It seems we have been making some great progress within a few days of discussing Sonic. I made a personal priority list (this does not reflect all the ideals of the community) last night about all the things I would like to see for Sonic ordered by importance.
Sonic's List of Priorities (he doesn't have it) (in Order!) :
1. SpinCharge(DownB) Hitbox Modifier- 10-15?% larger- The reasoning for this is because Sonic's DownB is not only one of his most useful specials, but also the most metagame driven. Lets face it, Sonic's ASC does in fact need a buff, but not only will it buff ASC, but also SCJ, grounded SS, and the plain ole' grounded SpinCharge. Also, due to lack of priority in DownB, a larger hitbox would give Sonic a LOT move options. And maybe possibly giving Sonic's old DownB momentum back?
2. Bair Frame Modifier- (-) 2-4? frames on Startup- If you were going to buff Sonic's air game this is probably the number 1 thing to be looked into. Sonic's 13 frame startup is much too laggy for Brawl+'s new momentum not to mention it was probably too slow in Brawl anyways. While we are not looking to make it OP by giving Sonic a fast killing move, we are simply giving Sonic the means to keep up with the rest of the cast by giving him a faster spacing tool/killing option. The move is mediocre in the priority department and is in no fashion to be great or amazing, but by Sonic's standard it's another option to his versatility.
3. Something for Nair- Its still quite useless- We need more ideas for this one.
Modifying the hitbox may or may not be out. We can buff the hitbox very slightly so we don't have to have animations/graphics to compliment it. Making it stronger seems kinda out there since we already buffed it and we really don't want to make it a killer move anyways. We could make it end faster so it can have aerial followups such as Uair, but we would have to make it pretty quick. Someone also mentioned if we can make the Nair send characters at a certain trajectory, possible?
4. Usmash Spike- 0-360? Degrees- While we have yet to confirm what the Usmash shall be used for, the board has come to an agreement some kind of Spike/Meteor can be used for Usmash. Once we figure that out we'll let you know.
Also, stay aware that you will have an entire character board that will continue to do w/e to keep it/take it out of the game. We must try to have the community come to terms if we are to implement such a radical idea to Sonic. If we fail to do that then the idea of a spiking Usmash will also fail. While I am for this buff, this is a community driven project and if an entire character board cannot come to terms with it then we can't just shut them out of the project and do what we want. The outcome of that would be distratrous.
5. Making Uair less DIable- If what is said is true on how easy it is to DI then we should consider making Uair have a suction capabilities on the 1st hit. While Yingyay has a good point of multihit moves need to be work around, this is one of those moves we will rely a lot on in Sonic's metagame.
6. Homing Attack Buff- Another meaningless attack that offers more risk than reward sometimes. I was considering buffing the damage since we have not chance of making it spike. Maybe modifying the hitbox instead could be another option.
7. Dtilt Frame Modifier- (-) ____? frames on cool down- Apparently floaty's get out of Dtilt quite easily and can just Nair out of it. Yes, that includes characters like Kirby and Luigi. Less frames on cooldown so we can have followups for these characters may just be necessary.
Thoughts?