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Sol Badguy Rides the Fire!

Cutie Gwen

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New gameplay showcasing Anji and I-No:


They didn't show that cinematic super I-No used in his reveal trailer, so maybe that was actually an Instant Kill.
Honestly what tells me the most it's an IK is the animation. Not only does it resemble both of her old IKs but something happens to Ky for a split second
Screenshot_20210225-021121.png

He lands against the nearly broken wall. A super that instantly causes wallbreak sounds ridiculous considering it's supposed to be a reward for good corner combos
 

Mr. Robotto

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While it could very well be an Instant Kill, I'm still leaning on it being a Super considering it has literally the same exact start-up animation.

1614888598668.png
1614888619796.png

When there's a move that portrays a blue aura instead of orange, then it's time to freak out. But hey, Daisuke could be playing us all for fools right now.

He lands against the nearly broken wall. A super that instantly causes wallbreak sounds ridiculous considering it's supposed to be a reward for good corner combos
Wall breaks don't really "reward" the player. It literally gives the losing opponent another chance by resetting neutral. All you get is a bit of increased tension, which isn't really worth it honestly. They're extremely easy to pull off, most Supers are even guaranteed to perform a wall break (with no combo) when performed against the corner.
 

Cutie Gwen

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While it could very well be an Instant Kill, I'm still leaning on it being a Super considering it has literally the same exact start-up animation.
When there's a move that portrays a blue aura instead of orange, then it's time to freak out. But hey, Daisuke could be playing us all for fools right now.



Wall breaks don't really "reward" the player. It literally gives the losing opponent another chance by resetting neutral. All you get is a bit of increased tension, which isn't really worth it honestly. They're extremely easy to pull off, most Supers are even guaranteed to perform a wall break (with no combo) when performed against the corner.
I recommend this video, it changed my mind on it, though there's one bit of misinfo, that being that wallbreaks can't kill, I've seen footage
 

Infinity Sorcerer

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Well, i come here again to post my moveset idea for Sol (and some add-ons).
First for all, the trailer.
Remind the Banjo & Kazooie trailer who is a pseudo-continuation of the King K. Rool trailer?, well, this trailer is similar, but is a continuation of the Ken Master's/Incineroar trailer:
The trailer begins with Incineroar defending his title against different opponents until he is defeated by Terry Bogard. Terry was enjoying his victory until the stage is turned off and the screen that shows the battle shows a message that more than one of them will be similar:
HERE COMES DAREDEVIL
After that Sol appears to challenge Terry, starting the montage that shows the moveset, some of the scenes referring to moments from Guilty Gear or elements of the series such as a fight between Sol and Marth (referring to Ky) and a moment to show off its core mechanic, the Tension Gauge.. At the end of the trailer Sol is challenged by Ryu.

General Info:

Now the moveset, with exceptions, all movements come from the most recent iteration of GG that has been released to date, Guilty Gear Xrd REV 2:
Gimmicks:

Jab, Dash and Tilts:

Smash Attacks:

Aerials:

Grab, Pummel and Throws:

Special Moves, Overdrives and Final Smash:

Miscellaneous:

Tomorrow i post the Spirit Battle and Mii Customes. See ya!
 
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Infinity Sorcerer

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Well, i come here again to post my moveset idea for Sol (and some add-ons).
First for all, the trailer.
Remind the Banjo & Kazooie trailer who is a pseudo-continuation of the King K. Rool trailer?, well, this trailer is similar, but is a continuation of the Ken Master's/Incineroar trailer:
The trailer begins with Incineroar defending his title against different opponents until he is defeated by Terry Bogard. Terry was enjoying his victory until the stage is turned off and the screen that shows the battle shows a message that more than one of them will be similar:
HERE COMES DAREDEVIL
After that Sol appears to challenge Terry, starting the montage that shows the moveset, some of the scenes referring to moments from Guilty Gear or elements of the series such as a fight between Sol and Marth (referring to Ky) and a moment to show off its core mechanic, the Tension Gauge.. At the end of the trailer Sol is challenged by Ryu.

General Info:

Now the moveset, with exceptions, all movements come from the most recent iteration of GG that has been released to date, Guilty Gear Xrd REV 2:
Gimmicks:

Jab, Dash and Tilts:

Smash Attacks:

Aerials:

Grab, Pummel and Throws:

Special Moves, Overdrives and Final Smash:

Miscellaneous:

Tomorrow i post the Spirit Battle and Mii Customes. See ya!
Well, it's time for the second and last part of my Sol's Challenger Pack Idea!, now, the Spirits:

Mii Costumes:

Extras - Things that I forgot:

And that's all!, hope do you like this concept.
 
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amageish

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Jul 21, 2018
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Noel Vermillion: :ultgunner: (Noel's Outfit/Noel's hat)
10/10 for Noel's hat. It's a good hat and I miss it in modern Noel's design...

