SonicX2k0
Smash Rookie
i had a hard time last night faceing ROB any tips ?
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Well, being a former ROB main myself, I want to say 'get better' because he's a pretty dire character compared to us and other high quality characters.i had a hard time last night faceing ROB any tips ?
That's because ROB mains know his weaknesses and know how to punish them. and they're pretty glaring problems. having no landing options in this game is a huge deal.ROB is far better than any ROB main will ever give him credit for.
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I think that applies for any character. The best person against Sonic is...a Sonic main. Damned if we let on about anything though. Sonic doesn't have great landong options either.That's because ROB mains know his weaknesses and know how to punish them. and they're pretty glaring problems. having no landing options in this game is a huge deal.
i see thank you very muchWell, being a former ROB main myself, I want to say 'get better' because he's a pretty dire character compared to us and other high quality characters.
But seriously, just don't commit to things in neutral, be ready to shield whatever projectile he uses, and once he's off the ground, just keep him there. he has no landing options whatsoever and sonic can abuse that with his crazy speed
Which fantastic assets are those, if I may? Because while beyond the sheer lack of landing options (and ROY!, I understand ours aren't amazing, but we have medicore options in abundance while rob has very little) He's fairly solid, he doesn't have anything that sticks out to me as being great. He reminds me of his brawl Incarnation with a few buffs and slightly more nerfs in places.But they'll never admit all of ROB's other fantastic assets.
Every character has weaknesses. ROB players just can't handle being juggled and whine about it.
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i did that so i can post a link i had to get 10 post's sorrysorry
pre-wall TL;DR: R.O.B's raw keepaway is shut down by walking and shielding for the most part.He has so many tools to keep people out. All I heard ROBs do is complain about how they get juggled yet he has like a million ways to prevent it.
Utilt had absolutely no utility outside of AA/platform pressure,so that's hardly worth mentioning here. Dtilt is good, true. but you could always shieldgrab it.I can't debate Smash 4 frame data but in Brawl at least he had fast, long ranged tilts. Utilt could combo into itself, along with Dtilt.
Sorry, but this is just completely false. While Dsmash was fast to come out, it was extremely punishable on shield, you could always SDI out of it even if you got hit, and if you SDI'd out and had a fairly fast move, you could actually punish him ON HIT. This is the sort of tactic that worked on no-one good after 2010.Spotdodge > Dsmash was stupid easy and safe. He has like everything BUT landing options.
We went over the keepaway and safe options, which were good, but nothing major. As you said he lacked kill moves. Once again, a common problem in brawl but it was heightened by the fact that ROB's best landing option was also his best kill move (Nair) which meant it got terribly stale. Rob had to make a hard read, good edgeguard, or grind till near 200% to kill with one of his safer options.He has **** to keep you out and still has safe options if you get past his bull****. The only other debatable thing was that his KO options weren't the best, but like, that's almost everyone in Brawl. His one "glaring" weakness was being juggled easily from below due to poor landing options and a larger hurtbox... Sob.
P....People are using Halberd? STILL? after the vertical blastzone got even more dumb?On the flipside, one of Sonic's best stages, Halberd, is probably looking to be Diddy's best stage as well due to the low vertical blast zone.
Hey, anytime. As you can tell, I agree with the core of what you're going to say. I think the current Brawl tier list is a joke and unfortunately it's never going to change because that game is on its last leg and really the only character on that list that matters is MK.Before I continue, I'd like to say I agree he's better than the brawl tier list says he is, He belongs high-mid/borderline. similar position to pit/peach/etc. But I also disagree with a lot of what you've said. i'm also a huge fan of data and debate when it comes to things like this, so thank you![]()
My issue with this though is that like so much of Brawl is walking and shielding. The only characters that were safe against shield were top tiers, hence why they're top tier. MK being able to safely dair repeatedly, IC's just straight up wanting you to shield so they can grab, etc. So if anything, this only enforces that ROB isn't top tier, which I always agreed with.pre-wall TL;DR: R.O.B's raw keepaway is shut down by walking and shielding for the most part.
