This post is gonna be a little rushed 'cause I have to go to work. =[
I'm over it. You catch my drift.
Yup. Believe it or not. I've met and spoken to a number of fans and casuals that played it, beat it, then hated it.
Again, Nomura wasn't the only one working on the movie and wasn't the only influence. Therefore all the blame for AC cannot be put on him. And it was Nojima's idea to make the movie. Not Nomura's. In fact Nomura thought that the movie was only going to be a short 20 minute movie but when they changed the direction of AC which he was skeptical about but still took the job despite having no knowledge in directing movies. And I'm not saying Nojima is 100% responsible but if we're gonna hold anybody responsible it should be SE as a whole. Not just one man with a directing gig. You also gotta remember that a lot of people still enjoyed AC for it's cool looking flashy battle scenes. That was definately Nomura pullling the strings there and maybe had more say there than he did in other parts of the movie like character development for example. I dunno, I'm only assuming but to pretend that the only one guy had something to do with hurting VII is ignorant. No offense.
All I'm saying is: It's not completely Nomura's fault. Is it partially? Yes but not entirely. Give the guy a break because I'm sure there are more realistic things to antagonize him on other than "HE DESTROYED THE ENDING" when he was not the only one involved. I will repeat myself when I say that SE doesn't know how to do movies. It's not gonna be the same for them making a movie compared to Hollywood so I can only imagine how drastically different it must be behind the scenes than what we are aware of.
I'm not inflating anything. I'm mentioning what you either forgot to mention or you just did not know. You only said he was a character designer and participated in Vincents backstory but failed to mention everything else he offered. He had a surprising amount of influence on VII if you actually do your research. Fact: Limit Breaks were Nomura's idea. Do not tell me that he had nothing to do with the original game when he created the idea and designed the animations for one of the games most important battle concepts. Again, that's being ignorant. He didn't spearhead the animations and story boarding for summons, because they were obviously going to be a thing in the first place lol. He designed them and the animations and he did a good job.
You're right though, it was Sakaguchi that created the plot points and the original script for the game but you have to remember that he only wrote the original script and it is drastically different to the finished project we have now. I know that stuff with his mom dying and how it's related to Aerith's death blah blah blah yes, yes, I know but you need to realize that Kitase, Nojima and Nomura were ones that evolved on it and fleshed it out. They were the ones that gave it meaning. They took Sakaguchi's idea, and they expanded upon it. Nomura didn't direct any of these scenes though but he definitely had something to do with how it was presented. I was making the point that it's kind of like directing. Again, that's a fact and it is something you either purposely ignored because you hate him or you don't know.
It's okay to not know if you don't. It was a surprising revelation for me when I was reading up on how much he actually had to do with the original game reading old archived interviews on lifestream but it's not like he had zero influence on the game at all. He had a lot. And I'm glad they're putting someone in the director seat that had a lot of influence rather than some no name that wasn't even around in the 90's,
I'm not gonna mentiong KH though 'cause imo, Kingdom Hearts is lame.
No he's not because you failed to mention the other things he worked on. You said he designed characters and worked on Vincents story.
On top of like a hundred other things. =/ You're really undermining how much influence he truly had.
And I think you're wrong. He's directed games before. KH2 is widely considered a fantastic ARPG by most of their fans and even those that don't like KH. And guess who directed that? He has an okay track record so don't go off spuing he shouldn't be a director when he has plenty of experience at it.
Lmfao, I don't know which fans you hanged out with, but I guarantee you I had my fair share of time on forums and among the community to tell that the ending was one of the game's most loved aspects.
And I'm sorry dude, but you're again inflating quite a lot of what I said.
Read my post again. I never stated that he only did the design and Vincent's backstory. I said those were his main contributions bc those were the things that he spearheaded himself. Other tasks were stuff that he wasn't the one to have the final say and was only following suit to the planning the Kitase had in mind alongside Sakaguchi's supervision.
Regarding AC, you're once again putting words into my mouth. Yes, S-E as a whole is to blame for the film, after all, their corporate culture shifted. But what I said was that Nomura is the main one to blame, due to the power he had in hand to make the film worthwhile and respect its origins. Nomura was more interested in doing flashy action scenes than be faithful to the characters, pushing for them to be aligned with the vision he gave life to in his KH series. Nojima wrote the script for the film, again, bc the higherups asked to. It was their decision for a film to be made, and it was Nomura and Nojima that took the helm of making AC the way it is. So instead of calling people ignorant, try to read carefully what people who disagree with you say and try to be less disrespectful. Nobody generalized the ****storm on Nomura, only that he is one of, if not THE, main force behind it.
>Also implying Hollywood even makes excellent films these days like they did decades ago
Again, I already said other things he did to the game, but weren't his main credited works, given that his other tasks were supervised and directed by other people. And idk man, saying Nomura invented the Limit Break when a very similar mechanic already existed in VI, and was pushed for a return with tweaks as suggested by Sakaguchi, is a bit of a stretch.
Uhhhh... yes, Kitase, Nomura and Nojima finished the script, but you forget that Sakaguchi supervised the entire thing as development progressed.
You forget that the main plot points, the characters' personality and the skeleton of a good portion of the arcs were conceived by him. You say it as if he simply peaced out of the project and the three men were responsible for the entire thing being the way it is, when in fact Sakaguchi was the main supervisor for the game's plot, script and helped out Kitase a ton in the game. Heck, he was the main producer of the project.
Also, you're speculating the amount of influence Nomura even had in the conception of the story's cutscenes. Nomura wasn't the scene director for anything. He designed, animated and helped being the main battle planner, but the plot and cutscenes weren't his job at all. Saying he "had something to do with them" and skipping to directiorial skills is very far fetched. It's not me hating on Nomura. I love him at the job he knows to do best. Putting him outside of his field of expertise is reckless, and I'm entitled to criticize his already proven track record of being a bad story teller and director. You're inflating his importance in the plot conception.
Again, you put words into my mouth. Never did I say that he wasn't important to the original game or had zero influence. I already stated quite clearly what his main roles were. But you need to understand that not anyone can be a good director, and just because he worked on the original game doesn't mean he is a good director or a writer. Yes, I wish the responsible for the project would be someone from the old days, but one that is capable for the job.
My dude, chill. If you like his content, all the power to you.
But I have the right to think and say that his work has been garbage and is not even close to the quality of the original leaders of the classic FF projects.
And saying that he directed KH2 is absolutely irrelevant and null to the point at hand. Nobody said that he has no experience as a director. On the contrary. The fact that he has that experience let's us see how bad he actually is for the job at hand.
And let me remind you that KH2's impact comes from the combat that was solid even for a button masher. The story fell completely apart from that game onwards. The scene directing of some of the scenes in that game were not good at all. The game's strength lies in its gameplay and how the world exploration was dealt with (alongside piggybacking on Disney and S-E nostalgia, which isn't bad in itself).
I don't want to say this to ruin your hype for the remake. You can have it all you want, and if you like his work, fine by me, and I hope you're happy with what the Remake will become. But to me, it's just not my cup of tea, and his work hasn't been faithful to the original game whatsoever.