Beyond that, bringing the Tension Gauge over is a solid fighter ability that seems appropiate for the level of gimmickiness that DLC fighters have! Mechanics, classic mode, costumes, and pallete swaps all seem good to me! I also really like the stage choice and think it's totally justifiable - it's not like Min Min came with her home stage either.

Now, I'm not sure if ArcSys actually owns Under Night (as opposed to just publishing it) and I'd probably include River City and/or Double Dragon if we're SNK-ing the music, but I definitely appericiate the thought and like the idea of SNK-ing it, given ArcSys' overlapping fandoms.

Overall, you've clearly put a lot of thought and work into this! Great job!
 

Infinity Sorcerer

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10/10 for Noel's hat. It's a good hat and I miss it in modern Noel's design...

Beyond that, bringing the Tension Gauge over is a solid fighter ability that seems appropiate for the level of gimmickiness that DLC fighters have! Mechanics, classic mode, costumes, and pallete swaps all seem good to me! I also really like the stage choice and think it's totally justifiable - it's not like Min Min came with her home stage either.

Now, I'm not sure if ArcSys actually owns Under Night (as opposed to just publishing it) and I'd probably include River City and/or Double Dragon if we're SNK-ing the music, but I definitely appericiate the thought and like the idea of SNK-ing it, given ArcSys' overlapping fandoms.

Overall, you've clearly put a lot of thought and work into this! Great job!
Thanks for your comment, is very apreciated and yeah, i only choose UNIB because i dont know too much about River City and Double Dragon.
Pd: #FforNoelHat
 

Cutie Gwen

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Do you have a source for that or something? Not that I don't believe you but I'd like to check it myself, I'm very curious lol

About the character
Yeah, datamining's over twitter and stuff, it also mentioned the other character in that season pass but the GG one was the only reason I posted it here
 

chocolatejr9

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Yeah, datamining's over twitter and stuff, it also mentioned the other character in that season pass but the GG one was the only reason I posted it here
Okay, I know this is technically off topic, but do you mind me asking who the other character? I don't play SamSho, so I honestly don't care either way.
 

Mr. Robotto

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Not that it really surprises me anyway. It would be very interesting to see how they play in a more grounded and slower game like SamSho. Might even pick the game up again.

Do you have a source for that or something? Not that I don't believe you but I'd like to check it myself, I'm very curious lol

About the character
 
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Mr. Robotto

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Don't mean to double post. But all Guilty Gear tracks just dropped on Spotify!

Here are some Album links, I trust you can navigate the app yourself to find the other albums, there are just too many to post them all here. But yes, everything is on Spotify. From Rev2 to The Missing Link, to even Isuka.

Not only Guilty Gear, but BlazBlue and Kunio-kun as well. Amazing.
 
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chocolatejr9

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Who thought it'd be a good idea to put swearing in the main theme? Anyway, the new Story Trailer is here.

Discuss.
 

SNEKeater

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No surprise seeing That Man, though with a redesign. Seeing Aria back with Sol is very cool, I'm assuming she will be DLC and will bring back Jack-O's overall moveset but with new things and all.

Giovanna appears with a cool jacket, I hope she will get that as an extra costume.
 

Cutie Gwen

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No surprise seeing That Man, though with a redesign. Seeing Aria back with Sol is very cool, I'm assuming she will be DLC and will bring back Jack-O's overall moveset but with new things and all.

Giovanna appears with a cool jacket, I hope she will get that as an extra costume.
Considering Strive's gameplay ideas, I think Aria won't have the whole Jack-O summoning thing as that'd need to be reworked like mad to fit the dummy fast gameplay
 

Mr. Robotto

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Who is playing the beta? I've been playing a few sessions with mostly Millia. The rematch option is godlike.

The beta also has the english dub by the way.
Couldn't play a whole lot as I'm focusing on studying for exams at the moment, but I had some good matches with Anji and I-No. Definitely vibing with I-No more. I still had some connectivity issues in the lobby which sucks.

Taking all characters into account, Sol and Ram are going to be my go-to's definitely!


Who thought it'd be a good idea to put swearing in the main theme? Anyway, the new Story Trailer is here.

Discuss.
That Man with no cat ears. I rest my case.

1621180469154.png
 

SNEKeater

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Considering Strive's gameplay ideas, I think Aria won't have the whole Jack-O summoning thing as that'd need to be reworked like mad to fit the dummy fast gameplay
Yeah that is true. Maybe Aria will have a completely new kit, but I still think they would toss in some of Jack-O's moves, even if it's just as a reference.

Maybe they could just tone down her summoning playstyle. But I didn't use her much in Xrd so maybe that isn't as feasible as I believe.
 

