SuperNintendoKid
Smash Lord
- Joined
- Apr 3, 2013
- Messages
- 1,886
hey guys, i cant go online
all because i have "irregular save data" what the heck does that mean.
all because i have "irregular save data" what the heck does that mean.
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http://www.nintendolife.com/news/20...rom_playing_super_smash_bros_for_wii_u_onlinehey guys, i cant go online
all because i have "irregular save data" what the heck does that mean.
I'll need to have about 3 players to try this with me in order to save replays. I can't record it to youtube, however.Can you record videos?
I keep getting knocked around painfully with Mewtwo in the higher levels on Classic. The chaos of 5+ Player Smash isn't friendly to him.Sidenote: Beat Classic for the first time on 9.0 with Mewtwo, first try. I don't even.
No doubt, that was without a doubt the hardest bit. I try to pick and choose the smaller fights when there's no good rewards otherwise. Picking off the ones that stray from the pack helped too. Once I finally got to the Master Hands, them and the core got -shredded- by Mewtwo's raw damage.I keep getting knocked around painfully with Mewtwo in the higher levels on Classic. The chaos of 5+ Player Smash isn't friendly to him.
This was exactly what they said about Mewtwo in Melee...That just wasn't good playing.
EDIT: Mewtwo needs to be played defensively and evasively, from what I can tell. Spacing is super important and knowing your reach is super important. If you tank or rush with him you're going to have a bad day.
I think we should figure him out before making petitions or demanding changes right off the bat. My $0.02.
I really don't know what to say to this, but I'll try.I am really dissapointed with Mewtwo so far guys... Whoa, this was totally not what I expected.
This was exactly what they said about Mewtwo in Melee...
HE ISN'T THE WORST YOU GUYS! We just need some time with him. Play defensively...
Only thing Mewtwo can do is punish. And every hit he's taking is one too much. He cannot trade at all, and a lot of stuff is actually nerfed from Melee... This is beyond terrible.
I think this is how it feels if a woman goes to bed with a new partner for the first time and his size doesn't meassure up. I think that's the best way to compare the situation with Mewtwo really...(don't take this too seriously)
The combo was too fast for me to try any escapes >.<Can the bucket be reflected by Confusion? I don't think it would be able to.
Off topic, but I love your profile pic, lol.I miss Melee Mewtwo. At least a Wavedashed D Tilt was an actual approach...
Same. I personally can't play online yet; I tried a few games and I couldn't get accustomed to the lag. Honing your skills against level 9 CPU's works well in the regard that they have a reaction time of essentially 1 frame, so they'll unrealistically react to most of your things and dodge more consistently where we humans likely wouldn't. After training my man Sonic in the past and going to FG, one of my first reactions to the mode was: "WTF these people don't dodge! >:D"It's been sorta tough getting back into the groove with mewtwo, but hey practice makes perfect I guess. I kinda got him down but I could use some practice with him. Btw, should I practice offline or online? I would practice online cause it seems like the better way to practice but 1 word: lag.
I hate lag.![]()
I'm gonna have to read this when I get off work.. lol.I've gotten to the point where I'm winning nearly every other match as Mewtwo now (Against CPU and friends. For Glory is a laggy mess for me today). The guy's crazy. Something just clicked all of a sudden and everything seemed to start working. It's probably the defensive playstyle.
I personally never try to approach as it's easiest to be punished when trying that.
However, when you notice your opponent approaching you and you get him/her with your tail, regardless of whether or not it's a punish, that seems to be your window to do literal craptons of damage. Even moreso when you have a Shadow Ball charged up to end the combo.
What's been working for me so far is playing the dodge and read game, which is probably the staple thing of defensive characters anyway, so no surprise, if that's the case.
Whenever I'm avoiding damage, I try to get a Ball up. Whenever I'm dealing damage, I try to get as many aerials as possible and possibly a DThrow > Shadow Ball in to end their puny existence. It's working for me so far, but it's pretty flawed, still >.<
From what I've seen, when you have them with Mewtwo, hoooooly crap do you have them. You're exerting all of your Pressure (see what I did there???) when you're the one dishing the damage.
Also from my experiences, when I get a ton of damage and try to recover, I have to try to get absolutely away from the opponent, and reset the "wait for them to get in range of mydongtail" game. Mewtwo's floatiness seems to not allow for punishing a grounded opponent while landing well.
