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I didn't see it unfortunately but I heard you got 2nd! Great stuff!Did anyone see the Collision tourney for PM?
I actually prefer flat stages with sonic for most match ups, mainly heavyweights for that but for certain characters (falco ice climbers ect) platform stages are vital for me to win on. but then again im new to competitive scene for smash so that could just be meSome characters can pressure harder on Sonic than he can to them. Like MK for example, with MUs like those I prefer slightly bigger stage.
I like FD but I'm not sure if Sonic is best on that stage. I'm starting to like BF more cause I feel like he can pressure better with platforms and have more mobility options.
he can at low percentages with his down throw cant he?Can't Sonic chain grab the Spacies with up throw?
I came to the same realization tonight. Blindingly fast, reckless, important grab game. Relies on quick aerials and some early gimps...Am I the only one that plays sonic like Captain Falcon. Falcon relies heavily on his grab game in melee, I assume P:M as well. I feel Sonic has that same ability, Down throw, JC grab tech chasing. I dash dance and moonwalk grab, I use side B and down B way less than what I see others do. I'm basically saying grabbing is my main play style.
Oh yeah, is it possible to DACJC Grab? (dash attack cancel jump cancel grab)
It seems for me at the moment I can only get a DAC grab.
Are you jump canceling your grabs? That can make any grab much easier. As a terrible dash dancer myself, I like to mix up my approaches with Sonic. All of his B attacks provide hitstun that can lead into grabs, dash attack is nice at mid percents, and I personally like to dash at them, wavedash back, wait for their move, jump and use n-air or d-air, then grab on the get up.This might simply need more practice from me, but are there any specific tip on spacing and landing grabs?
I dash dance a lot, often towards and away from the opponent for mixups. However, I can't space it properly and end up getting hit.
Same thing with grabs. I dash dance and go into a grab but fall short in the distance very often. :/
What are some good grab approaches? I need to get this right. Because of my weakness in spacing and grabbing, I've been relying on B moves a lot, which can only string so much damage at a time.
Brilliant.Brawl USmash was a particularly messy bit of hitboxes that worked similarly to Wario's now, except that on the edge you could end up with a semi-spike hitbox(Much like Roy's USmash(I mean it could happen anytime but the edge was where it was most useful), and it carried some invincibility frames, so you could time it right and end up with a brilliant anti-air option. Extensive backroom testing is one thing, but I'd argue you can still make a mistake even with months of deliberation. The point is you should always be open to the possibility that not everything is final just as much as we should. Give the move a second look, how often do players really SDI out of it? As much as Wario's? If you changed Sonic's USmash to the Brawl Utilt, would it not be more like Pit's USmash, or Meta Knights, which you've decided to keep in despite the ability to SDI out of? I dunno, having a move with comparably low power with some serious startup(18 frames? I dunno), only a slight disjoint... yeah look most characters can see the start up and get out of the way, or there is a far better option Sonic should be using. I appreciate a lot of what you guys do, but Usmash is a move that comes out with I tech error, like Ganon's old Utilt.
As for his ftilt, the common complaint was that it was as strong or stronger than Sheik's fair, which always brings up the same response from me: So? Sheik has reliable setups at nearly any percent that leads into her her deadly fair, Sonic's ftilt is slower than that, and is used to poke. If your opponent isn't recovering well, that's an issue on your opponent needing to improve, not a sign that Sonic needs to be nerfed. The old ftilt is most dangerous as an edgeguarding tool when your opponent fails to get the ledge or goes in for any reason - this puts Sonic's ftilt on par with - well, not on par but brings it more in line with something like Falco's FSmash.
Y'all want a Sonic that doesn't change drastically from edition to edition, which is cool and I respect that, but I'd rather like a Sonic that feels like all avenues were explored and this is the best case scenario for everyone. That means actually going back and testing and discussing earlier ideas and seeing if they work different now that everyone else has been changed and more global edits to the system have been made. Or give us a sign that you've already done so.
I appreciate everything you guys do. Project M is the most fun I've ever had in a Smash game, and I'm not doing this to improve mine or Nazo's or Wizzrobe's tournament placing, or make Sonic stronger for the sake of being stronger. You may argue that I'm only offering buffs and not other tweaks but I've gone over Sonic's moveset and found he's pretty much standard and average across the board with his moves, and I'm only arguing to bring the rest of him up to par with the rest of the cast.
If he doesn't see further changes, I likely won't be happy, but I'll deal with it. I mean, he's no 2.6 Sonic, so we've got that going for him, which is nice.
Sonic is my main in PM.Sonic has A LOT of punishes in his baits. You just gotta know when and how to approach. He also has a really solid grab game you can use for tech chases and the mashing of down-b can really trick your opponent's read.
I have both and tried out the Zelda DLC. I'll admit, they did a very good job of putting in Sonic in a Zelda environment. It's really fun, even the little area where Sonic can bop the Cuccos. They bopped me back.I need to get a Wii U XD
That's a good suggestion though :D
Yeah, I never really was a fan of his SA2B Racer costume. I don't know about you, but I don't see Sonic using CAAAAAAAAAAAAAARSSSSSSS!Yaaaaaay, Sonic finally got an Alt. Costume option that doesn't blow.
Ya I'm here, The 0%-ish sd was horrible and cause I blinked, I really wish I would of won but i'm not mad that much because it could of gone either way honestly. I don't remember everything fully but I think I side B'd too low so i didn't grab the ledge or something and i didnt have a jump so i died.Did anyone see Wizzy in CEO? Personally I couldn't be happier he's back to PM with Sonic again. His game was very technical, I enjoyed it a lot. Proper bait and punishes, nothing too flashy IMO.
Wizzrobe where you at? Tell us about the tournament! What do you think of Sonic in 3.02?
I think you would have beat Plup if it wasn't for that SD on Pokemon Stadium. The spindash under the stage is an all too familiar kind of SD.
Yeah MK is no fun for me as well...Ya I'm here, The 0%-ish sd was horrible and cause I blinked, I really wish I would of won but i'm not mad that much because it could of gone either way honestly. I don't remember everything fully but I think I side B'd too low so i didn't grab the ledge or something and i didnt have a jump so i died.
Also, I have felt like MK is probably sonic's hardest MU for a while.
@1FD Add me to the group, Hallett940 is my name
You have to keep the B Button pressed until you grab the ledge and immediately do it right after leaving the stage.Other thing to keep in mind is that you can jump cancel grab out of side-b after the flash and you can also use it to grab the ledge quickly by going off stage then pressing side b towards the ledge.