LAA9000

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Last week I bought +R and Rev 2 in Steam's Golden Week sale, and you know what that means - I have a new obsession.

I've spent around 24 hours in total in +R's Training, Arcade and Story modes, as well as Rev 2's Episode, Mission and Training modes, and I'm loving both of them, though I slightly prefer Rev 2 due to its improved accessibility and excellent tutorials. Already I'm facing the same issue I had with Smash Ultimate where there are so many characters I love that I'm struggling to pick a main, namely Sol, Axl, Testament, Baiken, Venom, Dizzy, Order Sol, Sin, Leo and Elphelt.

As for Strive, the game looks fantastic just like its predecessors, but I'll wait to buy it until it goes on sale or gets a permanent price drop (which, if it happens, will likely be once a lot of the DLC has been released). In this regard, I hope the game doesn't end up like Granblue Fantasy: Versus or Super Smash Bros. Ultimate for that matter where the game is £50 with character DLC worth more than the base game, and has gone on sale only once since its release. I didn't play the betas either due to not owning a PS4 or PS5.

Onto the topic at hand: Sol Badguy in Smash. Most of what I want to say has already been said - that is, I never had that much to say to begin with, other than the usual 'he'd be cool' or 'he might be unbalanced in Smash'. For his moveset, most of the ones people have created on this thread are as good as I can think of. Regardless, I'd envision his special moves as such:
  • Neutral B (no command input) would be Gunflame on the ground and Sidewinder in the air (yeah I want Sidewinder in Smash).
  • Side B (236A) would be Bandit Revolver if tapped and Bandit Bringer if held.
  • Up B (623A) would be Volcanic Viper with Knockdown as a follow-up (214A).
  • Down B (214A) would be Ground Viper on the ground and Break in the air.
I'd implement his various gimmicks as such:
  • Auto-turnaround: Operates just like Ryu, Ken and Terry.
  • Airdash: Operates just like his home series.
  • Gatling: Jabs can cancel into tilts, smashes and specials; tilts can cancel into smashes and specials; smashes and aerials can cancel into specials.
  • Tension: Is gained when attacking the opponent and in 1v1s when moving towards them. In 1v1s, gain can be made faster by repeatedly moving forwards (Tension Pulse) or slower by repeatedly moving backwards (Negative Penalty).
  • Overdrive Super: Perform Tyrant Rave ver.β (632146A) and Dragon Install (214214A) for 50% Tension. Operate just like his home series, with Dragon Install lasting 7 seconds.
  • Roman Cancel: Press Attack and Special while an attack has landed to cancel your attack for 50% Tension. I'm torn on whether to include XX's FRCs or Xrd's YRCs and PRCs, though I will say the slowdown from Xrd should not be here for the sake of non-1v1 matches.
  • (if he is overpowered) Damage scaling: Damage dealt by a move decreases based on how late it is used in a combo.
I wouldn't include Faultless Defence or Burst since Smash isn't designed around them, thus they would outright break the rules of the game in a way that wouldn't be very fun.

In summary, I like Guilty Gear, I'd like Sol in Smash and I doubt any kind of screen pollution playstyle like Jack-O's would be balanced in Strive.
 

ThunderSageNun

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there's still a fair amount of things they can reuse from Jack-O's moveset if they want to retool that into Aria, but they'd probably need to give her a notable amount of new attacks to not make her underwhelming after losing her defining gimmick. Do dig inverted color swap for her hair though, I didn't notice they kept the dual tone thing at the end of Revelator.
 

Mr. Robotto

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Ramlethal got an entire gameplay overhaul in the jump between Xrd and Strive; her entire Sword Set gimmick got removed entirely and all of her moves have been repurposed. I'd expect something like this for Aria, or heck all Valentines for that matter.

I wonder when DLC will start be getting revealed, in June right after the launch of the game is my best bet. Initial DLC characters do tend to get revealed on launch day, or really close. Hopefully we'll get a word on them soon, cause honestly I'm quite excited. Holding out hope for Bridget, Johnny and Slayer!
 

chocolatejr9

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There was a problem fetching the tweet

I don't know why, but I felt like sharing this. Maybe the "unpopular opinion" bit got me...

Also, just to make sure, we're all in agreement that Aria is gonna be DLC, right?
 

SNEKeater

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Maybe the game will have a secret unlockable character? If that's the case I'd guess it's going to be either Aria or That Man.

As for another delay, it's not gonna happen. Even if they delayed it they're not going to touch the lobbies, a lot of fans have complained about it since the first beta last year. If they have not changed anything since then they're not gonna bother with it now. For some reason they love the lobby they did, maybe the japanese fans like it? I don't know.

I actually think the idea is cool, but the execution isn't good.
 
