I saw you go for some wall-jumps when you were recovering. Seemed kind of risky, it's very easy to get edge-guarded off of that no?
Yeah is risky, but look the video closer... There was only two wall-jumps: In the first one I wanted to recover using HA, but KITO jumped off stage to Bair/Dair me, then I decided to go below him to spring onto the stage but he waited to stage spike me with Up B. I had no other option left... In tThe second one I was practically dead, wall-jump saved me from doom...
Needs more Jeff Hardy IMO.
I'll try to upload one or two suicidal ones for you...
just watched the new vids... great sonic as always, i still think you are probably the best sonic going right now,(if not, at least the most fun to watch) but if i had to guess, im right up there in your league. but i plan to surpass you soon....
still very fast and very active. i love your style
you could stand to spinshot more to close distance.
it seems that we all need to work on our punishing games tho, from what ive seen the best punishing moves are d-tilt, f-tilt, standing grab, and SH f-air.
d-tilt doesnt have much range and neither does grabbing so if the opponents spacing is on point, those two arent options
f-air can be dodged so it might now work everytime as well.
f-tilt, is the best punisher, and is only a half way decent setup move, we should do it after shielding or spotdodging
Thanks for your compliments dude, I saw your stuff and you are a great Sonic too...
I agree about the punishing stuff. But remember that we have to mix moves up, 'cause if we abuse ftilt it will get diminished and become a predictable move.
Dtilt can be followed by a ftilt/fair, then a grab or dash attack. Tipped dtilt sent people to jab locks, grabs, hyphen smashing, dash attacks, spin dash/charge... An opponent spacing can be hit by the tip of dtilt cause the move moves a bit forward, just lure him with SD cancels or something similar...
fair against an opponent spacing isn't wise, we can use it when they are on air (non-tipped dtilt sets people on air)...
The grabs seems to be more effective when you chase people after a combo and shield/powershield grab them, or after you lure them to attack making an opening for you grab them...
ftilt is the best option as you said. Great, quick move, can hit twice for 11% and good knockback. I'm using ftilt after the first jab now. You know, Sonic's jab combo isn't good and people shield your second jab. So I jab, ftilt to damage/pressure more.
What do you think? Let's work together to make Sonic a punishing machine...