Drodeka
Smash Journeyman
I think the only thing better than chili dogs is U-air, U-air, Up-B U-air.
2fast2cool
2fast2cool
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Yeah, Tier Lists are not very accurate to begin with in Project M. Even though there are bad MUs for every character (including Fox thanks to Sonic the Hedgehog. Take that, 20XX nerds! xD), it's designed in a way that virtually is doable. I'd pay more attention to MU lists than that garbage Tier List, even though I seeYou mean the Clash tournaments tier list? I wouldn't pay any attention to that thing. Very few people voted on it and it's way too soon in the meta game to expect an accurate rating.
I don't. Does talking about God mean you believe in him? No.We aren't even in the final release yet... Why do people care about tier list so much?
Wut?I don't. Does talking about God mean you believe in him? No.
Likewise with a tier list.
The correction was definitely an April fools joke (I thought it was hilarious). The first one was for real.I thought the ClashTournaments Tier list was made for April fools?
I'm pretty sure Dair beats everything. When he starts shield pressuring I find the best solution is to just get out and reposition. So roll.So in terms of priority's do any of Sonic's moves go through his dair reliably?? SHL > dair is a main falco approach option and I know his dair has really good priority, does our f-tilt or maybe f-air go through his d-air by any chance?? Or do I just have to respect the move??
If the Falco times it perfectly you have no time (I'm pretty sure, I believe that's how it worked in Melee). Again you're better off trying to reposition.Also if he d-airs my shield do I have enough time to pull out a grab or maybe possibly even a n-air before he has time to shine?? I wasn't sure so I didn't try punishing his d-air into my shield too much.
Depends on how far from the ledge you are. Though I believe in all circumstances a perfectly executed wavedash off stage to ledge grab is fastest, it's just much easier to be consistent with side-B.Which is faster, run off the ledge and side B, so uou can grab the ledge with a moving hit box or WD FF to grab the ledge
Up-air can beat falco's dair. Bair is also a good move for approaching. As for his shield pressure it's possible to get the grab in or you can use the following options OOS: side-b, short-hop nair, short-hop fair, or Blast Attack.Hey Sonic's! I don't post very much but I could use some help here. I went to Xanadu tuesday last week and fought DP (match is on VGBootCamps channel) and I lost. I have a pretty good handle of most MUs but I just want to clarify some things with Falco because even though we gimp the crap out of him, his on stage game with lasers is pretty tough to work with I found out. So in terms of priority's do any of Sonic's moves go through his dair reliably?? SHL > dair is a main falco approach option and I know his dair has really good priority, does our f-tilt or maybe f-air go through his d-air by any chance?? Or do I just have to respect the move?? Also if he d-airs my shield do I have enough time to pull out a grab or maybe possibly even a n-air before he has time to shine?? I wasn't sure so I didn't try punishing his d-air into my shield too much.
I don't recommend trying to beat out the dair, You should just respect the dair it's hard to really challenge. Approaching from above falco can be good since it's generally a weak spot for falco. Try spindash towards them jump, and when ur above them dair. Dair does pretty well for me. If falco dair shines correctly on your shield, u cant shield grab. So if they don't ff the dair, or don't L-cancel or both, U can shield grab but generally you shouldn't try to shieldgrab especially vs falco's who are good or can at least reliably dair shine on shield which good Falco's will do. Like said earlier, you should just roll usually so you can escape the pressure and reset the situation to neutral or something.Hey Sonic's! I don't post very much but I could use some help here. I went to Xanadu tuesday last week and fought DP (match is on VGBootCamps channel) and I lost. I have a pretty good handle of most MUs but I just want to clarify some things with Falco because even though we gimp the crap out of him, his on stage game with lasers is pretty tough to work with I found out. So in terms of priority's do any of Sonic's moves go through his dair reliably?? SHL > dair is a main falco approach option and I know his dair has really good priority, does our f-tilt or maybe f-air go through his d-air by any chance?? Or do I just have to respect the move?? Also if he d-airs my shield do I have enough time to pull out a grab or maybe possibly even a n-air before he has time to shine?? I wasn't sure so I didn't try punishing his d-air into my shield too much.
CT tier list is very miss guided. There is no way toon link is that low and no way sonic is that high.I got a general question, what do you guys think of Sonic's position on the tier lists?
What are your reasons for your statement?why cant Sonic be That high?CT tier list is very miss guided. There is no way toon link is that low and no way sonic is that high.
Blast Attack is a homing attack that's cancelled early by pushing the A button (or Z or the C-Stick). It comes out faster than homing attack, but doesn't go as far. Also, it doesn't home in on targets. It has a set trajectory. As for BnB combos, mess around with Side-B more. You can jump cancel it after Sonic flashes white, which will let you follow up with a whole bunch of things like: an aerial, a Blast Attack, a jump cancelled grab, or a wavedash.Hey guys I'm somewhat new to Project m sonic and I've been reading around and I'm curious. What's blast attack? And also are there any tips you can give me? I've been playing pretty intensely the last few days with some friends and im starting to get used to his movement, as well as solidifying my gameplay with him. But is there anything about sonic that might not be readily apparent I could learn? Any decent bnb's or finish set-ups? Any help is appreciated.