Kuraudo
4Aerith
That's why I usually go to Palutena for that match-up. But Sonic does alright IMO.
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Yup.I hate fighting Sheik so much. By far my least favorite matchup.
ggs man, didn't get a chance to find ya but congrats! I got to talk to 6WX before I left so I'm glad that we all placed.I beat Chibo, Kirinblaze, Denti, LoF Hackoru, and a random this weekend. Lost to Jtails R1 (Who won the tourney lol) and Orion. 9th is ok, but I can do better once I actually practice this game.
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I agree. I honestly think that this is Sonics worst matchup. Needles ruin Sonics ground game. Gimping sheik is difficult. Her air moves are better in general. I feel like a cautious approach and proper spacing on tilts is the way to go.I hate fighting Sheik so much. By far my least favorite matchup.
Man it's funny that you say that, 'cause so far I feel that Diddy Kong is one of my easier match-ups so far. Jtails is playing Diddy in this game though, right? So I may need to fight him or another skilled Diddy like that to find out.is not his worst matchup. It's even o_O. Our worst matchup is probably
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Me vs Denti was recorded on Chibo's stream so that'll be uploaded to clashtournaments eventually. I will start labbing probably Tuesday. I just went in blind most every game of smash 4 because I was focusing on PM. You'll enjoy the denti vid. My sets with Chibo, Kirinblaze, Jtails, and Orion were all offstream.Was there any recorded stream or what not of your games, Joe?![]()
LOL IS THAT GUARANTEED?!? PLEASE SAY YES! I WANT TO DO THIS TO SOMEONE TUESDAY.Was halberd legal for you guys like it was for me? We can kill at 45 with uthrow spring uair on that stage
It doesn't anymore.I havent played many diddy's yet, and none of them were particularly good, but I feel that because we can roll over Bananas that it wont be such a hard matchup for us compared to other characters.
It's times like these where I really miss ASCSC.Just looking into the future, I think we will be using less SD/SC's in the neutral game because while it's fairly good now, people will begin to learn how to beat out the rolls when they're so telegraphed, as opposed to what most people do at the moment (that being shielding and trying to punish the end of the rolls, which is impossible).
Not a bad idea, but I feel SideB as a whole is better in most situations. It can eat projectiles, SDH can avoid things (while also still eating stuff) and can be shield canceled/spinshot out of on ground. Overall has less commitment thanks to all of the options out of it. A grounded Down B gives you like... SDR or VSDJ. Really basic.Do you reckon we can get a compendium of which of the two rolls work better in which situations? for example, SD>SC in neutral vs. sheik, mainly because the hop goes over needles.
That's probably a fairly bad example, but we all know both moves have different proporties, hitboxes, damage, etc...Do you think this would be a good idea to make?
It reminds me of what little remains of the old Spin Charge. ;_;A grounded Down B gives you like... SDR or VSDJ. Really basic.
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And then I see stuff like the bold and I'm just like "wat?" because of my experiences with Sm4sh Sonic's Spins.I usually approach with ASC and roll off stage so i can jump out of it then either homing attack if they attempt to chase me or land on the ledge and wait for my opponent to drop there shield. I wouldnt say his spin attacks are terrible but they definitely require us to commit more to them when they are used.
Word, there were a couple times the other day that I forgot I didn't have a jump. Fortunately didn't SD but it put me in unfavorable situations...It reminds me of what little remains of the old Spin Charge. ;_;
... But no, on a serious note, a grounded Spin Charge better retains jump data Vs. ASC. Like, honestly, who had the brilliant idea of sapping Sonic's second jump if he actually uses an ASC even if he didn't already use a second jump? It has taken more stocks from me than I'm willing to admit because I was expecting to be able to doublejump-cancel my Spindash Jump.