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Thanks i now have a better visual image of it.Certainly. Lets say we're going left. I point left, charge down b a bit, watch sonic begin revving into a ball, and release. Sonic begins to change his animation from "kicking up dust" to "speeding off". In the few frames before sonic actually takes off, the ideal spindash cancel begins here, and sonic halts.
In our application, we're holding down left before the release, we tap Z in the last frames after sonic launches, and sonic gets an initial burst of speed that we carry over into an automatic roll. (Thats why we're holding down and left. As sonic begins to roll out, carry over into his down smash. Its a little like a roll motion with your thumb, then carry on to the RIGHT as sonic makes a pass to the right, left, and on his return back to the right. Hold Z again, tap right to roll to the right so his back is facing the right again, and proceed with another spin dash/cancel.
Think 2 steps forward, one step back.
lolhey lonewolf, u wanna date?
Uh... you THINK? Sometimes I wonder if its worth it... then I get the ONE game in that breaks all that I know about smash. And it so is.The Error Code may be caused by connecting multiple routers together on your home network. "Chaining" multiple routers together may cause NAT negotiation problems. If you are experienced with configuring multiple routers together, then you will want to repeat the troubleshooting steps listed above for every router on your network. However, when setting up port forwarding and DMZ, use the IP address of the next device in the "chain" instead of the Wii's IP address.
A simpler solution that does not require configuring multiple routers would be to connect the Wii directly to the first router on the network (the router that is directly connected to the modem). If this first router is maintained by an administrator other than yourself, such as many routers found in office buildings, apartments, or dormitories, then you will need to contact the administrator for assistance.
Yet you are still posting in response to the matter.wow that is way to freakin complicated for me to care
I'm assunming he means "jump cancel" when he says cancel.The thing that makes me question it is how he says to cancel the spin dash after it's started. On both the overB and downB, you can't cancel either after you've let it go, and from what the steps are, it seems he's talking about the overB in the first step, which can be canceled, just not after it's released and you don't keep any momentum from it. I've tested each in training mode for quite a while on both 1/4 speed and normal, and still can't figure out what he's doing to cancel it, retain momentum, and be able to roll and dsmash. If anyone else is able to get past the first few steps I'm sure we'd all appreciate trying to recreate how he does this in more detail if he can't clear it up a bit more.
I might just be misreading a lot of it, but the way it's being described doesn't seem to work.
I'm still very confused but i'll try to help by saying that you can cancel Sonic's side-b move directly into a shield or roll, after you let go of the Spin Dash, i think its around the frames with sonic spinning or around the first frame where he has a blue aura. The spin dash doesn't seem to give any momentum to the roll though and hasn't started yet...The thing that makes me question it is how he says to cancel the spin dash after it's started. On both the overB and downB, you can't cancel either after you've let it go, and from what the steps are, it seems he's talking about the overB in the first step, which can be canceled, just not after it's released and you don't keep any momentum from it. I've tested each in training mode for quite a while on both 1/4 speed and normal, and still can't figure out what he's doing to cancel it, retain momentum, and be able to roll and dsmash. If anyone else is able to get past the first few steps I'm sure we'd all appreciate trying to recreate how he does this in more detail if he can't clear it up a bit more.
I might just be misreading a lot of it, but the way it's being described doesn't seem to work.
The OP was actually using the Wiimote/Nunchuck setup when he tried this.I'm sure someone's asked already but is there a way to pull this off with the Wii nunchuck controller? I tried and can't figure it out without the c-stick.
if your really that stressed i will do my best to pull it off with the gc controller i want to be able to pull it off as well so helping only speeds things upThis is the only reason I was reluctant about posting this, I really don't want it to fade into obscurity, but its looking that way.
Further clarification: I've only gotten this to work on wiimote/nunchuck setup.
We're still having router problems, and I've been getting boned on this one. I'm not the only one in the office that had a wii hooked up, but we're all having problems getting them online.
I'll modify the title of the thread if you really want, but I can't stress enough that this is possible and I'm doing the best I can to verify it for you. I'm at work right now, my wii still isn't online (as previously stated), I'm trying to find a vid cam someone around here to show.
Also, further clarification (thanks for pointing it out) it is the sideB initially, and not the downB that gets cancelled by the roll. I'll update the main to reflect that.
lawl... kind of a QFT there.Also, just change it back to confirmed. PLAUSIBLE sounds silly, and da kid is a douche.
Oh oks i hadn't noticed. Nope, i haven't; I even tried with the Wii-mote and nun-chuck but i can't get it to work.He also said charge your down-b, just as a heads up. Have you been able to get it to work, btw?