Overall, I have to say NO: Mewtwo is NOT bad. It's capable of utterly destroying opponents in seconds when played well but gets made a joke out of when played wrong. I said it before but Mewtwo seems like one of the highest risk-highest reward characters in the game, in my opinion. If I had to speculate a tier spot for Mewtwo, I'd think it'd be around mid, but let's see what everyone comes up with playing Mewtwo!
Same. I personally can't play online yet; I tried a few games and I couldn't get accustomed to the lag. Honing your skills against level 9 CPU's works well in the regard that they have a reaction time of essentially 1 frame, so they'll unrealistically react to most of your things and dodge more consistently where we humans likely wouldn't. After training my man Sonic in the past and going to FG, one of my first reactions to the mode was: "WTF these people don't dodge!"
You'll be able to play against people who've developed more diverse and better techniques, but the computers will help you better push your punishes and read dodges that a lot of people wouldn't consistently do.
He's not that bad compared to Melee. I actually like this Mewtwo better. At least it's easier to combo with him this time around and seems much more powerful. The only thing I want is for them to fix his speed. Lightweight is fine, I just need for him to be more agile if he's gonna be so easy to KO.But I liked playing him in Melee and I was excited to get my old main / secondary back, but now I can't stand him anymore.![]()
I agree. I feel like he should be a little bit faster. But he is much better than in melee. That's for sure.He's not that bad compared to Melee. I actually like this Mewtwo better. At least it's easier to combo with him this time around and seems much more powerful. The only thing I want is for them to fix his speed. Lightweight is fine, I just need for him to be more agile if he's gonna be so easy to KO.
Well, in Melee, practically all the cast had wavedash options...In Melee his aerial moves didn't have this much lag, he could approach with wavedash options, had better rolls, a faster teleport, he had Double Jump Cancel, he weighted more and he had better tilts (in my opinion). So I do not really agree that Mewtwo is better than in Melee, I'd say they are on par...
Special attacks still cancel his double jump.In Melee his aerial moves didn't have this much lag, he could approach with wavedash options, had better rolls, a faster teleport, he had Double Jump Cancel, he weighted more and he had better tilts (in my opinion). So I do not really agree that Mewtwo is better than in Melee, I'd say they are on par...
This is why you should leave Mewtwo to the dedicated Mewtwo mains. If you were expecting him to be the next Diddy Kong then it was never going to happen.I am really dissapointed with Mewtwo so far guys... Whoa, this was totally not what I expected.
This was exactly what they said about Mewtwo in Melee...
HE ISN'T THE WORST YOU GUYS! We just need some time with him. Play defensively...
Only thing Mewtwo can do is punish. And every hit he's taking is one too much. He cannot trade at all, and a lot of stuff is actually nerfed from Melee... This is beyond terrible.
I think this is how it feels if a woman goes to bed with a new partner for the first time and his size doesn't meassure up. I think that's the best way to compare the situation with Mewtwo really...(don't take this too seriously)
*Insert "I told you so" here.*I've gotten to the point where I'm winning nearly every other match as Mewtwo now (Against CPU and friends. For Glory is a laggy mess for me today). The guy's crazy. Something just clicked all of a sudden and everything seemed to start working. It's probably the defensive playstyle.
I personally never try to approach as it's easiest to be punished when trying that.
However, when you notice your opponent approaching you and you get him/her with your tail, regardless of whether or not it's a punish, that seems to be your window to do literal craptons of damage. Even moreso when you have a Shadow Ball charged up to end the combo.
What's been working for me so far is playing the dodge and read game, which is probably the staple thing of defensive characters anyway, so no surprise, if that's the case.
Whenever I'm avoiding damage, I try to get a Ball up. Whenever I'm dealing damage, I try to get as many aerials as possible and possibly a DThrow > Shadow Ball in to end their puny existence. It's working for me so far, but it's pretty flawed, still >.<
From what I've seen, when you have them with Mewtwo, hoooooly crap do you have them. You're exerting all of your Pressure (see what I did there?) when you're the one dishing the damage.
Also from my experiences, when I get damaged a ton and try to recover, I have to try to get absolutely away from the opponent, and reset the "wait for them to get in range of mydongtail" game. Mewtwo's floatiness seems to not allow for punishing a grounded opponent while landing well. >.<
Overall, I have to say NO: Mewtwo is NOT bad. It's capable of utterly destroying opponents in seconds when played well but gets made a joke out of when played wrong, and can punish well from short or far range. I said it before but Mewtwo seems like one of the highest risk-highest reward characters in the game, in my opinion. If I had to speculate a tier spot for Mewtwo, I'd think it'd be around mid, but let's see what everyone comes up with playing Mewtwo!