One of ROB's biggest setback is his hurtbox, which I addressed briefly. Admittedly wasn't aware that his was extended before the hitbox on Ftilt, I just thought it was in general extended.This is true, He had two good projectiles and his rather nice spacing tilts. However there are inherent flaws with these that stop them from being anything beyond 'good'. First off, both of his projectiles have charge time, whether manually or automatically. This means he can't relentlessly spam projectiles, and must retreat after expending his gyro/laser. He of course has ftilt to space against poorly executed approaches. However it's a little known fact that his Ftilt actually has his hurtbox extend forward BEFORE the hitbox. I'm sure you can see why this is a problem when it comes to stuffing approaches.
Admittedly ROB is one of the characters I most consistently bair stage spiked. I feel like all ROBs went for Fairs or Lasers from the ledge. Sonic's ledge game is kind of ass too though.On top of this, his tools require him to retreat against a smart opponent, and Rob - unlike most of the superior campers like falco - hasn't got a particularly solid option for getting stage control back from near the edge. This loops back around to his poor mobility, which Is the 'main weakness' I previously mentioned.
I'd say it was viable platform pressure and close quarter combo starter. I think that qualifies as utility. You can technically shieldgrab anything really, so I don't like that angle of debate. That's like when Sonics would debate matchups using the term "mindgames".Utilt had absolutely no utility outside of AA/platform pressure,so that's hardly worth mentioning here. Dtilt is good, true. but you could always shieldgrab it.
My Brawl career sort of ended around '10, so maybe this is the geezer in me, but a smart ROB would use Dsmash as more of a counter. Spotdodging your attack and immediately with the Dsmash due to it's minimal startup. I can't speak for sure on if Sonic did or did not have a viable on hit option even if he escaped the attack, but I'll take your word on it as a general character response.Sorry, but this is just completely false. While Dsmash was fast to come out, it was extremely punishable on shield, you could always SDI out of it even if you got hit, and if you SDI'd out and had a fairly fast move, you could actually punish him ON HIT. This is the sort of tactic that worked on no-one good after 2010.
Yeah, my ROB friends always complained about the Nair thing. I guess I found it hard to sympathize with and I once made this chart (in jest):We went over the keepaway and safe options, which were good, but nothing major. As you said he lacked kill moves. Once again, a common problem in brawl but it was heightened by the fact that ROB's best landing option was also his best kill move (Nair) which meant it got terribly stale. Rob had to make a hard read, good edgeguard, or grind till near 200% to kill with one of his safer options.
The poor mobility is more of a problem than just 'cant land', it covered everything and limited movement everywhere.
Noted.Also, He's received mainly 'stealth' changes in smash4. Here we go: + for buff, - for nerf
I don't have much more to add just because, as I said, I don't believe he's top tier, but evidently you and I agree that he was at least high-mid or so in Brawl, and I wouldn't be surprised if he still had the tools to deserve about the same spot but be placed low because lol.So there you have it, He's okay, but nothing special in this game.
Yeah, he certainly isn't top tier. A lot of characters have solid options against shield, even further down the tier list than rob. I'll go back to this in more detail, But this is one of his other large weaknesses.My issue with this though is that like so much of Brawl is walking and shielding. The only characters that were safe against shield were top tiers, hence why they're top tier. MK being able to safely dair repeatedly, IC's just straight up wanting you to shield so they can grab, etc. So if anything, this only enforces that ROB isn't top tier, which I always agreed with.
His hurtbox is a janky size, but it ultimately wouldn't matter all that much if he could move. The ftilt thing is just icing on the cake of his lack of options against a defensive opponent, once again addressed belowOne of ROB's biggest setback is his hurtbox, which I addressed briefly. Admittedly wasn't aware that his was extended before the hitbox on Ftilt, I just thought it was in general extended.
I do acknowledge that while I still believe ROB has a really good projectile game, it's not on the same level as Snake or Falco's, hence their top-tierness. Even then though, with the time between each projectile, you're still forced to play ROB's game if you don't have your own projectile to combat it... Other than shield. Sonic in some sense could sort of deal with this because of running and powershielding, but smart ROBs could really **** you up with a well placed gyro. Those ****ers had lingering hitboxes and were hard to pick up, so if you wasted your time trying to handle it you'll just be eating damage and leaving yourself vulnerable to follow-ups. Could really ruin ledge options (I knew ROBs that could perfectly launch a gyro right by the edge) and he just had a lot of tools to force you into his own game. His camp game definitely has holes, but it's still solid.
