got two-stocked, but after that you were the one getting two stocked. It's a HUGE difference.
Do you know what happened with me? Because, honestly, I don't. I did feel quite a bit more confident though.
Also, a lot of others have mentioned that my spacing is pretty good, what's your thoughts on that?
I'm not discouraged by the losses, I was just very confused in what to do in neutral because you kind of just ran back and ran forth. I obviously should've grabbed a lot more and a lot of the time I accidentally dash attack'd your KO punch. And I know why. It's because I just want that dang thing gone but I'm not patient enough.
I've noticed a lot in our Mewtwo dittos that the whole neutral is a lot about SHAD forward air. It's fun, seeing who gets the first forward air and then proceeds to get wrecked by just one single forward air.
Man.
Just... forward air.
The move isn't overpowered, but you know, it's actually very close to being overpowered. It has extremely low risk, and super high reward when you get one. The move is applicable to almost every situation - it's such an awesome move.
I think you should really jab to grab more in your gameplan, it's very useful to get quick KOs off of up throw or damage with forward throw. I didn't really get to use it much in the matches since the matches were mostly just spacing each other out.