Really, I found Mewtwo to be effective against Samus. Linking two Fairs was often enough to hit Samus too far for her to recover.Lag kills mewtwo. Samus match up is horrible when your side b always has a delay and you eat charge shots and die. I also have a hard time getting a hit in when people roll constantly. Not having an attack that hits everywhere is a flaw. Then again I should probably stop playing mewtwo like I would play bowser.
Fair is kinda weird to me. Most of the time I hit where that psychic looking swipe is I miss. That seems to have a hitbox on just his hand.Really, I found Mewtwo to be effective against Samus. Linking two Fairs was often enough to hit Samus too far for her to recover.
Try using Up Smash. It sometimes catches rollers off guard.So on day two i'm thinking he may overtake metaknight as my main just as i originally wanted him to. He is a glass cannon to the extreme. very vulnerable but holy crap th ammount of damage and knockback he can get so quickly is awesome. with his decent and stylish combo potential coupled with his myriad of potent ko moves it honestly feels like i'm playing a weird middleground between metaknight and ganondorf. I disagree that mewtwo should never approach. the reflect and shadowball just aren't good enough keepaway to compete with other characters zoning games and IMO mewtwo excels best at calculated midrange pressure much like marth did in melee. One thing though is that i really wish mewtwo had an attack that hit at both sides so he could deal better with random rolls on reaction.
Couldn't have said it better myself, I completely agree with everything you said there. Especially the FG lag -.-I've gotten to the point where I'm winning nearly every other match as Mewtwo now (Against CPU and friends. For Glory is a laggy mess for me today). The guy's crazy. Something just clicked all of a sudden and everything seemed to start working. It's probably the defensive playstyle.
I personally never try to approach as it's easiest to be punished when trying that.
However, when you notice your opponent approaching you and you get him/her with your tail, regardless of whether or not it's a punish, that seems to be your window to do literal craptons of damage. Even moreso when you have a Shadow Ball charged up to end the combo.
What's been working for me so far is playing the dodge and read game, which is probably the staple thing of defensive characters anyway, so no surprise, if that's the case.
Whenever I'm avoiding damage, I try to get a Ball up. Whenever I'm dealing damage, I try to get as many aerials as possible and possibly a DThrow > Shadow Ball in to end their puny existence. It's working for me so far, but it's pretty flawed, still >.<
From what I've seen, when you have them with Mewtwo, hoooooly crap do you have them. You're exerting all of your Pressure (see what I did there?) when you're the one dishing the damage.
Also from my experiences, when I get damaged a ton and try to recover, I have to try to get absolutely away from the opponent, and reset the "wait for them to get in range of mydongtail" game. Mewtwo's floatiness seems to not allow for punishing a grounded opponent while landing well. >.<
Overall, I have to say NO: Mewtwo is NOT bad. It's capable of utterly destroying opponents in seconds when played well but gets made a joke out of when played wrong, and can punish well from short or far range. I said it before but Mewtwo seems like one of the highest risk-highest reward characters in the game, in my opinion. If I had to speculate a tier spot for Mewtwo, I'd think it'd be around mid, but let's see what everyone comes up with playing Mewtwo!
Same. I personally can't play online yet; I tried a few games and I couldn't get accustomed to the lag. Honing your skills against level 9 CPU's works well in the regard that they have a reaction time of essentially 1 frame, so they'll unrealistically react to most of your things and dodge more consistently where we humans likely wouldn't. After training my man Sonic in the past and going to FG, one of my first reactions to the mode was: "WTF these people don't dodge! >:D"
You'll be able to play against people who've developed more diverse and better techniques, but the computers will help you better push your punishes and read dodges that a lot of people wouldn't consistently do.
I did a couple more recently and the lag died down, and I either legitimately won or had legit matches that I lost without getting too hard rekt myself.Couldn't have said it better myself, I completely agree with everything you said there. Especially the FG lag -.-
I dunno, the hitbox on that move is small and the move is easily punished.Try using Up Smash. It sometimes catches rollers off guard.
Also Jab-lock > Disable or Regular Jab > Disable is pretty soledI will say disable is a noob killer. Any full charge smash will take the stock at 90%+. No questions asked.