Being 'Technically' able to shieldgrab anything is cheap escape. First, Some moves were simply safe on shield no matter what (first example that comes to mind: ZSS Dsmash, 0frames on block), and secondly, smart use (a.k.a: good spacing) of most moves would make them safe on block.I'd say it was viable platform pressure and close quarter combo starter. I think that qualifies as utility. You can technically shieldgrab anything really, so I don't like that angle of debate. That's like when Sonics would debate matchups using the term "mindgames".
This is fairly true. But at the same time, if you used a move THAT laggy that was within the range of Robs Dsmash, Then it was a bad move and you deserve to take damage. Also, Sonic could jab/dtilt it when SDI-ing out. Only the slowest of the slow didnt have options to punish the dsmash on hit, which is a bit sad really.My Brawl career sort of ended around '10, so maybe this is the geezer in me, but a smart ROB would use Dsmash as more of a counter. Spotdodging your attack and immediately with the Dsmash due to it's minimal startup. I can't speak for sure on if Sonic did or did not have a viable on hit option even if he escaped the attack, but I'll take your word on it as a general character response.
I can't lie, The hitbox on it is dumb as hell, particularly near the end, and justly got nerfed in smash4. But it was such a utility move, it was constantly stale and - once again - it always lost to shielding from any decent character.Yeah, my ROB friends always complained about the Nair thing. I guess I found it hard to sympathize with and I once made this chart (in jest)
Yeah, he belonged roughly where he was in Brawl, but his tools ultimately worked well in the brawl metagame, I undoubtedly see Rob not fitting the apparently more aggresively geared smash4. It's a shame because I love the character but he doesn't hasn't got the tools to cut it.I don't have much more to add just because, as I said, I don't believe he's top tier, but evidently you and I agree that he was at least high-mid or so in Brawl, and I wouldn't be surprised if he still had the tools to deserve about the same spot but be placed low because lol.
You aren't a Sonic fan if you didn't play him in Brawl despite his weaknesses.So I played Sonic for the first time on Wii U, this weekend, a lot.
Wow, he is so much better than Brawl. Like, he is actually fun to play! I'm very happy because while I am a Sonic fan, I stopped using him in Brawl because he was kind of...not fun. That is no longer an issue.
gg wpOooh boy, here we go *cracks knuckles* debates are fun if you can actually have a reasonable one with someone!
I'm hoping they don't continue to make big patches. I understand for now as the game is early and I think they used a lot of things as a way to test for bugs, glitches, and obvious fixes. Just want the game to have room to breathe before people ***** and moan for patches.Well one thing to consider is the inevitable patches that can either nerf, or buff characters. That and come next spring we'll have to deal with mewtwo. Though i feel like we'll see a big tweaking to the cast with mewtwos arrival
A lot of us are still around. We don't let jokes die.So is this board just filled with Sonic players from Brawl?
It's been forever since I was on the old Brawl Sonic Boards but I see the old jokes(Steak) live on.
I've meant to post about it for a long time now. I was trying to get a still image from training mode on the Wii U but I just can't pause at the right moment, even at 1/4x. Strangely, it was way easier to get those on the 3DS.Sonic has some big feet during his jumps for some reason.
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Just because this thread gets a bit more traffic than the video archive for the time-being, I would be really appreciative if anybody could give me some word of advice from my match with Lycan's Diddy Kong.
It's honestly not fair how Diddy gets a guaranteed combo-starter at low %s which leads into a 50-50 tech-trap that possibly leads to death at higher %s.![]()
Hey, wish I had more time atm to watch more of it but one thing I can tell you is that the way you lost your first stock was avoidable. Diddy Kong's Dthrow shenanigans are pretty free, but they're not guaranteed at EVERY %. With proper DI (or sometimes even without it) you can time an airdodge to avoid followup. He didn't hit you until his second try with the Uair and you didn't even go for an airdodge or anything after being completely out of range for his first Uair. Definitely looks like you fell asleep on your options and just gave in.Just because this thread gets a bit more traffic than the video archive for the time-being, I would be really appreciative if anybody could give me some word of advice from my match with Lycan's Diddy Kong.
It's honestly not fair how Diddy gets a guaranteed combo-starter at low %s which leads into a 50-50 tech-trap that possibly leads to death at higher %s.![]()