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2006ToyotaTacoma

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Full music themes are out! Post favorites:
 

chocolatejr9

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Just a head's up, apparently somebody streamed the entireity of Strive's Story Mode, so spoilers are out there. I wanted to mention them here, because apparently there's... a lot to unpack, but I wanted to mention it first out of respect for those who want to go in blind.
 

LAA9000

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At last, Strive has officially released on all platforms unless ArcSys lied and are somehow releasing a Switch port down the line to worldwide success, critical acclaim and Dustloop Wiki being down all day. Not gonna lie, a night or two ago I was very tempted to pre-order the Deluxe Edition on Steam in time for release, but I decided to brave it until a sale comes around. Please come around by the end of this year. I'll have to stick to +R and Rev2 for the time being, though it's not like I've ever played these games online since I don't have a powerline adapter for my PC yet.

Regarding the mains situation, I think I've nailed my +R main down to Dizzy, and my Rev2 main down to Ramlethal, though I still love lots of the characters and they are prone to change. I have no idea who I'll main in Strive, though my frontrunners are Sol, Ky, Ramlethal, I-No and the trusty 'wait for a DLC character I like'.

Speaking of the DLC, I definitely believe that datamine is accurate. Some are saying it's too obvious to not be a red herring, but some developers are simply this bad at hiding unannounced DLC (I'd compare this to the BlazBlue Cross Tag Battle datamines if I knew the full details on those, but I heard there were a lot of red herrings in there, which would weaken my point if true).

It also throws a massive bone in my DLC predictions, as I would've thought they'd evenly spread veterans and newcomers, but they seem to be getting all the obvious newcomers out of the way and releasing the veterans later, which is quite a smart tactic now that I think about it. My current 'prediction' is that there will be at least a second season pass containing any 5 of Baiken, Venom, Johnny, Dizzy, Slayer, Zappa, Bridget, Sin, Elphelt, Raven, Gabriel or Daryl. If the game is successful enough, there will be a third pass with 5 more of those characters, or if not, there will only be two passes. I believe regardless of how much DLC there is that it will end with Sin, though.


Now for the other game's DLC, I'm sadly not feeling very hopeful anymore - in fact, I'm just about convinced our boy's not making it in, for two reasons. One: Vergeben's giant list of disconfirmations. Normally I'd be very sceptical of a list like this, but I don't think that matters when the statistics back it up - no character since CP5 has been on that list. Two: the ongoing fire-themed tournament. Again, tournament theory has many holes, but based on this tournament's internal notification number, it was reportedly planned for early 2020 but was delayed to mid-2021. :ultsephiroth: and :ultpyra::ultmythra: are available during this tournament, leading speculators to theorise that the planners knew these two would have fire-based special moves and delayed the tournament to include them. Going by this logic, no future fighters will have fire-based specials, which would certainly kill off our resident Flame of Corruption's chances. Who knows, though? Miracles can happen, and some wouldn't even consider this a miracle.

Regardless, hype responsibly and enjoy Strive.
 

ThunderSageNun

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man, the private rooms flat out haven't been working for me on Steam. I don't wanna sound like a debbie downer already, but I already feel like Xrd clicked a lot more with me.
As for Sol chances, he was always more alongside the pipe dream characters than someone I had many serious hopes for, but with FP2 nearing its end and Sakurai seemingly trying to shut down whatever hopes people might have for a 3rd pass, I can't say he's among the characters I still somewhat cling could one of our last 2 fighters.
 
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Mr. Robotto

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Damn, seems like I stopped receiving notifications for this thread. But anyways, hope you guys are having lots of fun with Strive, because I sure am!

I'd be lying if I say that I didn't kinda miss the more older gameplay philosophy of "here's tons of mechanics and freedom, go apesh*t" of Accent Core (and Xrd to a certain extent). But I'm trying to have an open mind on this new approach to gameplay, and god, trying to get used to the new stuff is like learning a whole new different skill. I seriously feel like I have to rewire my brain lmao, even for the more tinier changes like the fact that throws are now performed with the Dust button instead of HS. But hey, nothing is more fun than learning a new fighting game imo, and I'm certainly having tons of fun with the game at the moment. However, my biggest issue is STILL the online lobbies, sometimes my game just doesn't want to connect for some reason. There was recently an update, so hopefully they fixed that issue.

As for the leaked DLC, yeah, not really feeling it for those picks. But hey, guess we'll see soon enough considering the first character is supposed to drop next month. Maybe they'll get revealed at Bandai's conference tomorrow?

I hope to see you guys online! Oh yeah and as for my favorite tracks; Rock Parade, Love the Subhuman Self, Find Your One Way, and The Roar of the Spark are some heavy hitters. Especially the latter two as they contain a certain leitmotif from Sol and Ky's original themes respectively (not gonna lie, kinda squeaked when I noticed).
 
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