Julesimanerd
Smash Apprentice
I was just hype I got a double meteor lol.
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I was just hype I got a double meteor lol.
Give it to me and I'll pay you in hearts.I kinda want the fp collector's but at the same time i don't want half the stuff in the box.![]()
Agreed. meteors are just of so satisfying. One of my favorite things to do is knock an opponent off the stage follow him and homing attack them when they are far from the stage. Gets a good ko, that is if the homing attack doesn't miss.Good on you. Nothing feels quite as satisfying than getting a meteor with Sonic. For me anyway.
I love the homing attack. It's a great way to get out of combos, and it's one of my go to KO moves when they are at a high percentage, my favorite is up throwing following them up top and homing attack them, gotten a lot of kills that way. BUT I have SD myself quiet a bit because I got a little to cocky when following them off stage.Homing Attack off stage is far too risky for me to even attempt. I hope I'm not the only one who finds the homing attack kinda stupid in this game. How it somehow swerves at the end of following the opponent. Its very inaccurate for some reason. Maybe its just my bad luck.
The Homing Attack isn't a bad move. much better than what it was in Brawl. But still could be better. Like i said, I wish that'd go straight at the opponent like in Generations etc instead of curving. Oh, and that Sonic did a trick if he landed a hit.Homing Attack off stage is far too risky for me to even attempt. I hope I'm not the only one who finds the homing attack kinda stupid in this game. How it somehow swerves at the end of following the opponent. Its very inaccurate for some reason. Maybe its just my bad luck.
PM Homing Attack in a nutshell. When the community represents the character more faithfully than Nintendo and Sega themselves.Now that I've been think about it, I honestly would really like a Sonic Adventure 1 or 2 remake. Especially since I haven't played 2 yet.
The Homing Attack isn't a bad move. much better than what it was in Brawl. But still could be better. Like i said, I wish that'd go straight at the opponent like in Generations etc instead of curving. Oh, and that Sonic did a trick if he landed a hit.
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I think that they don't know how to properly make it move in a straight line with the homing feature. Also it would curve at the opponent in adventure 2 sometimes.The Homing Attack isn't a bad move. much better than what it was in Brawl. But still could be better. Like i said, I wish that'd go straight at the opponent like in Generations etc instead of curving. Oh, and that Sonic did a trick if he landed a hit.
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I wasn't saying it was a bad move, its just a little stupid. I say its kinda stupid because I can't count how many times it did the curve and completely missed my opponent leaving me to get punished which I can't stand and I'd rather not risk using it off stage to attack my opponent because that puts me at risk of losing a stock or giving up a point, whatever the case may be.The Homing Attack isn't a bad move. much better than what it was in Brawl. But still could be better. Like i said, I wish that'd go straight at the opponent like in Generations etc instead of curving. Oh, and that Sonic did a trick if he landed a hit.
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Happy to see I'm not the only one who plays teams lol.
Dat homin attack at the end doh, I'm pretty good with planning my homing attacks
Good point. Without Sakurai logic, Ridley would be playable, Ike would be fast since that's what he's actually known for (I know he was a placeholder, but by now he should at least give him a minor speed buff), Ganon would have his own moveset by now, and Sakurai wouldn't sound like a hypocrite in half of the things he's said.Sakurai logic.
Simple. Sonic is using the White Gem from Sonic '06 (essentially makes the homing attack even slower, but can stall in mid air to theoretical aim your attack). How Custom B2 (called Stomp, but looks like a bounce attack) is so slow is beyond me tho.I don't understand why there's startup lag in the air. On the ground fine, but why the air? That's not how it worked in the games.
If anything in Smash was directly similar to the characters actual game counterparts I'm pretty sure Sonic would be unstoppable lol. Most people say Palutena would be god tier(Because she's a goddess, hardyharhar) but I've played Uprising and she doesn't seem to do much of anything.Simple. Sonic is using the White Gem from Sonic '06 (essentially makes the homing attack even slower, but can stall in mid air to theoretical aim your attack). How Custom B2 (called Stomp, but looks like a bounce attack) is so slow is beyond me tho.
Yeah, i know it curved in the adventure games. But at least it still hit then.I think that they don't know how to properly make it move in a straight line with the homing feature. Also it would curve at the opponent in adventure 2 sometimes.
Yeah, HA is a nice mix up option. A good way to use it I found is try to bait out an opponents attack, use HA to dodge or to wait until the move is over and then it's an instant punish.I wasn't saying it was a bad move, its just a little stupid. I say its kinda stupid because I can't count how many times it did the curve and completely missed my opponent leaving me to get punished which I can't stand and I'd rather risk using it off stage to attack my opponent because that puts me at risk of losing a stock or giving up a point, whatever the case may be.
If I use the homing attack too much and people see I might use it for a recovery option they'll dive off stage and lead it to the bottom, the homing attack will curve rather than actually going for where the opponent was. It'd be cool if the swerve worked so that if they tried something like that it would still follow after them. I try not to make my recovery options too predictable though, I'll randomly switch between Spin Shot, Up B, Homing Attack and so on. I like the homing attack but it can be better as you said. A lot better than curving off into nowhere lol.
Seeing a trick at the end would've been a nice touch. Hopefully it wouldn't be just for a flashy effect, Sakurai would probably have it so that the trick is basically end lag. It'd be godlike if we could homing attack like the game. Just Homing Attack->Homing Attack->Homing Attack->Homing Atack, no lag anywhere XD
That'd be unfair though lol.
My favorite follow up out of a Uthrow is Nair. The second they're up in the air I get that quick double jump into a sweetspotted nair. At higher percents I gotta use the spring, sometimes I'm quick enough to catch them before they can really DI out the way, if they do I just chase them with a Fair, Nair or just bait the aerial dodge and Dair. I'll do Uthrow->HA by complete accident sometimes and just be like "Oh. That works too." lol.Also, Fair -> HA seems to combo at times. Or even Uthrow -> HA. Yeah, in the end, HA may not be the best move, but it's still useful.
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I hate customs. Customs should be banned outright. Miis are a custom character. If everyone somehow agrees to them being limited, I don't really care, but I absolutely disagree with them having access to multiple movesets. Customs are banned, so custom characters are banned. There isn't a loophole for them. Don't call them "Mii Specials". That's semantics. At the end of the day, they are simply a create-a-character with custom moves. You don't see Soul Calibur having this problem.Hey Cammy, what's with your hatred against Miis? They did nothing wrong
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I need to try that.![]()
Also my first gif of one of my fights, woot
No, it isn't. Palutena has a true default set.Palutena has the same thing though. It'd be a double standard to not even allow the Standard 1111 Miis if Palutena is available.
lol, Blue always goes for the janky HAs like that and it's so bizarre to me. It works, but I just never do it myself. I don't think I trust it enough.Also because we were talking about great up throw stuff, I do this all the time. It's soooooo fun.
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Also my first gif of one of my fights, woot
Even so, don't you think it alienates players who might actually want to use the Miis? I don't think absolutely everyone is so like-minded that Miis should be banned outright.No, it isn't. Palutena has a true default set.
The Mii 1111 is not a true standard. It's an arbitrary standard we've set.
I don't see a lot of wrong with using max damage output. A lot of our kills will either be from smash attack reads or throws anyway, so as long as you don't use it too often, I don't see why not.On another note, I have a Sonic gameplay question. Do you guys think it's worth going for Spin Dash > Bair for maximum damage output, or is it better to keep the Bair as fresh as possible for kills?
I use it as a good damage output combo paired with Spin Dash. Obviously fair is easier to connect and you could get more out of your combos with either Nair or Fair, but I wouldn't save Bair for strictly kills personally, get as much damage as you can get any way you can.
On another note, I have a Sonic gameplay question. Do you guys think it's worth going for Spin Dash > Bair for maximum damage output, or is it better to keep the Bair as fresh as possible for kills?
That's the risk of maining create-a-character.Even so, don't you think it alienates players who might actually want to use the Miis? I don't think absolutely everyone is so like-minded that Miis should be banned outright.
I know there'd be concern if a particularly opinionated player that thinks Miis should be allowed to choose their specials in a tournament that clearly restricted them with announced rules to 1111 or even the occasional 2222 or 3333 sets. (Though if the tournament did not mention this regarding Miis in the rules announced, then that's the Tournament organizer's fault for not making it clear) That may cause a ruckus. But the complete opposite opinion shouldn't restrict the Miis from being played entirely. That just seems unfair to those who decide to take their time with the character. There has to be dedicated Mii Fighter mains somewhere even if they're a vast minority.
Now the Miis aren't that good (Brawler's the best of them but it seems certain that it's not very high regardless) even if you're allowed to pick the Custom Moves (Cause seriously, none of their options suddenly elevate them to Brawl Meta Knight. They make them better sure, but not OP). But I'd think they should be an option like any other lower tier character.
Why should they be allowed to break the rules?I actually love the Miis, and they've been one of my most wanted newcomers since Brawl. Seems to be an unpopular sentiment. I definitely think they should have full access to all their moves, and even think it's worth experimenting with different Mii sizes in the future. One step at a time, though.